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Re: Event reward storage!
Posted: Mon Nov 21, 2005 2:43 pm
by forever
Thank you for the reply Marjo, I wish I would have know this before I spent most of my points on grind mats.

I just wish that GMs where not telling homins the exact opposite. I know they may not have known but they should have.
Re: Event reward storage!
Posted: Mon Nov 21, 2005 4:28 pm
by ajsuk
Well w00t!

Re: Event reward storage!
Posted: Mon Nov 21, 2005 5:26 pm
by keoni
This is great to hear, both for the substance of the message, and the fact that Nevrax gave us a reasonably timely and definitive answer to the pressing questions. *salute*
Re: Event reward storage!
Posted: Mon Nov 21, 2005 5:34 pm
by rushin
Marjo wrote:We will try to make these items transferable into your mektoubs and apartments. That means, all the items of this kind - non droppable mission items and teleport tickets - will behave the same once the modification is patched.
However, we don't know yet how much time it will take to change it; but we're working on it right now.
They will stay "forever".
Yes, they will. You may also gain more honor points in future events.
please please please dont do this! unless you have a big plan that we dont know about, inwhich case ignore me.
if u let me put the rewards in my apartment, then i will buy 20 shields and skirts. that means i am never going to buy a player crafted shield or skirt again. rinse and repeat for everyone else. then in a month there are swords available, ohh i have 20 mega uber swords so never gonna buy one from player again.. badbadveryverybadindeed.
Re: Event reward storage!
Posted: Mon Nov 21, 2005 5:49 pm
by riveit
rushin wrote:please please please dont do this! unless you have a big plan that we dont know about, inwhich case ignore me.
if u let me put the rewards in my apartment, then i will buy 20 shields and skirts. that means i am never going to buy a player crafted shield or skirt again.
I agree with Rushin here. If these uber factional items are going to be moveable, you will have to take measures to keep them from destroying crafting. I could imagine either making these items unavailable before making them moveable, changing the prices so that they were very expensive on honor points, limiting supply to each player individually (e.g. you get 1 sword, 1 shield, 1 jewelry set, 1 skirt only per month), rotating the available items so that these wear out before they become available again.
Re: Event reward storage!
Posted: Mon Nov 21, 2005 6:20 pm
by forever
It is just a guess on my part, but I think these items may be a preview for the new craftables gained by having an outpost. So the items will be in game some time soon anyway.
Re: Event reward storage!
Posted: Mon Nov 21, 2005 6:29 pm
by kyesmith
forever wrote:It is just a guess on my part, but I think these items may be a preview for the new craftables gained by having an outpost. So the items will be in game some time soon anyway.
EXP boosters craftable lol?
Re: Event reward storage!
Posted: Mon Nov 21, 2005 7:35 pm
by targosz
kyesmith wrote:EXP boosters craftable lol?
Yup they will be here soon
http://www.ryzom.com/?page=news&id=1446
Re: Event reward storage!
Posted: Mon Nov 21, 2005 7:37 pm
by kostika
rushin wrote:if u let me put the rewards in my apartment, then i will buy 20 shields and skirts. that means i am never going to buy a player crafted shield or skirt again. rinse and repeat for everyone else. then in a month there are swords available, ohh i have 20 mega uber swords so never gonna buy one from player again.. badbadveryverybadindeed.
I'm gonna have to disagree here actually. If the rewards giver is "forever" going to be there then being able to put things in your packers and apartment isn't going to make any differance.
Re: Event reward storage!
Posted: Tue Nov 22, 2005 12:59 am
by kaetemi
rushin wrote:so never gonna buy one from player again.. badbadveryverybadindeed.
not everyone has a million honor points...