Question to community about mats storage...

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dc77066
Posts: 394
Joined: Sat Sep 25, 2004 12:15 am

Re: Question to community about mats storage...

Post by dc77066 »

forever wrote:I agree with GFunk's solution as well, I would just change the interest a litttle.
They could lower the max percent limit. Not sure why anything needs to be higher than convenient store prices. They could also introduce sale pricing. Just like RL shops that lower prices when they can't move product. This would get the stored mats off the market faster as they become cheaper. Sure there will be those waiting for the "clearance" sale but then they run the risk of it not being there tomorrow.

Pulling items out of your packer from any packer is still there using the vendor "exploit". You can craft from your packers at any stable as long as they are in stables. You can place items on market from your packer and then buy them back and *poof* its in your bag.

They really need to allow for packer teleport tickets. Buy a ticket and place it in the packer's pack. Buy another ticket and you're set to go.

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hans1976
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Re: Question to community about mats storage...

Post by hans1976 »

dc77066 wrote:Not sure why anything needs to be higher than convenient store prices.
I loved your post, but this one is too communistic for me. People are free to ask for goods asthey see fit, it is called a free market economy. Ask too much, it wont be sold ;-)
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mmatto
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Re: Question to community about mats storage...

Post by mmatto »

dc77066 wrote:They could lower the max percent limit. Not sure why anything needs to be higher than convenient store prices.
For choice mats 1000% markup is enough for storing. You might lose like 5% of stored mats as someone buy some mats (maybe whole stack by mistake).

On the other hand, 1000% is below market price for most sought after mats (e.g. supreme zun amber) and best items (e.g. supreme with best stats).

So, this is not possible way of correcting issue.
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kazuki
Posts: 65
Joined: Thu Sep 23, 2004 10:00 pm

Re: Question to community about mats storage...

Post by kazuki »

We have crafting plans that require huge amounts of mats. We have packers that don't hold 30 minutes crafting mats. We have apartments that would be perfect to craft in... but the process is too painful as it is presently set up. We have homins with the ingenuity to figure out a way to get around these issues. That is what evolution is all about. As we homins evolve so will the developers and so will the ways of Atys and beyond. Who are we to say what a particular mat is worth to a particular digger at a particular time. If we are not observant enough to shop with an eye for price as well as quality how in Jena's name will we ever discover the riddles of our pasts and the promises of our futures. Homins, please let's pick our battles carefully, we have so much growing to do together.

Thank you for your time,
Azukia
zippo123
Posts: 98
Joined: Wed Nov 10, 2004 8:05 pm

Re: Question to community about mats storage...

Post by zippo123 »

kazuki wrote:We have crafting plans that require huge amounts of mats. We have packers that don't hold 30 minutes crafting mats. We have apartments that would be perfect to craft in... but the process is too painful as it is presently set up. We have homins with the ingenuity to figure out a way to get around these issues. That is what evolution is all about. As we homins evolve so will the developers and so will the ways of Atys and beyond. Who are we to say what a particular mat is worth to a particular digger at a particular time. If we are not observant enough to shop with an eye for price as well as quality how in Jena's name will we ever discover the riddles of our pasts and the promises of our futures. Homins, please let's pick our battles carefully, we have so much growing to do together.

Thank you for your time,
Azukia

Yay... lets not waste time anymore over these futilities.
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