You don't need stone to build stuff, never said you did.katriell wrote:The ground and cliffs = bark. Atys is essentially a giant plant. You won't find stone growing on a plant.
hell building a hut made of amber would be awright with me
You don't need stone to build stuff, never said you did.katriell wrote:The ground and cliffs = bark. Atys is essentially a giant plant. You won't find stone growing on a plant.
It would have to be choice soo or somthing damned if i'd dig sup zun for onevladww wrote:You don't need stone to build stuff, never said you did.
hell building a hut made of amber would be awright with me
The teleporter inside your cottage would have to be build out of sup Zun only.xeraphim wrote:It would have to be choice soo or somthing damned if i'd dig sup zun for one
ARRRGGHH!vladww wrote:The teleporter inside your cottage would have to be build out of sup Zun only.
Sorry no way around it !
i see your concern but it works wonderfully well with Horizons.acridiel wrote:
Only problem I see ist the realisation of the building process.
This cannot, in a belivable way, be accombished with the charakter standing around someplace, waving a tool about and then -pop- a two storey building appars out of the blue.
Acridiel
This isn’t how that stuff works. All it would be after the initial patch of the resource (meshes and textures) would be just the dynamic positional data and what it is. it would already be on your HD so it would not be "streamed" or patched down to you. That part is the easy part, you just ghost down the information of what, and where. Infact it done realtime, no patching, or reboots or anything, its just a small string of data passed when you encounter it.m1nion wrote:Would require lots of patches tho , as everytime something was built everyone would require the new information , so new patch :/
This reminds me of Horizons' house building system and it was/is very nice. Say you want to develop a particular building skill. You wander around and come upon various construction sites. If you pitch in, you can earn both skill points and coin. I remember doing something like this in Horizons--unfortunately that game had little else going for it, imo, and I didn't play long. That's not the case with SoR, which already has a great community, and something like this would add so much.norvic wrote:Yup, there is a menu at your plot where you can see what has been done and add stuff to it etc. In the same menu you can set payment rates etc if other players want to do any work on you house aswell.
As the construction progresses you get different things actually shown in the game world, a few piles of dirt then scaffolding etc.