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Re: The saga of a player that misses the point
Posted: Sun Sep 03, 2006 7:19 pm
by rothimar
pietes wrote:I don't know Ryzom well yet, but my instinct would be to be glad that there are no quests on the mainland. A questing system which offers unique rewards or rewards competitive with those achieved by player-organised or group-inspired activity does not function in a sandbox game where a high level of intereaction is the life blood of gameplay.
By no means should a quest based reward replace player crafted items. That is the great failing of most quest based games. There is no reason that I can think of, however, to remove all aspects of questing from a game because some people won't do them.
I plan on working the encyclopedia missions as often as possible, because I find the lore interesting. I would love to see the encyclopedia line continued and expanded.
I personally would not want to see missions/quests begin popping up that would replace player crafted equipment or player dug materials. There are other ways to reward players for completing a quest.
But... personally... as long as they don't start removing things from the game, I'm currently happy.
Re: The saga of a player that misses the point
Posted: Sun Sep 03, 2006 7:30 pm
by mrshad
sprite wrote:I think you'll find you're wrong in that assumption - it may be that no one here wants that type of quests (though having read some of the posts recently I doubt it), but there's a helluva lot of people who do, and that's one of the main reasons that everytime someone says that SoR should have quests there are at least 5 who say no.
I haven't heard anyone clamouring for uber items.
My last time through Silan found more people that were glad that there were no such thing in SoR.
The typcial rewards for rites would be sufficient; some additional stanzas, a small focus boost, a new pattern, that wort of thing.
Re: The saga of a player that misses the point
Posted: Sun Sep 03, 2006 8:05 pm
by vladww
sprite wrote:it may be that no one here wants that type of quests (though having read some of the posts recently I doubt it), but there's a helluva lot of people who do, and that's one of the main reasons that everytime someone says that SoR should have quests there are at least 5 who say no.
It's time part of the ryzom community stop underestimating the new RoS players.
The big majority of them are not L33t kids escaped from WoW in search of ph@t l00t
Re: The saga of a player that misses the point
Posted: Sun Sep 03, 2006 9:07 pm
by varelse
mrshad wrote:The typcial rewards for rites would be sufficient; some additional stanzas, a small focus boost, a new pattern, that wort of thing.
Or we can just ask the devs to put "completing the rites & encyclopedia" up next on their "to do" list, after the ring, the new kitin lair, and the spires
Re: The saga of a player that misses the point
Posted: Mon Sep 04, 2006 11:49 am
by acridiel
100% agreed!!!
Re: The saga of a player that misses the point
Posted: Mon Sep 04, 2006 3:50 pm
by kuroari
How many "Johnnys" do you think read this post?...
Anywhoot, i third the Rites thingy!
*snatches petition and makes his 'X' *
Re: The saga of a player that misses the point
Posted: Mon Sep 04, 2006 9:44 pm
by angdris
I just wouldn't want this game to become a "you must do quest XXX to advance/or you are gimped" type game. I would much prefer getting some lore for completing a quest than loot.
Re: The saga of a player that misses the point
Posted: Mon Sep 04, 2006 11:35 pm
by rothimar
I have no problem with lore as a reward for completed missions. Or a "reward" which has no bearing on the effectiveness of a player's characters... such as an appartment decoration, or perhaps a fun title. Mayne a butt-sticker for my mount which says "I brake for Yubos" or some such fun.
angdris wrote:I just wouldn't want this game to become a "you must do quest XXX to advance/or you are gimped" type game. I would much prefer getting some lore for completing a quest than loot.
Re: The saga of a player that misses the point
Posted: Tue Sep 05, 2006 4:20 am
by velosi
kuroari wrote:How many "Johnnys" do you think read this post?...
And more poignantly; how many read it and will simply stay in the shadows with thier opinions unspoken, given the loud "LEAVE OUR GAME ALONE" cry uttered by the veterans?
Just a thought.
V
Re: The saga of a player that misses the point
Posted: Tue Sep 05, 2006 4:30 am
by rothimar
And another consideration...
How many of those "silent ones" are providing feedback directly to the development staff without ever logging into the forums? The best scenario is to discuss the pros and cons of player suggestions/concerns, and hope for the best situation for all involved.
While I would hate to see Ryzom go in certain directions... I would also hate to see it take no direction and become the next outdated game. We have a beautiful thing here, and it has the capacity to evolve into an even more beautiful creature... of course... it also has the capacity to devolve into something like WoW.
When the players are divided... how does a dev choose?
velosi wrote:And more poignantly; how many read it and will simply stay in the shadows with thier opinions unspoken, given the loud "LEAVE OUR GAME ALONE" cry uttered by the veterans?
Just a thought.
V