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Re: Q&A Round XVI
Posted: Sat Nov 19, 2005 9:49 am
by mrozzy
As I've been reading in the news items about Ryzom Ring and on the R² website the amount of entities, characters, npc's will be limited when you create a scenario. This has been done in order to save server space. Players will be able to buy some server space in order to preserve thier content permanently, so the conent the player has created will be available even if the player logs off.
I can think of a few scenarios where more entities on one map is needed and you aren't able to split the content up in different acts.
Will the players have the option to buy additional server space in order to put more entities on a single map then you are allowed to by default (eg: for free)?
Re: Q&A Round XVI
Posted: Tue Nov 22, 2005 10:21 am
by blaah
Q: Why cant there be unlimited landmarks ?
Q: Why can we only enter A to Z and numbers to landmarks ?
resizeable box with landmark name (single line like now) and description (multi line) would be much better
there is one rite to increase landmarks, did that... still not enough lol
maxed my tryker landmarks again
Re: Q&A Round XVI
Posted: Tue Nov 22, 2005 10:34 am
by xenofur
Why are the FvF zones in sawdust mines and near the frahar hunters still there? They have absolutely no event connection and don't seem to be connected with the global PvP(flag on ATS doesn't affect them). Did you forget to remove them or do they have any discernible purpose beyond annoying people?
Re: Q&A Round XVI
Posted: Tue Nov 22, 2005 12:55 pm
by rangelov
After the temple building finished, it seems to me that in general diggers and crafters got much more honour points than mages (not to mention other fighters) on similar effort basis and time invested (i.e. assuming in practice spending 10 hours digging/crafting brought you significantly more points than 10 hours fighting, which in turn allows you to buy more rewards + catalyzers, which leads to faster leveling of skills compared to fighters for the same effort and involvement in the event). How will you react to the created imbalance and do you intend to adjust the honor gaining in the future?
Re: Q&A Round XVI
Posted: Thu Nov 24, 2005 10:38 am
by blaah
Q: is it worth asking questions here ?
seeing as it takes a few months to answer them, questions will be outdated by then
first it was weekly.... soon yearly ?
(busy means dont care enough to take time for this)
last Q&A was in
October 5th, 2005
Re: Q&A Round XVI
Posted: Fri Nov 25, 2005 4:18 am
by omsop
was about to ask same thing,
when are we getting answers?
Re: Q&A Round XVI
Posted: Fri Nov 25, 2005 3:13 pm
by zerotacg
Did you change the grafik/effects?
it seems that since some patches ago the game is getting slower and slower
considering the fps (frames per second) and it looks like some effects got "bigger". So did you change something about that and did tell us?
Re: Q&A Round XVI
Posted: Tue Dec 06, 2005 1:54 pm
by xenofur
Exactly what does "Concentrate" do? According to it's description it increass the chances of your spells hitting when you are in melee combat. But several people have reported that it did increase the chances of spells hitting in general, while others said they could not observe this. It might be bugged, but it is difficult to find out if it really is without knowing what it's supposed to do. In short: I'd like a detailed description of the spell component Concentrate, so i can know how it is supposed to behave in which conditions.
Re: Q&A Round XVI
Posted: Tue Dec 06, 2005 2:09 pm
by thlau
xenofur wrote:In short: I'd like a detailed description of the spell component Concentrate, so i can know how it is supposed to behave in which conditions.
Please see answer number three in
Q&A Round XIII for a detailed description
Re: Q&A Round XVI
Posted: Tue Dec 27, 2005 10:59 am
by thlau
Global Faction PvP - Claiming Territories For Your Faction
6] Miscellaneous
b) Teleportation tickets
It is impossible to use TP tickets when their destination is an area owned by an opposing faction. It is possible to use TP tickets in neutral areas, areas controlled by ones faction, or in capitals.
Does this mean
a) all altars off the faction that is in opposition to the owner of the region will not work.
or
b) if my personal allegiance is opposed to the owner of the region, I will not be able to teleport there.
I would appreciate if you could explain this to me.