Fun with Melee (and apparently, multiple bars setup)

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magick1
Posts: 857
Joined: Fri Oct 15, 2004 3:09 pm

Re: Fun with Melee (and apparently, multiple bars setup)

Post by magick1 »

1 bar choked full with melee, ranged, auras, boosts and self heals.
And melee stanzas gets edited depending on role in team, or solo.
I rarely do combat compared to the rest. :p

The rest are:

5 bars for harvest, one for each terrain.
3 magic bars; heal, elem (with some heals) and afflictions (with some heals).
1 craft bar.

n chocolate bars, where n is a number higher than I should eat. :D
Lien Chang

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petej
Posts: 655
Joined: Tue Sep 21, 2004 1:48 pm

Re: Fun with Melee (and apparently, multiple bars setup)

Post by petej »

1) Melee +basic Heals , Taunt , Inv , MPA (sometimes edit to range or magic prot) and Speed

10) Heal (Basic/Sap only/Health only/Doubles/Bombs -redundant now :( ) + two Affliction spots (frequently edited), self heal , Inv and Speed

9) Elemental (Acid pull/Vamp/Aff missile/DoT/Off Aff/2x Rot,Acid,Cold,Race) +Deff Aff , MPA , basic Heals , self heal , Inv and Speed

8) Armour and Shield craft + Sap crystal

7) Jewel and Ammo craft + Focus heal

6) Melee and Range craft

5) Forage (edited to current secondary land -Desert/Forest/Lake with 150-200 skills) +Self Heal , 500 Focus , Max Focus , MPA , Inv and basic Heal

4) Jungle Forage (250 skill bar) +Self Heal , 500 Focus , Max Focus , MPA , Inv and basic Heal

3) PR Forage (100-150 skill bar) +Self Heal , 500 Focus , Max Focus , MPA , Inv and basic Heal

2) Range +basic Heals , Taunt , Inv and Speed

Listed this way (1 , 10-9) because i tend to scroll down and they used to follow the Action Progression order (abit messed up from adding Range but im used to it now)

Could deffinately use another row on the hands bar (maybe a static one for all the basic Heal/Arua/Power stanzas that clog up most bars)
Zoraï : Master Desert/Forest/Jungle/Lakeland/PR Forager , Master Light Melee Weapon Smith , Jeweler Master , 201+ in All 39 Craft Branchs , All Craft Trainer and Outpost plans -gone walkabout (solo) awaiting new content
"There are no OMG's of mass destruction"
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b00ster1
Posts: 232
Joined: Tue Sep 21, 2004 2:26 am

Re: Fun with Melee

Post by b00ster1 »

I use 2 Bars for Mele
I use 2 bars for Magic
I use 5 bars for harvesting
I use 1 bar for crafting

I would really like to see
1.) Ability to have more than 1 bar up at same time (2 would be fine)
2.) Give me some more bars
Similar setup, and i agree with "Give me some more bars", and also would be nice to:
1. Resizible bar (eg. 3 x 10, or 2 x 15).
2. Have one more bar (smaller bar?), for actions like "Heal, Auras, Selfheals and etc"
I'm very curious in what is ur setup at FF and diggin' in Nexus different.....they r both forest areas.
2 bars for 1 terrain needed to forage on "normal" (lets say "safe") spots, and on "hot" spots, where is needed as fast, as possible reach max qlt/finish extraction
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madnak
Posts: 447
Joined: Wed Oct 20, 2004 11:35 pm

Re: Fun with Melee (and apparently, multiple bars setup)

Post by madnak »

I have 2 melee bars, 1 duel bar, 1 heal bar, 1 nuke bar, 3 harvest bars, 1 craft bar, and one "garbage" bar that I use for random stuff or special circumstances.
Saiwin - Leader of the Silver Watch
ncrijns
Posts: 113
Joined: Wed Dec 08, 2004 8:25 pm

Re: Fun with Melee

Post by ncrijns »

larwood wrote:So.... if it never fails... does it count as a melee skill? if i join a high lvl hunt, i can get a feint in... and do I get xp?

oh yea... and i only use like 1/3 of a flippin bar for flippin melee :)
Sorry for the very late reply, but read the whole thing please. Feint doesn't do any damage. You need to do damage with melee to get experience for it.

And you peole are all siiiilly. Still have 4 bars to fill up with .. things.
Dalin
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