Bits from Jessica : Content, information and undocumented features

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systemv
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Re: Bits from Jessica : Content, information and undocumented features

Post by systemv »

micrix wrote: If slots where removed completely something weird could happen. Some really bored players could start to fill their bags with crystals. Terrabillions of crystals. This would bring down performance to zero and raise cost of rented discspace.
Which is why everything would need a bulk, including sap crystals, which is what she meant. I think it's a better option for players to have just a bulk limit as it's rare anyone hits the slot limit on their own bag(GH and Apartments are a different story). Raising the bulk limit and removing the slots is a good idea IMO.

I'm glad for Jessica's response, thank you. Has the lack of communication with playeres over decisions like this been a language barrier issue in the past?
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mmatto
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Re: Bits from Jessica : Content, information and undocumented features

Post by mmatto »

micrix wrote: If players would have had the chance to comment, they surely would have said: "well, if bulk is needed ok, but plz 0.1-0.2 or give us some bulk more to compensate".
Sorry. I did not mean that situation was bad before and now fixed. I meant that even now the situation bad with current bulk of 0.2. Before fix situation was just ridiculous. By other possiblities to add ticket bulk, I mean like 0.1 bulk for whole stack of tickets or possiblity to have only 1 stack of each ticket. Sure, it would have required minor coding work as that kind of patterns are not found in game yet. But, I am pretty sure that Nevrax has abilitites to carry out such project after spring clean and all :)
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borg9
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Re: Bits from Jessica : Content, information and undocumented features

Post by borg9 »

micrix wrote:If slots where removed completely something weird could happen. Some really bored players could start to fill their bags with crystals. Terrabillions of crystals. This would bring down performance to zero and raise cost of rented discspace.

This is nothing you or me would try to do. But this is something a dev has to think of. Its Murphis law

Trust me its something someone would do! There are restrictions because someone somewhere is always looking for the easy way or a way to break the system.

Guess tickets have a bit of bulk as well because it would have been the only item you could have stacked to 999 in your bag.
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rushin
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Re: Bits from Jessica : Content, information and undocumented features

Post by rushin »

yeah i think the slot limit has only been an issue to a handful of ppl (or guilds with a gh full of jewelry).. bulk is what we want!! not a lot more but as diggin said linked to str with a little increase everytime ur str gets trained would b good
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mmatto
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Re: Bits from Jessica : Content, information and undocumented features

Post by mmatto »

borg9 wrote: Guess tickets have a bit of bulk as well because it would have been the only item you could have stacked to 999 in your bag.
And like micrix said 999 stack is indentical situation for server resources as stack of 1 ticket. Problem starts when you have thousands (i.e. unlimited) number of 999 stacks of tickets.
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helbreat
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Re: Bits from Jessica : Content, information and undocumented features

Post by helbreat »

with the ammount of active players there is at this time the ammount of stuff you can carry shouldnt be much stress on the server even if it was unlimited ;)

make some real changes to the game that will bring up the subs so we have a bustling community not a barren land and maybe get some of the old subscribers back by emailing them info of these great new changes ive never once recieved an email from SoR only to say my acc editing password was changed
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borg9
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Re: Bits from Jessica : Content, information and undocumented features

Post by borg9 »

systemv wrote:Which is why everything would need a bulk, including sap crystals, which is what she meant. I think it's a better option for players to have just a bulk limit as it's rare anyone hits the slot limit on their own bag(GH and Apartments are a different story). Raising the bulk limit and removing the slots is a good idea IMO.

I'm glad for Jessica's response, thank you. Has the lack of communication with playeres over decisions like this been a language barrier issue in the past?

I regularly hit the 250 item limit and lost items becuase of it....

Sap crystals, mats, nomal items & 180 TP tickets ... not hard to get to 250 items.
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micrix
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Re: Bits from Jessica : Content, information and undocumented features

Post by micrix »

borg9 wrote:Trust me its something someone would do! There are restrictions because someone somewhere is always looking for the easy way or a way to break the system.

Guess tickets have a bit of bulk as well because it would have been the only item you could have stacked to 999 in your bag.
Thats why i wrote about Murphis law.

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helbreat
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Re: Bits from Jessica : Content, information and undocumented features

Post by helbreat »

borg9 wrote:I regularly hit the 250 item limit and lost items becuase of it....

Sap crystals, mats, nomal items & 180 TP tickets ... not hard to get to 250 items.

only someone like you could have so much odd stuff =/ i agree sap crystals should have bulk too many people abuse the enchantment system
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oldmess
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Re: Bits from Jessica : Content, information and undocumented features

Post by oldmess »

Jessica Mulligan wrote:There has been some discussion internally on whether we could and should remove the inventory limit entirely. The problem with that is, if we did it, everything would need to have some bulk, if just to prevent us having to buy 100 terabytes of storage to hold everyone’s inventory and slowing the game to a screeching halt as the server loaded it in and saved it back.
First, thank you for an explanation of why this change was made. Regardless of whether everyone agrees or not, at least now we know. When it comes to changes in game mechanics, I think that's the most important issue. Story changes are different; hints are more than appropriate to avoid spoilers.

As far as increasing the inventory limits, my suggestion would be similar to the limit on the number of map flags. Allow for an increase, but make us earn it through a ritual. I agree you can't just open up the inventory completely; we will hoard and you will have server problems. And if you have server problems, we are going to have performance problems. No thanks.

But, if it's possible to increase storage (both weight, bulk and slots), make us earn it. It doesn't have to be a huge thing, but why should it be free? Just because we want it? Just because we pay our subscription on time? No. Make it part of the story/encyclopedia. i.e. someone teaches us a skill that allows us to personally carry more stuff.

Later, if storage becomes less of an issue due to reduced hardware costs, you could increase it again with yet another ritual. Each of the two hypothetical rituals would give +X storage so that doing the 2nd one before the 1st would be OK.
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