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Re: Eq2

Posted: Sat Jun 17, 2006 1:27 pm
by lennie12
deblewis wrote:Hi All

I just came across Ryzom by chance and am in the process of downloading.. a feat in of itself it seems.. :)

anyway.. please don't count all us newbie folks out...

who knows a couple of us might not be so bad.. :)

Well the concern is that the new starter Island might attract the "wrong" crowd.. and alienate the right crowd.. By that I mean that ppl who like the starter island might find the mainland really booring.. and vice versa.

Re: Eq2

Posted: Sat Jun 17, 2006 1:29 pm
by kaetemi
lennie12 wrote: mainland really booring.
you just might find it boring cause you've seen most stuff already.. new players havent been to all lands and stuff yet ;)

Re: Eq2

Posted: Sat Jun 17, 2006 1:37 pm
by lennie12
kaetemi wrote:you just might find it boring cause you've seen most stuff already.. new players havent been to all lands and stuff yet ;)
no no you missunderstood.. I love the mainland :) What I meant is players that are attracted to the stereotypical "hold your hand to max lvl kinda gameplay" with quests all the way to max lvl will most likley find that really good at the starter island. When they then get to the mainland and realizes that there arn't any quests like that at all they might feel cheated and thus have a much harder time starting to enjoy the game.

Personally I don't like quests. I love the freedome that Ryzom gives the player in doing exactley what you like :)

Re: Eq2

Posted: Sat Jun 17, 2006 1:50 pm
by lennie12
Double post plz dissregard this....

Re: Eq2

Posted: Sat Jun 17, 2006 2:07 pm
by boudica
hi all.. deblewis here.. :)

sorry for the confusion, but I did not realize my account name would be used for the forums when I created it so I started a new account with something a bit more appropriate.. :)

I do understand your concerns.. I've played a good number of MMOs and have seen games I loved ruined because of dev decisions.. but please do keep an open mind when meeting new folks from what I'm reading on the boards lack of population is an issue here so don't go cuttin off yer nose to spite yer face.. :)

I will take into account the trial experience is different than the true game.. though from what you are saying it really isn't putting me off one bit..

I very much am an explorer type and really don't like to do a whole lot of questing.. well unless it's something imaginative and fun.. also crafting has always been a big part of online gaming for me and it sounds like there is a very vibrant crafting system here..

I had all but given up on RP in todays MMO"RPG"s and this as well seems like something that is very much alive here.. going to have to dust off my RPing skills which will be a nice change.. :)

Probably my one concern is population.. I truly hope there are enough folks around for some interaction.. but other than that I'm cautiously optimistic as I try this brave new world..

Now if this download would just get done! :P

Re: Eq2

Posted: Sat Jun 17, 2006 2:34 pm
by junkyman
The questing on the starter island are a lot more friendly than, say, WOW's questing.

WOW really put me off questing and grouping for the uber weapons and armor could ONLY be gotten by farming high instances with a very large group of people.

I am really starting to like this game since you don't HAVE to do the missions (quests) to progress in the game.

I'm getting addicted to the prospecting but I wish the descriptions were a little more.. descriptive :p on the spells/abilities you can use.

Re: Eq2

Posted: Sat Jun 17, 2006 2:45 pm
by tekki
I'll chime in as another newb on thier free trial. So, no mainland.

Yes, I'd heard the game had a good community and that was a draw. Still, I saw some things on NGE isle that made me stop and think. Like that guy that followed me spamming duel requests ... some comments. A couple of names that I would consider reportable in any game, new fair enough, but ... then some of those names asked questions in the /u chat and went unchallenged on thier choice of name. That was disheartening.

There was some behavior and local chat in the NPE that I thought was a good example of some of the poorer areas in other games. I am assuming this was from other new players. I did see some of the instances of this bad behavior and chat, or even "leet expectations" for the game challanged right when it happened. I am assuming these challenges were from existing players poking about in the NPE. If you want to keep your community the way you like it, more of that would work. Expose players on the NPE to your community and set out your community standards expectations for them there. I know thats probably a pain to make a new character and just hang out there, but some posters seem attached enough to the community to do more of it maybe?

As to the content in the NPE, I have two things to say. One, EVE which also has a fairly steep learning curve has a pretty extensive almost hand-holding tutorial. Then it dumps you in the pool. The learning curve still makes a lot of players quit. So, I'm not sure you'll lose this filter. Players just won't quit as quickly.

The other is the false advertising aspect of the NPE. I haven't seen the mainland, so I'll have to take everyone's word there. But, the isle quests don't feel like "quests" so much as a tutorial. Now, EVE calls thiers a "tutorial" and uses instances in regular areas. But, true, EQ2 calls it a trial and an isle just like Nevrax. So I think the comparison drawn to EQ2 and the complaint of potential negative feelings due to false advertising may be valid. So, my thought is, what if they went ahead and called it a tutorial? You wouldn't expect the whole game to be a tutorial. Then the advertising would be, play the tutorial free for as long as you like.

*edited my NGE's to NPE's thanks cloud, when absentminded dyslexics post before coffee, its bad .. just .. bad*

Re: Eq2

Posted: Sat Jun 17, 2006 2:51 pm
by acridiel
tekki wrote: So, my thought is, what if they went ahead and called it a tutorial? You wouldn't expect the whole game to be a tutorial. Then the advertising would be, play the tutorial free for as long as you like.
/sign!!

Great idea :D

Yo´Nevrax listen to this man ;)

And welcome to SoR all of you! :)

CU
Acridiel

Re: Eq2

Posted: Sat Jun 17, 2006 3:09 pm
by cloudy97
tekki wrote:Yes, I'd heard the game had a good community and that was a draw. Still, I saw some things on NGE isle that made me stop and think. Like that guy that followed me spamming duel requests ... some comments. A couple of names that I would consider reportable in any game, new fair enough, but ... then some of those names asked questions in the /u chat and went unchallenged on thier choice of name. That was disheartening.
The duel spammer: it's not uncommon in online games and we have a /ignore list for that. I haven't used my list yet, cause as the game is slow, the duel-spammers will get bored and move on to other games.

The names: In my opinion players shouldn't act police regarding character names. If someone has an inappropriate name tell the GMs and let them deal with it. When I did a /who in the Ruins-area I saw that 90% of the names was good fantasy-style names, I expected half of that. :D So a warm welcome to you all!

And Tekki, it's NPE, not NGE (that would be something completely different) ;)

Re: Eq2

Posted: Sat Jun 17, 2006 8:18 pm
by fasche
Another new player here...although I played in beta but it didnt really stick...

So far my experience has been great...I did see some leet speak as well but not to much...a few questionable names as well...

as far as an introduction to the game I agree that the marketing of the NPE should possbily be altered...as a new player I do like that they are getting me up and running...understanding actions/stanzas etc...Im loving the system and it seems to have much more depth than the current crop of MMO's(besides maybe EvE)...

so everything I am reading about the mainland is actually getting me excited...it sounds like the type of universe I want to play in...BUT...I didnt realise the differences until I had some time to go through the fourms and read this thread...so I can definatley see people getting a false first impression of Ryzom.

the NPE did a great job of showing me that this game is richer and deeper in complexity and mechanics...i could see how being just droped into this universe with no direction could have been very frustrating...frustration is not what I would want my first impression, of what seems to be a great game to have been.

Ill be on the mainland soon but im in no rush...Ill post some thoughts when I hit land.