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Re: Most Desired Improvements
Posted: Thu May 26, 2005 8:18 pm
by sehracii
I agree to being able to craft tools with bonuses.
I'd like to see picks (and to a lesser extent crafting tools) enchantable.
I'd love a quick Fear when digging in Roots
I also agree to jewels and light armor having level restrictions. Not necessarily as strict as weapons and heavy armor, but at least something.
Also:
Macros and map flags and GUI configuration should be saved on the servers with the rest of your character information, so it loads the same no matter where you play from.
Re: Most Desired Improvements
Posted: Fri May 27, 2005 7:19 am
by micrix
I want a better system with different maxXP.
I am fine with harvesting, doesnt break the feeling of reality.
All others are more or less beyond silly. I would like to have choices.
Crafting is still ok, although in higher levels beyond reality
But hunt is the worst. Have you ever counted the Ocyx, Stinga, Timmies, whatelse you killed for XP ? To kill some thousand animals and kittin to go to lvl 150 breaks any reality for me. This is just a mass slaughtering...
Dont get me wrong, i dont want the game to be easier. I broke last weekend my personal highscore and made in a seven hours duo hunt 27 level in healing. So be sure i have the power to grind. But its silly. Id like to have the possibility to gain one or two or even more levels by one kill. I have no problem with it if such a hunt takes 30-120 minutes. As long as the feeling of reality doesnt get lost.
Maybe spezial hunt missions would be a solution. As soon as you pick one up somewhere a mob gets a check mark. Then it would up to me/the team to find the marked mob and hunt him down. The higher you select the mission the higher would the XP be.
Re: Most Desired Improvements
Posted: Fri May 27, 2005 8:27 am
by hans1976
micrix wrote:I broke last weekend my personal highscore and made in a seven hours duo hunt 27 level in healing.
*cough*munchkin*cough*
To the person about the markers and stuff on the server: Grab a gmail account and mail the files in the /save folder there. Update once every few days. To get a Gmail account, send me a mail at
frydeswinde@gmail.com
Re: Most Desired Improvements
Posted: Fri May 27, 2005 8:53 am
by micrix
hans1976 wrote:*cough*munchkin*cough*
All Tryker are somehow.. aehm.. erm.. smaler. But belief it or not, i met a Fryos girl at my size
. That helped a lot to stay with my daily mantra:
I am Tryker, i am guerilla, i am aggro
About that duo leveling. Well, i heard the other one had some hard times soloing all the time. So i healed a little. I though he would log when i hit "Priest", but he wanted more
much more
. This is how Ma-Duk is balancing this world
Re: Most Desired Improvements
Posted: Fri May 27, 2005 9:14 am
by grimjim
Munchkin is, largely, tabletop gamer slang for someone whose chief desire from a game is to 'Kill things and take their stuff', tweak their character and get as much XP as possible with no character development or involvement in the game other than in how to become a more powerful killing machine.
In MMORPG terms that's a Power Leveller.
Your handy and informative author of The Munchkin's Guide to Powergaming
Re: Most Desired Improvements
Posted: Fri May 27, 2005 9:20 am
by borg9
grimjim wrote:Munchkin is, largely, tabletop gamer slang for someone whose chief desire from a game is to 'Kill things and take their stuff', tweak their character and get as much XP as possible with no character development or involvement in the game other than in how to become a more powerful killing machine.
In MMORPG terms that's a Power Leveller.
Your handy and informative author of The Munchkin's Guide to Powergaming
Thanks J,
I had wandered off into killing the named mob in Matis GOC land...
Re: Most Desired Improvements
Posted: Fri May 27, 2005 9:36 am
by micrix
grimjim wrote:Munchkin is, largely, tabletop gamer slang for someone whose chief desire from a game is to 'Kill things and take their stuff', tweak their character and get as much XP as possible with no character development or involvement in the game other than in how to become a more powerful killing machine.
In MMORPG terms that's a Power Leveller.
Your handy and informative author of The Munchkin's Guide to Powergaming
Ups
Thank you. Translated it as dwarf.
I wrote it earlier in another thread. The hunt is beyond silly and i start to hate it.
In my early beautyful days i harvested some fiber and bark then went out killing a couples of Yber to have enough peckers for a blade. Voila there was a fine sword.
That was my start and the beginning of loving the game. (role)playing someone who takes only what he needs. Unfortunately this dream dies soon.
I am 166 healing, 155 elemental. And i am about to decide to stop any hunting when reached 165 in elemental. What remains beside RP events is crafting, foraging and missions.
I was never about titles, i was about having the power to survive in the harder regions. If i had known more about Fyros harvesting a lot would be different.
Re: Most Desired Improvements
Posted: Fri May 27, 2005 9:54 am
by grimjim
"To have enough peckers for a blade. Voila there was a fine sword."
<childish>Teeheeheeheeheehee!</childish>
A pork sword perhaps?
A luncheon-meat truncheon?
A spam javelin?
Can't wait for these to be implemented in game
Re: Most Desired Improvements
Posted: Fri May 27, 2005 9:58 am
by borg9
grimjim wrote:...snip
...
A pork sword perhaps?
A luncheon-meat truncheon?
A spam javelin?
...
I so want to translate this for Psylo.... but I am laughing so much I just can't
Does this mean tho that the Zorai have the largest Mounts now because they have so much to complicate for?
Re: Most Desired Improvements
Posted: Fri May 27, 2005 10:00 am
by mmatto
borg9 wrote:
Does this mean tho that the Zorai have the largest Mounts now because they have so much to complicate for?
Big jungle mektoub should be able to carry 2x bulk as normal size and 4x as lakeland sized!