grimjim wrote:Destroying the community spirit.
Excluding those who don't like PvP - or at least forcing them to take part to stay relevent in any way and to keep up.
Ah, but could you not also turn that around and say that you are destroying the community spirit by excluding those who have an intrest in PvP - or at least forcing them to use methods that the PvE players deem as worthy?
Yes, outposts and area control will form rifts in the community, for the land that was originally public stomping ground will be divided among only the strong, excluding those who desire to be indepentant or neutral. Compare that to what the Dunes gives: new areas that have a negligible effect on the original areas.
As for PvP destroying the community spirit, don't the Olympics have competing factions that compete - with an unbelivable level of community spirit? PvP is nothing more than a gateway through which the players can interact; if PvP in Ryzom creates dissent and hate, that's because behind all those that were fellow combatants turned ganker is a player that wanted to gank in the first place, but was restricted. Consider this a 'revealing' of the true intentions and desires of the players. A strong community (like Ryzom?) should be able to deal with PvP with sportsmanship and honor, whether or not those attributes are required.
totnkopf wrote:6+ hour truce today where everyone dug in the middle
See?
You call for players to work together, and here they are. Some still want to fight, and the mature ones keep their fighting to themselves.
=Geez you people reply fast=
grimjim wrote:if people genuinely do it for the 'challenge' then they should find nuking/smacking diggers extremely tiresome - except they don't.
Then those that don't are immature and can be blackballed by the members of thier faction until thier behavior improves. But maybe...
grimjim wrote:Wear and tear on people's spirits and the realisation the damn things will never get dug otherwise I should think. It seems even the gankers get tired.
See? People will eventually learn to responsibly use the option of PvP, but until then, immaturity will still hang around. This is the same thing that happened with the PR supreme mats: a collection of individuals think that the area is for them to rule, a collection of opposed players forms and pushed back with equal (or greater) force. The PR situation ended with races to harvest, and that is what is happening in the Dunes. Give it time; maturity - like cream - will rise to the top.
akicks wrote: Unless that room's the only toilet, and you need to use the facilities. Then yes, you are being forced into the room.
So, what's the PvP 'toilet'? Honor points? That's the only thing (excepting guild ranking) that is transferrable outside of the Dunes. In this case, I see it as more of a room with a boxing ring, or - given what goes on in the Dunes - a fight club meeting room.
The first rule of fight club is that you don't talk about fight club.