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Re: Q&A: Answers To Questions From The Board - 2006-04-03

Posted: Thu Apr 06, 2006 4:13 pm
by geezas
sx4rlet wrote: But there has been one event where the participants were really complaining they didnt get a event item or special title. After we discovered why we had quite some fun tbh :)
We need more phat loot(tm) ;)
sx4rlet wrote: On topic:
I would rather have a complete R2, so we can try to make good scenario's that benefit the game, then crappy grind stuff to get to next level. And like Ulani said, my levels arent that great, so I wont get as much R2 points as a powerleveler...
Give us everything or no fun evo r2 stuff! ;)

Re: Q&A: Answers To Questions From The Board - 2006-04-03

Posted: Thu Apr 06, 2006 4:14 pm
by sluggo0
dazman76 wrote:I'm really looking forward to it :) I'm not expecting the UI scripting from WoW, but I have high hopes Nevrax will give us some interesting opportunities :) In fact, because the script should provide control of actual objects and items in the world, it should be much, much more interesting than any UI scripting :D

I keep meaning to look at the NeL codebase, but I know it will be lots of time spent with little real aim :) It'd be fun to get a shard running though, and invite a few friends :) I hear it comes with very basic media, and can be built straight into a running shard/client ;)
I worked for a startup doing our own MMO for a year and a half. My first R&D project was to setup NEL and get a basic shard and client/server going. We eventually decided on another engine and network architecture completely, and I think that was a shame.. and I think why I had to move on.. however, It has way less docs than it should, but is not too hard to figure out.

Sadly parts of it crash without explanation if you don't get the table structure right, but by making a quick read of the server code it wasn't too hard to guess what my fields should be (shard ID, ip number, etc).

It is a fun excersize, and you can get snowballs (a sample game) going in a matter of hours, or maybe a weekend, depending how many times you've been thrown to the wolves with a bunch of C++ you didn't write and tried to figure it all out lol.

The sample media would also allow you to have players login and play on a sample world within hours, there's a functional MAX exporter too I believe, so getting a friend to export models should be pretty straightforward.