Review of Ryzom after two weeks of play: The Good and the Bad...feel free to discuss

Come in, pull up a chair, let's discuss all things Ryzom-related.
robercl
Posts: 23
Joined: Sat Sep 25, 2004 1:24 am

Re: Review of Ryzom after two weeks of play: The Good and the Bad...feel free to dis

Post by robercl »

jclifton wrote:Problem with Ryzom:

Not being able to craft multiple items at once?
Ive been a career crafter in most games i have played, UO, SWG, DAOC.. and games simply do NOT allow you to make multiple items with one click. That is called mass production and this game has no need for someone to make 500 daggers in one click. Why not let me kill 500 mobs at once so i spend less time fighting and getting more xp more quickly? There would be no achievement in the skill if you could just mass produce items for xp (since i assume you didnt really want to make 500 daggers for your own personal use) so everyone would be a crafter since it takes no effort and the people who LOVE to craft wouldnt stand out for their dedication. These multiplayer online games are places you are suppose to invest a lot of time into your character in order to achieve your goal.
Did you really mean SWG? Because my Doc could mass produce stims like it was nobody's business. Factories.

And I'm not advocating producing multiple things at once, I too think it would be a bad idea. But I just picked up on the SWG in your response and couldn't help but think you might have been talking about a different game.
korin77
Posts: 478
Joined: Thu Sep 23, 2004 1:32 am

Re: Review of Ryzom after two weeks of play: The Good and the Bad...feel free to dis

Post by korin77 »

SWG bored the heck out of me after a while, I had factories building stuff, I had a high demand selling shield generators. Mine were the best, I had the best materials harvested. Everything was great. Except my time. Constant running around harvesting new areas, maintaining a house. It became a job not a game.

I like the simple little things in this game. You can literally go afk for hours and still come back to pick up where you left off. The plain urgency in other MMORPGs is not for me. Gimme a game like Ryzom anyday.

That said, the only gripe I have with the game so far is the lag. It really does seem like a process is kicking off every night at a specific time, because thats when the lag gets the worse. Hope they figure it out soon.
lupine04
Posts: 176
Joined: Fri Oct 01, 2004 12:34 am

Re: Review of Ryzom after two weeks of play: The Good and the Bad...feel free to discuss

Post by lupine04 »

jclifton wrote:Problem with Ryzom:
-- The players that complain about things that 'dont exist in the game' but really do, they just dont take the time to ask or figure it out...


"-No player vaults/storage and no NPC consignment vendors"

PACKHORSES.... you can buy a packhorse, IE a vault/bank that you can access from any stable. Just buy the packhorse, put it in stable and it becomes another 'bag' in your inventory that you can look at no matter WHERE you are in game (that is a first for me with ANY game, being able to see in your bank/vault from any location in game) and you can move stuff in and out of this horse when you are at ANY stable in any town (rename them to bank in your mind if it makes you feel better). Buy the horse, stick it in stable and voila, instant bank vault.. need more space? buy ANOTHER packhorse.
Actually.. FFXI allows you to view your Mog safe from anywhere. You just can't access it unless you're in your Mog House or at a Nomad Moogle.
jclifton wrote: Not being able to craft multiple items at once?
Ive been a career crafter in most games i have played, UO, SWG, DAOC.. and games simply do NOT allow you to make multiple items with one click. That is called mass production and this game has no need for someone to make 500 daggers in one click.


Annnd.. Actually, In Horizons, if you'd gathered enough resources, you could create the maximum number of a given item that your resource supply would allow with one click. I'd created up to 6 bows at once, etc.

However.. those are just wee corrections. I agree with the gist of your post overall.

There's a very consistent, and somewhat disturbing pattern that follows the release of every MMO I've ever played.. and seems to continue until well after its launch, whether justified or not.

You'll get this influx of players who seem to spend their money on the game, not to play it, but to log on and find all the problems they can (as they perceive them). Then they rush back to the forums and begin posting with predictions of the game's downfall because "element x" isn't working as they think it should... or because they don't like "element y" and if it isn't changed to work as *they* think it should, no one will play... etc. etc..

It used to concern me a little because, hey, maybe these people have a point.. But, when I saw it happening with FFXI which has several hundred thousand people playing it.. well.. my concern sorta vanished and I began to see the behavior for what it is.

All in all... I think Ryzom is an excellent game. I am wholeheartedly enjoying it, experimenting and learning the system that Nevrax has created... and I haven't even reached the mainland yet. If such a time comes that I find the game isn't enjoyable anymore (and it will happen... eventually... as it does with all games like this), I'll stop playing. But in the meantime, I'll enjoy the game for what it has.. not criticize it for what it doesn't.

:shrug:

My two cents.
korin77
Posts: 478
Joined: Thu Sep 23, 2004 1:32 am

Re: Review of Ryzom after two weeks of play: The Good and the Bad...feel free to dis

Post by korin77 »

The problem will come when after 6 months, some of these problems are still not fixed. That was one of the major faults of EnB. The game itself had alot of potential, they even had a revolutionary digital speech for NPCs. What did they do? they took it out of the game. Doing that removed part of the charm not fixing the bugs put nails on the coffin. Then they didn't add content for well over a year. That sealed the graves. Ryzom already has surpassed EnB in that respect and there seems to be a bright future for it... at least til EQ2 and WoW comes out.
jamkull
Posts: 13
Joined: Tue Sep 28, 2004 10:28 pm

Re: Review of Ryzom after two weeks of play: The Good and the Bad...feel free to discuss

Post by jamkull »

lupine04 wrote:Actually.. FFXI allows you to view your Mog safe from anywhere. You just can't access it unless you're in your Mog House or at a Nomad Moogle.



