I've no definitive list at hand, but the list of events and triggers isn't open: only the ones we define and include in the interfaces will be available. At release there will be a base set available, and afterwards, depending on the needs, we'll add new ones.jamela wrote:What are the available triggers for events, or is this entirely open and customisable?
No, you can define the season you want to use; you can't change it during the scenario, but since your maps can be anywhere on Atys, the local climate can differ from the mainland one.I presume that seasons will follow exactly the changes on mainland Atys.
Yup, you can control weather and change it at any moment when a scenario is launched. You can't control it through events though, you have to do it by hand.Is the weather under any control of the Ring Riter? Can weather changes be called by events, and can events be triggered by weather conditions?
There won't be any foraging in the Ring at release.Will we have available the full range of forageable materials, and be able to position nodes as we like? I'm not thinking of allowing materials or experience to come and go from the Ring, merely thinking of fufilling event criteria with meaningful Atys materials.
No, static objects are placed on the scenario once for all, they can't be delete or added once it's started.Can an event call for a change to the static objects in a scenario, like the buildings? If so will that mean that the players in the scenario will have to reload the scenario, meaning that they see the teleportation screen?
Currently, no.Can an event call for changes to extant mobs - e.g. change an npc's armour on the fly when he's given a new suit?
*lazy mode* I'll just quote my answer in a Q&A.How many entities can be active at once?
"""Currently, on the Alpha Test, there is a limit of 50 entities with the ability to change the entities dynamically through acts.
For example, if your scenario is the rescue of a captive princess surrounded by mean kitins, you may want to use the following entities: 10 buildings, 50 Kitins, 15 villagers, and a princess. It exceeds the 50 entities limit, so you can spread them between different acts, to always have less than 50 simultaneous entities, but still use 76 entities in total. It could give:
- 1st act (Introduction): 10 buildings, 15 villagers, 1 princess.
- 2nd act (Kitin raid): 10 buildings, 15 villagers, 1 princess, 20 Kitins.
- 3rd act (Rescue mission): 10 buildings, 5 villagers, 1 princess, 30 Kitins.
However, the Alpha tests have shown that 50 is often insufficient to build a more elaborate scenario, so we'll raise this limit significantly. The current numbers we have in mind is 100 permanent entities (buildings or mobs/NPCs which are present in all acts) and 100 mobs/NPCs (can be different in each act).
Currently, buildings are always permanent content."""
It's up to you; there are no restrictions in regards of which creatures you can put in a given map or ecosystem.Do the creatures available for use depend upon the region type - e.g. frippos only in forest maps, no white bodocs in the desert?
No; currently, when you access a Ring scenario with a packer or on a mount, the mektoub doesn't appear on the Ring map; you only get it back when you return to the mainland.Can packers and mounts come and go from the Ring?
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Xavier.