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Re: Is harvesting in Roots still possible after todays patch ??

Posted: Wed Oct 06, 2004 6:14 am
by svayvti
Went in and explored the roots tonight. Actually ran in there as it is still possible, but insane. Some are easier than others....

The two cave setup seems to be almost impossible. Very rare to get past those Kinchers and you build up a lot of DP doing it.

The Patrols make it rightly tough and really feel like you're in "Kitin territory". But the reward is just choice mats of a different color.

Furthermore, my guild of almost all crafters has almost entirely renounced harvesting for mats in favor of killing named mobs for materials. They get more materials, and they get better materials. Harvesters like me just add flavoring, not a lot of use. Plus up to quality 50 raw materials?

Harvesters have long needed a major overhaul IMO, not this death-dealing slap patch they got.

Yes, you can still level harvesting up to level 250 easier than probably any other skill... but what is the point of doing so?

Re: Is harvesting in Roots still possible after todays patch ??

Posted: Wed Oct 06, 2004 9:09 am
by mboeing
svayvti wrote:Went in and explored the roots tonight. Actually ran in there as it is still possible, but insane. Some are easier than others....

Furthermore, my guild of almost all crafters has almost entirely renounced harvesting for mats in favor of killing named mobs for materials. They get more materials, and they get better materials. Harvesters like me just add flavoring, not a lot of use. Plus up to quality 50 raw materials?


Correct me if I am wrong. But I can only judge from the situation on Tryker land. We have 4-5 named mobs that are managable by our fighters at the moment. Afaik the named mobs are on a 1 hour spawn. How many mats does 1 named mob give to supply crafters with more mats then the 3-4 people hunting these mobs could get harvesting in one hour???

My average is about 10 mats in 6 minute = 100 mats in an hour harvesting. So 4 people like that would generate 400 mats. Can 5 named mobs really supply that many mats??

Or is the named mob situation again a totally different one from Tryker land?

Re: Is harvesting in Roots still possible after todays patch ??

Posted: Wed Oct 06, 2004 11:09 am
by borg9
Kill named mobs for ql100+ mats may become a challenge for you :P

One of the great things about the lands of Ayts...

Everything is cyclical...

Easier to get mats from mobs upto ql20

Then as you requirements change

Its easier to get better mats from Harvesting upto ql50

Then you become strong

So its easier to get better mats in larger numbers form mobs upto ql50

Then you need ql80+

Guess what its back to harvest.....

so the cycle continue

Furthermore, my guild of almost all crafters has almost entirely renounced harvesting for mats in favor of killing named mobs for materials. They get more materials, and they get better materials. Harvesters like me just add flavoring, not a lot of use. Plus up to quality 50 raw materials?

Harvesters have long needed a major overhaul IMO, not this death-dealing slap patch they got.


Rather than Harvesting needed an overhaul, I think its you knowledge of Harvesting that need expanding.

Harvesters - can, at higher levels, harvest ql250 mats of supreme grade, with properties that are much much better than any mob stuff I have seen!

Roots harvesting should be the hardest possible thing to do.

Re: Is harvesting in Roots still possible after todays patch ??

Posted: Wed Oct 06, 2004 3:35 pm
by svayvti
I think my knowledge of harvesting is fine. Perhaps you need a lot more knowledge of hunting?

There are plenty of named mobs which will drop a dozen or more mats a kill. As you get higher level, these mobs are not difficult to kill at all. They will drop excellent - supreme materials. If you know what to hunt, you can easily continue getting more mats than from harvesting. Even once a harvester can start getting 7 mats a pull.

and FYI your knowledge of harvesting isn't so great. You can't get supreme materials in the roots anymore. I suggest you try that roots harvesting thing you're talking about now.

As getting materials is the ONLY thing harvesters do, they should be able to do it very very well and out compete the hunters.

Re: Is harvesting in Roots still possible after todays patch ??

Posted: Wed Oct 06, 2004 3:59 pm
by ozric
svayvti wrote:
and FYI your knowledge of harvesting isn't so great. You can't get supreme materials in the roots anymore. I suggest you try that roots harvesting thing you're talking about now.


Actually, you can still get Supreme mats in the Roots ;)

Re: Is harvesting in Roots still possible after todays patch ??

Posted: Wed Oct 06, 2004 4:08 pm
by borg9
svayvti wrote:and FYI your knowledge of harvesting isn't so great. You can't get supreme materials in the roots anymore. I suggest you try that roots harvesting thing you're talking about now.



Would love to harvest in the roots again.... but due to the Tryker lock in. This is proving a little more challenging!

So in the last patch did they remove supreme mats from the roots, or as I understood the patch notes made them ATM spots?

The debate on number of mats over time is a large on that has many factors.

Are you soloing these named mobs?
Does it take the same time for you to kill one as it does for a harvester of the same level, in harvest as you are in fight, to pull the equivilent number of materials?

I my experience ... a material of the same grade 'basic/fine/choice/excellent/supreme' has had low overall properties than the equivelent harvested material. I personally haven't seen every material in the game, but have harvested a lot of excellent and supreme mats.

Hopefully we can meet in the middle on this one and find a common ground of understanding.

Re: Is harvesting in Roots still possible after todays patch ??

Posted: Wed Oct 06, 2004 5:13 pm
by shrike
svayvti wrote:I think my knowledge of harvesting is fine. Perhaps you need a lot more knowledge of hunting?

