I'll assume you mean "highest combat level". Hate to count a master forager as a 250 if his highest combat skill is only 150.akm72 wrote:How about limiting the number of players taking part based on the sum of their highest levels? So you might be allowed (for example) 10 x level 250, 20 x level 125, or 50 x level 50.
Such an idea is possible, but to test whether that idea meets the sniff-test, we'd have to first find out if levels are balanced well enough for that. i.e. is a 250 exactly 2.5 times more powerful than a 100? 15 times more powerful than a level 20?
Maybe a simpler way to look at it: If I told you that you could have a single full team of 250's (any skill mix) or 2 full teams of 125's, which would you take? If the answer is obvious one way or the other, then it's not balanced. If it's not obvious, then it might be worth the time to investigate more fully.
Next, it can't be as simple as saying each side is limited to X people *unless* you scrap the guards. They add to the defense. How much do you count them in this balancing idea?
Last item to consider - Spires are going to unbalance things when they are created. Does this break or improve the situation if we combine it with your suggestion?