False Declarations? o.0

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blaah
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Re: Faulse Declarations? o.0

Post by blaah »

final60 wrote:I don't think it's fair, plus cowardly, although very smart of course! But again not fair on other guilds who may want to fairly take the outpost.
if you do it first, it's allowed. if others do it first, it's an exploit.
simple as that, right ?
final60 wrote:In my opinion only guilds that can defend themselves from attacks from other guilds, deserve to own an outpost!
thats why we have "choose a side" when you enter outpost battle, so one man guild can hold an outpost.

dont like it ? quit
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final60
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Re: Faulse Declarations? o.0

Post by final60 »

blaah wrote:if you do it first, it's allowed. if others do it first, it's an exploit.
simple as that, right ?


thats why we have "choose a side" when you enter outpost battle, so one man guild can hold an outpost.

dont like it ? quit
I havent had the chance to do it, because their exploiting , remember?

I totally agree with your second comment. But the point is they don't want to fight fairly and defend their outpost.

Wouldn't you agree that if you wanted the uber lvl250 outposts you should fight to claim and keep it?
Last edited by final60 on Tue Dec 27, 2005 7:00 pm, edited 1 time in total.
blaah
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Re: Faulse Declarations? o.0

Post by blaah »

final60 wrote:I totally agree with your second comment. But the point is they don't want to fight fairly and defend their outpost.
dont forget that what is fair depends from the person.
"fight fairly" is also bad example because of previous threads about "fight fairly" does contain spawn killing and aggro dragging (i think its not fair, others think its fair, endless circle)
final60 wrote:Wouldn't you agree that if you wanted the uber lvl250 outposts you should fight to claim and keep it?
nope, i would make peace with the owners and enjoy the benefits ;-)

only viable solution (which prevents this thing), is increasing war declaration cost a lot. everything else has plausible workarounds.
kratos84
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Re: False Declarations? o.0

Post by kratos84 »

The Karavan have a strategy of declaring war on multiple outposts at exactly the same time and only showing up at one for the real attack, leaving other players standing at other outposts waiting for nothing to happen for 2 hours, wasting over 100 man-hour at a time. Apparently they have no intention of ever attacking the other outposts that serve merely as decoys, to me this would constitute as a false declaration.

In light of this false declaration between friendly guilds is then just a necessary protective measure in reaction to the poorly thought out outpost fighting system. Because of how easily and lightly guilds can take matters of war and peace, people attempt to take over other OP's without any thought and declare war on multiple OP's at the same time. Guilds who own OPs on this side of the war will tell you of the experience of having to muster every fighter for 2-hour fights (or 2-hour waits for no show) every other day, and this simply should not be how it works.

To solve both problems I would rather suggest making OP battle a serious matter by drastically increasing the cost of a war, for example increasing the dapper cost by 50-100 fold, lengthening the before attack period to 3 days or more, during which players of the attacking guild cannot gain any fame or experience, and the attacking guild losing all fame for the cult and civilization the defending guild belongs to, etc.

But ... even if you can stop false declaration you cannot stop guilds of one faction from defending each other, in the end it is about mutual agreements.

Peace,
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final60
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Re: False Declarations? o.0

Post by final60 »

kratos84 wrote:The Karavan have a strategy of declaring war on multiple outposts at exactly the same time and only showing up at one for the real attack, leaving other players standing at other outposts waiting for nothing to happen for 2 hours, wasting over 100 man-hour at a time. Apparently they have no intention of ever attacking the other outposts that serve merely as decoys, to me this would constitute as a false declaration.

In light of this false declaration between friendly guilds is then just a necessary protective measure in reaction to the poorly thought out outpost fighting system. Because of how easily and lightly guilds can take matters of war and peace, people attempt to take over other OP's without any thought and declare war on multiple OP's at the same time. Guilds who own OPs will tell you of the experience of having to muster every fighter for 2-hour fights (or 2-hour waits for no show) every other day, and this simply should not be how it works.



To solve both problems I would rather suggest making OP battle a serious matter by drastically increasing the cost of a war, for example increasing the dapper cost by 50-100 fold, lengthening the before attack period to 3 days or more, during which players of the attacking guild cannot gain any fame or experience, and the attacking guild losing all fame for the cult and civilization the defending guild belongs to, etc.

But ... even if you can stop false declaration you cannot stop guilds of one faction from defending each other, in the end it is about mutual agreements.

Peace,
It isn't fair that you can take that outpost and then exploit the declaration, to keep it. Muster who ever you like and defend your outpost honourably!
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catfud
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Re: False Declarations? o.0

Post by catfud »

The Karavan strategy seems fair to me, they are not preventing another guild from 'ever' waring the outpost as you are, through a loop hole in game mechanics guilds can not war your outpost all together, which to me is not strategy but exploit.

The simple fact is its not giving other players a chance, regardless of how big or small the guild may be, how many or little dappers they may or may not have, how good or bad the guild may be etc etc you get my point. Many may fail many may succeed but when they can't even declare war what is the point?
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blaah
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Re: False Declarations? o.0

Post by blaah »

catfud wrote:The simple fact is its not giving other players a chance, regardless of how big or small the guild may be, how many or little dappers they may or may not have, how good or bad the guild may be etc etc you get my point. Many may fail many may succeed but when they can't even declare war what is the point?
winning (and keeping op) at all cost thats the point.
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ambika
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Re: False Declarations? o.0

Post by ambika »

I agree wtih Final and Catfud. The "Karavan" (I'm sure not only the Karavan can do it.) strategy is hardly keeping any other guilds from attempting to declare war at all times. Using decoys is actually pretty legit as far as I see...pretty realistic considering we're in "war" times.

All this false declarations means people are willing to exploit this "poorly thought out outpost fighting system" so they don't get attacked. What's really pathetic is that defending an OP is much easier than attacking one. People who attack an OP without thinking it out will lose the battle even if the defenders are outnumbered (NPCs+Players after Round 10 is good enough). Also, if the OP is low level enough that it IS taken...it can easily be taken back.
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marct
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Re: False Declarations? o.0

Post by marct »

blaah wrote:winning (and keeping op) at all cost thats the point.
Don't you mean at ignorant childish costs???

That is what this post is about!
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blaah
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Re: False Declarations? o.0

Post by blaah »

marct wrote:Don't you mean at ignorant childish costs???
yep, thats exactly what i mean.
browse some "war" threads, then you understand.

in one thread, just an example, i'm complaining about "legit tactic" of aggro dragging/spawn killing (just as an example) in PvP/FvF/Outpost battle. responce is "win at all cost".
in here, it's other way around and i can say "win at all cost"

simple
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