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Re: [DEV] Rebalancing Changes, PvP/Combat/Stanzas, Sep 08

Posted: Sat Sep 10, 2005 7:18 pm
by petej
- Moreover, jewel now have 3 qualities: quality 1, 2, 3. Their difference relies on their stats and the higher the quality, the more raw materials you will need to craft those.

...so whats that mean then ?

Re: [DEV] Rebalancing Changes, PvP/Combat/Stanzas, Sep 08

Posted: Sat Sep 10, 2005 9:35 pm
by ajsuk
petej wrote:...so whats that mean then ?

lol, I hear ya! :p

I do wish folk would speak English..

Re: [DEV] Rebalancing Changes, PvP/Combat/Stanzas, Sep 08

Posted: Sat Sep 10, 2005 11:22 pm
by sprite
*Shrugs* They can't translate? :p

Re: [DEV] Rebalancing Changes, PvP/Combat/Stanzas, Sep 08

Posted: Sun Sep 11, 2005 2:02 am
by thebax
ajsuk wrote:lol, I hear ya! :p

I do wish folk would speak English..

Yar! Nuttin bodders me moren when folks speaks sos ya canna unnerstan 'em!

Re: [DEV] Rebalancing Changes, PvP/Combat/Stanzas, Sep 08

Posted: Sun Sep 11, 2005 5:50 am
by ajsuk
thebax wrote:Yar! Nuttin bodders me moren when folks speaks sos ya canna unnerstan 'em!

Like you Bax :D

*hugs really* :p

Re: [DEV] Rebalancing Changes, PvP/Combat/Stanzas, Sep 08

Posted: Mon Sep 12, 2005 2:48 am
by roninpvp
Ok i'm confused; went on ATS and did not see this quality 1,2, or 3 thing. The option to craft jewlry just gave me one choice of each type tho the precraft window had changed dramaticially as well as the resistance seems to be more complicated now.

Re: [DEV] Rebalancing Changes, PvP/Combat/Stanzas, Sep 08

Posted: Mon Sep 12, 2005 7:10 am
by buupi
kwhopper wrote: As for the comment above about healing. Resurrection should take a long time. It shouldn't be instant AND have a significant positive HP gain to boot, that's kind of silly.
Aye it's silly, but with new changes+20% more to spell credits healers run outta juice in 10 sec or have to use heavy time credits to use max lvl double missiles. If ye use singles, it means 4-5 casts after change.

Another aspect for healing is that, new ones were able to team with much higher lvl folk. This made good practice on hunting skills for less experienced ones and took together old and new ones on common hunt. This was one good way to build community. Ability to heal on more "heavy" teams has been allso good way to guilds to make every member of guild important. Patch might now rule out new ones and separate them to near lvl teams.
After change i fear this is not anymore reasonable to do, because lover lvl healer cant help too much.
I know this change is aimed for PvP purpose. Now fights take long time, because healers get dropped ones up too quick.
What i think, this effects drastically allso to PvM fights, witch is not good :(
I dun like moan, and i try not to do so here. Let's see how it goes after patch.

Astovidatu

Re: [DEV] Rebalancing Changes, PvP/Combat/Stanzas, Sep 08

Posted: Mon Sep 12, 2005 10:55 am
by sprite
roninpvp wrote:Ok i'm confused; went on ATS and did not see this quality 1,2, or 3 thing. The option to craft jewlry just gave me one choice of each type tho the precraft window had changed dramaticially as well as the resistance seems to be more complicated now.
There are none, as has been reported on the ATS feedback thread. Why not pop over and leave your comments there? :)

Re: [DEV] Rebalancing Changes, PvP/Combat/Stanzas, Sep 08

Posted: Mon Sep 12, 2005 11:40 am
by kwhopper
"Another aspect for healing is that, new ones were able to team with much higher lvl folk. This made good practice on hunting skills for less experienced ones and took together old and new ones on common hunt. This was one good way to build community."

It's a good way to powerlevel people into the 100s and beyond in a ridiculously short period of time. At least with melee and offensive magic you have to fight something you can actually have a chance of hitting. Healing is so easy to level, and rarely has anything to do with community building. Go with a high level team, hit the "1" key repeatedly and watch the xp fly in.

uhmm guns ?

Posted: Mon Sep 12, 2005 8:20 pm
by 110676
i dont know if theese changes will change my prediction of "the mage vs mage patch" cause really guys when we all get to kill eachother who will be carrying a gun or even a sword to battle (as is) i had a brief chat with an old friend in game. he made lvl 193 rifle skill (hes odd that way) he claims his top dam pr hit is 344 hp. i didnt have the time to check with him but i belive thats with all powers used..... 344 for all that preparation ?? ....but he can run while shooting LOL. so when he and i meet up in 5 on 5 battle his mates will (lacking his aid) drop and well all gather round him and laugh at the chap with the funny stick.