Re: [DEV] Equipment Changes, July 13
Posted: Mon Jul 18, 2005 12:33 pm
I personally don't see the proposed new restrictions as a nerf.
1. If its not possible to level Harvest without 'high quality level' jewels and Lights ... how did we do it before the crafters could make these items.
2. Its isn't a case of ql250 or nothing there are 25 lvls of quality! Placing a restriction on the wearable ql means that Light armours and jewelers will get requests for armours and jewels of different ql other than the max they can make.
Note ql250 armour (light) provides a max boost of 625 (5x125)
ql250 jewels provide a max boost of 1250 (10x125)
Total add 1875.
So a ql130 set (con 65 for the light and lvl 115 for the jewels)
would provide a boost of 975 (which is a very reasonable boost for a mid level char)
I have a feeling that 'lower level harvesters' have not learned the ways of effective digging that were required in the 'old days' before ql250 stuff was being made and have found themselves using the most powerful stanzas not the best stanzas.
Solo digging in a non-lake land - leaves me with 60% of my focus left on a maximum pull (with my skills) for that region. (I have ql250 stuff and qualify to wear it under the proposed changes, Elem 200+, Harvest 220+, Fight 165+, Craft 200+)
I see this as a positive change for the following reasons:
1. Demand for different ql of light and jewels (like the Hvy armour market)
2. Reduced Super boosting new players - so they don't hit the High level blues as fast.
3. Reduced stats will mean players will have to think more about how they use the skills.
Guess when something is taken away from a play it will always be met with objections about 'its impossible without it!' posts.
I didn't get ql250 equipment till quite late on it not the game and I personally didn't find it effected my game play.
I have yet to meet are harvester that wouldn't love to have 50 more focus, whatever their level.
When it comes to hunting - as long as the tank has enough HP to just survive a special attack and has a good healer in the team (lvl 100+) any additional HPs are just a nice to have.
1. If its not possible to level Harvest without 'high quality level' jewels and Lights ... how did we do it before the crafters could make these items.
2. Its isn't a case of ql250 or nothing there are 25 lvls of quality! Placing a restriction on the wearable ql means that Light armours and jewelers will get requests for armours and jewels of different ql other than the max they can make.
Note ql250 armour (light) provides a max boost of 625 (5x125)
ql250 jewels provide a max boost of 1250 (10x125)
Total add 1875.
So a ql130 set (con 65 for the light and lvl 115 for the jewels)
would provide a boost of 975 (which is a very reasonable boost for a mid level char)
I have a feeling that 'lower level harvesters' have not learned the ways of effective digging that were required in the 'old days' before ql250 stuff was being made and have found themselves using the most powerful stanzas not the best stanzas.
Solo digging in a non-lake land - leaves me with 60% of my focus left on a maximum pull (with my skills) for that region. (I have ql250 stuff and qualify to wear it under the proposed changes, Elem 200+, Harvest 220+, Fight 165+, Craft 200+)
I see this as a positive change for the following reasons:
1. Demand for different ql of light and jewels (like the Hvy armour market)
2. Reduced Super boosting new players - so they don't hit the High level blues as fast.
3. Reduced stats will mean players will have to think more about how they use the skills.
Guess when something is taken away from a play it will always be met with objections about 'its impossible without it!' posts.
I didn't get ql250 equipment till quite late on it not the game and I personally didn't find it effected my game play.
I have yet to meet are harvester that wouldn't love to have 50 more focus, whatever their level.
When it comes to hunting - as long as the tank has enough HP to just survive a special attack and has a good healer in the team (lvl 100+) any additional HPs are just a nice to have.