Rank 5 purple mobs are what we fight everyday now, special events should either have insanely powerful beasts or hoards of normal ones.
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There are some really great things about this event. I like the encrypted messages. I think they give us something to ponder.
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There should be a story hook, and build up and a dramatic finish. This event had those elements, but they did not mesh smoothly.
Slashing non aggro NPC groups...
Getting encrypted message from "char" (which met us at Kami Circle) after last bandit fall...
I see positive changes tendency, but if that isn't "Atm only testing and preparing for 'Real event'" - that need to be improved..
Why "Rehn" met us at Kami circle, when all came from Avalae?
Why "Rehn" told for us encrypted message only when bandits were killed..
Why bandits roaming in Fleet. Garden - don't attacked us?
Why we killed bandits and we been told from someone "Event for today done. Tnx for paticipating".
Why not arrange wandering bandits
1* in circles and after breaking
1* circle we need to break
2* and till
5* where we find [mini]boss killed which and looted we find "encrypted message"...
Announcement "All to Avalae gates", ~1 hour slashing and burning non aggro, ~1 hour slashing higher aggro NPC, then someone told us "Done" all tp'ing away...
Why not more than few hours fight, more than 1 day for "intermediate steps" and half week for "final/finishing step".. with DP, in region(s) filled with
aggro NPC...
Protecting and cleaning out the land, solving riddles, and not from 4am up to 6am, when servers announcement "Pull" and someone tell "Done for today", but longer..with DP, but without XP... and all these bandits patrols should be aggro.. we need to clean land to let for our foragers dig...