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Re: something that's been bugging me
Posted: Tue Jun 13, 2006 10:35 pm
by mehanson
ghyselsj wrote:I'm 99% sure that your recipe is the same as mine

and if it's the case, then i"m 99% sure that recipe gives +2 parry on HA.
EDIT: Seems I was wrong after all. ...
Its that last 1% that'll get ya every time!!

Re: something that's been bugging me
Posted: Tue Jun 13, 2006 10:50 pm
by akicks
mehanson wrote:Its that last 1% that'll get ya every time!!
It gets me 99% of the time

Re: something that's been bugging me
Posted: Wed Jun 14, 2006 5:50 am
by aardnebb
akicks wrote:It gets me 99% of the time
Thats because million-to-one chances happen all the time.
Re: something that's been bugging me
Posted: Wed Jun 14, 2006 11:25 am
by kayak
i use MA for trekking whne i need to swap between magic tanking, on mobs that take 2-3 shot to kill, to mele on things like kinchers where it is safer to be able to dodge/parry. as zahan says swapping between LA and HA is a pain. even swaping amps for mele wepon can be a pain.
when lvling i just use LA or go nakie
nakie bunny hunts 4tw \o/
Re: something that's been bugging me
Posted: Wed Jun 14, 2006 12:26 pm
by kostika
nonde wrote:And a healer's nightmare. The malus difference when healing mages in MA is significant. One, possibly 2 pieces are tolerable, but beyond that heals need to be taken from team to top up the MA user in many circumstances.
I've never had any problems healing MA wearing mages and I'm not even an expert healer. So I don't know what the problem is for others.
Re: something that's been bugging me
Posted: Wed Jun 14, 2006 4:52 pm
by ghyselsj
kostika wrote:I've never had any problems healing MA wearing mages and I'm not even an expert healer. So I don't know what the problem is for others.
If I remember right, a double 250 nuke uses 425 sap/HP per shot, has 3.3 seconds cast time, and 37 meter range (sap/hp 250, time 20, range 80). Multiplied by 1.24 (24% malus from full MA) gives 527 sap/hp used, 0.1 seconds more cast time, and about 30 meter range (rough guesstimate on the range)
So in actuality it's only 100 HP and sap more. Which isnt all that much, with HP singles healing for over 1k already with decent amps using 180 bricks (personal experience, I have 180 bricks and grind with exc zun amps.) Sap/HP bricks heal even more so there should definately be no problem there.
Re: something that's been bugging me
Posted: Wed Jun 14, 2006 4:58 pm
by sehracii
I didn't think MA penalty had any affect on cast times unless you were using time credits. Which most people don't, so your cast durations shouldn't change at all.
Annoyingly, the range does decrease regardless of what credits you use though... that's actually what I find to be the biggest annoyance of magic in MA.
Re: something that's been bugging me
Posted: Wed Jun 14, 2006 7:12 pm
by ghyselsj
sehracii wrote:I didn't think MA penalty had any affect on cast times unless you were using time credits. Which most people don't, so your cast durations shouldn't change at all.
Annoyingly, the range does decrease regardless of what credits you use though... that's actually what I find to be the biggest annoyance of magic in MA.
Well, there's no way to do a double 250 without time credits. I've noticed that without time, the 3 second cast remains the same. Anything higher than 3, gets a tiny increase (honestly, who will notice 0.1 seconds,
before amps).
The range is kinda sucky tho, but if you need a tad more range, use lower spells without range creds and all should be fine. If you still need more, get in light and use 50m spells. Still need more? grind your launcher up