There are plenty of named mobs which will drop a dozen or more mats a kill. As you get higher level, these mobs are not difficult to kill at all. They will drop excellent - supreme materials. If you know what to hunt, you can easily continue getting more mats than from harvesting. Even once a harvester can start getting 7 mats a pull.


O-kay.. Firstly, there are only 2 named mobs types per lvl zone, one herbivore and one carnivore. Both drop together all mats you need...in theory.

Problem is that these mats are not always good. The shafts of Rayka, the zorai lvl 70 ragus boss, are supreme. But have boni in stats which are not very helpful. I'll take excellent oath bark over Raykas bones any time.

and FYI your knowledge of harvesting isn't so great. You can't get supreme materials in the roots anymore. I suggest you try that roots harvesting thing you're talking about now.

As getting materials is the ONLY thing harvesters do, they should be able to do it very very well and out compete the hunters.


FYI, I harvested today afternoon around 40 supreme mats out of prime roots. Could easily got a lot more, but I was mainly scouting for new mat sources and checking old ones, so I was more moving (and dying now and then) than harvesting. You have less supreme sources than before, but they are definatly still there.

Also, why do you think hunters do hunt? Getting mats is also their ONLY purpose.

Re: Is harvesting in Roots still possible after todays patch ??

Posted: Wed Oct 06, 2004 5:28 pm
by svayvti
There are more than two. I.e in Zorai lands you have Zoanns, in plenty. They drop excellent mats, and all that you need for armor.

and sorry, a hunters only purpose is not getting materials. If so you don't need hitpoints, defense, etc. A hunters primary purpose is to ... FIGHT. To defend territory, to take it, to get materials, etc. Getting materials is more of a side benefit to supplement crafters and make money. In all reality you could replace hunted materials with money for mobs and the role/economic dynamic would be fine in the game.

What roots are you in? Large group of harvesters in umbra yesterday didn't find anything better than excellent. Certainly not at any rate or quality to keep up with the hunters who were going around killing named mobs.

Re: Is harvesting in Roots still possible after todays patch ??

Posted: Wed Oct 06, 2004 7:35 pm
by shrike
svayvti wrote:There are more than two. I.e in Zorai lands you have Zoanns, in plenty. They drop excellent mats, and all that you need for armor.

and sorry, a hunters only purpose is not getting materials. If so you don't need hitpoints, defense, etc. A hunters primary purpose is to ... FIGHT. To defend territory, to take it, to get materials, etc. Getting materials is more of a side benefit to supplement crafters and make money. In all reality you could replace hunted materials with money for mobs and the role/economic dynamic would be fine in the game.



2 KINDS. In Witherings thats Zoans and Rayka. And if those do not drop mats with the specifications you want...well...bad luck. Thats like there would only one random mat of each type available for harvesting in an area. You should know very well that mat isn't = mat. Or doesn't it matter to you if you use smart or big shells in a weapon?

Also, that hunters do not need HP, etc. if their porpuse wouldn't be to get mats, too, is pure nonsense. Why do foragers need focus? Because otherwise they won't be very good at digging things up. Pretty much the same with hunters. Just hat instead of digging things up they kill mobs to get mats - and for this they need HP....
Saying the main porpuse of hunters is to fight is like saying the main porpuse of harvesters is to prospect. It isn't. It is is to get mats. Prospecting is just the means to this. Just as fighting is the means to get mats for hunters.
And, lastely, if the mobmats would just be a more logical way than money drops to rewards hunters for killing mobs there wouldn't be such a big diversity and distiction to harvested mats.
If quartered mats would be just meant as money source the devs wouldn't have bothered to make, for example mob-shafts, which have a good speedboni, but no harvested ones - or harvested mats, which have a good damage boni, but not quartered ones. Or making ambers boost casting speed, while eyes boost power. And so on, there are a lot of those examples. Both harvested and quartered mats were meant to form together a pool for good crafted goods - but since mobmats lack in availablity and quality harvested mats are dominant.


What roots are you in? Large group of harvesters in umbra yesterday didn't find anything better than excellent. Certainly not at any rate or quality to keep up with the hunters who were going around killing named mobs.


Wasteland. Not every source I found had supreme, mind you, in some I found only choice, in some excellent, too, but in some supreme as well. Could have esily pulled 50-100 items there.
Not that this means not every source had supreme, I could simply have overlooked it.

Re: Is harvesting in Roots still possible after todays patch ??

Posted: Wed Oct 06, 2004 7:58 pm
by svayvti
HP is for survival, not quartering. In fact... fight and magic have NO quartering skills. All of the harvesting tree is about getting materials.

Fight/mage are about KILLING stuff. I'm sorry that they didn't make the purpose more painfully obvious, or maybe you just enjoy twisting whatever to suit your point?

Maybe you can try a dictionary to help?

Fighting/Magic serves the purpose of defening cities, outposts, PvP. Its why you get exp not for quartering, but for killing. Fighters/Mages that can't get materials can still do a ton of stuff.

Harvest doesn't capture or defend anything, no conflict, and you get exp for resources. In contrast to a fighter/mage, a harvester that (hypothetically, so avoid the tangents) can't get materials can do ... what?

and the difference between supreme quality materials of different types isn't a whole let. Hunters that can easily get supreme materials, will easily outperform harvesters who can mainly come up with basic-choice on mainland, and choice-excellent in the roots (until proven otherwise by someone other than just Shrike).