It used to concern me a little because, hey, maybe these people have a point.. But, when I saw it happening with FFXI which has several hundred thousand people playing it.. well.. my concern sorta vanished and I began to see the behavior for what it is.
As well in Ryzom, when you purchase a pack mule the inventory of the pack mule is also a Tab in your own inventory window. So you can View the items on each and every mule that you have even when you are not near a stable. but they grey out if you are away from a stable letting you know that you can't manipulate the items. and just standing near a stable allows you to move items to and from mules inventory without ever having to pull them out. but you do have the option of moving that mule to a new location but they do stand a chance of dieing and you losing all that was on the mule and they are only level 10. so.. don't go to far with him :)

but as for the generalization of people whom complain isn't neccessary. you should know by now that some people complain just for the sake of complaining. they never like anything and tend to have a chip on their shoulder 24/7. i have met people as such before... not very friendly. tend to be the gumpy old men/women when they get old.

But some people actually have good reasons for the problems and those need to be brought to someone's attention so they can get looked at and fixed. You just have to learn to take everything anyone says with a grain of salt and research it for yourself. then add in some constructional critasism where needed.

As well as some people who are fed up with companies putting out half baked games that have tons of problems .. more than just minor stuff. and they ship the product out so people can waste a nice chunk of money on. giving them the false presentation of it being a fully playable game as advertised. in many cases most of these companies should get sewed for false advertising. but apparently they do not. i'm just saying in general not just Ryzom.

But nevertheless, i personally have played just about every mmorpg on the market and i've beta tested a few of them. and i've seen how they go from beta 1 to final and there will be tons of problems still with the game. and they figure since it's online they can eventually get it to where they want it. but they want that all mighty $$$. to help finish up what they are doing and get going with the cash flow. and some people are very against that type of thing.

and since i've checked out World of Warcraft in their stress test beta i must say that it does pay off to trust a stable well known company. they are putting together a very solid product and it has way fewer bugs in the stress test than most games after release. as well as 10 times the content. it is about the size most games after 3 or 4 expansions. and it is still churning out more stuff as we speak. they plan to have a huge chunk of additional "goodies" after release. supposedly more graphics and such that aren't available in beta.

But i'm willing to bet anything that games like WoW that are made by Blizzard which has a superb reputation.. as well as companies like Bioware that are really solid. if Bioware ever put out an mmorpg i would have utmost confidence that it would be great without much problems.
But most of that stems from them having money to do so to begin with.

Which boils down to why Ryzom isn't as well as it should or could be.. because mainly of funding and maybe some lack of programming talent left them behind on schedule.

Little snafus like the rollback thing are just a beginning. i've seen much worse happen in games.. and i'd expect that kind of thing to happen eventually more down the line with Ryzom. just because they don't seem to "know" what they are doing. but i could be proven wrong.. and i hope that to be the case. not everyone is the same.. but they are going down a very familiar road many mmorpg gamers have seen to many times now. and if this games lasts a year ... then by that time it will have worked out all it's issues and probably be a viable game in the market. but with so many games coming out it will be hard for it to stay popular.

But to each is their own.. and if you enjoy Ryzom then play it.. don't let other people influence your decisions.
t41nt3d
Posts: 33
Joined: Mon Sep 27, 2004 5:40 pm

Re: Review of Ryzom after two weeks of play: The Good and the Bad...feel free to dis

Post by t41nt3d »

Amen to that :D
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aluinie
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Joined: Sat Oct 02, 2004 3:12 pm

Re: Review of Ryzom after two weeks of play: The Good and the Bad...feel free to discuss

Post by aluinie »

Since i have been able to play for several hours now i think i can say that Ryzom has a lot of potential and you can see the programmers and the other members of the development team have put in a lot to creat the game.

True the company might not have the money compared to Blizzard or sony to put in everything prior to release but having come from eq and swg i have found that bigger developers tend to take an easy way out of fixing items ie rangers in eq . i loved the class but thx to soe the class was never fixed you couldnt fire an arrow 2 feet higher or lower where u where even in full line of sight. message coming up saying u cant shoot anything higher or lower would come up.

One thing i have noticed about Ryzom is that i have seen a lot of gm's and they have been very helpfull and friendly. Hi Flump :)

The game has a more family feel and with the community that it seems to be attracting the game will be a fun experience as people are happy to grp up, talk and just generally have fun.

There is still a lot of content to put in the game but given enough time im sure they can be implemented and will make the game even more enjoyable.
The wheel of time turns and ages come and go.
wrathman
Posts: 37
Joined: Thu Sep 23, 2004 5:32 pm

Re: Review of Ryzom after two weeks of play: The Good and the Bad...feel free to discuss

Post by wrathman »

eq2 is going to fail miserably after the first month.
raynes
Posts: 2008
Joined: Thu Sep 23, 2004 10:00 am

Re: Review of Ryzom after two weeks of play: The Good and the Bad...feel free to dis

Post by raynes »

wrathman wrote:eq2 is going to fail miserably after the first month.

I wouldn't go that far. But just like WoW people have such high expectations that there are going to be people who sign up and find out it's nothing like they want.
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jmaynus
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Re: Review of Ryzom after two weeks of play: The Good and the Bad...feel free to discuss

Post by jmaynus »

wrathman wrote:eq2 is going to fail miserably after the first month.
I don't think it'll fail miserably at all.... it may not become as big as EQ tho. I'm gonna give it a try for a month or a few just to see how fun it can stay.
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