Mat Shop (For the love of god, stop storing)

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vutescu
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Re: Mat Shop (For the love of god, stop storing)

Post by vutescu »

mmatto wrote:According to your reasoning, you should be given free mektoubs and other NPC items as they do not cost anything but few bytes and electricity in real world.
Nope. The game has to be played in order to get items. But like I said, MPC merchants are taking their share in profit when they buy form you things as rediculous prices. Go sell 1 piece of supreme q250 big shell to NPC to see how much you get. After that you can start crying for the NPC merchant's fate.
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borg9
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Re: Mat Shop (For the love of god, stop storing)

Post by borg9 »

gillest wrote:<-- Pleading guilty since not long...
...snip...

Gimme bulk and u got my word I take tham out the same day.
Bulk problem is SO BAD atm that some ppl create guilds solo to have possibility of using GH bulk .
We may soon have to create Alts just to have extra appartment and log/relog/relog to be able to store mats ;((
This I am guilty of this ^

To meet my crafting need when I was at my peek ....

18 packer + 3 mounts + 2 apartments + so torn on spending 10 mill on a GH (on alt)

And yes I was always full!

But I blame the resin situation (everyone need an excuss, especially a lazy crafter, and has anyone bumped into me at 6am on a Sat morning when I do a clear out of all those <ql160 mats that are just no use for anything anymore :P ) .... please hunt more Non-Aggro!

I regularly dig 16x99 Resin just to clear my aggro mats I get from armours sales.
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mmatto
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Re: Mat Shop (For the love of god, stop storing)

Post by mmatto »

vutescu wrote:Nope. The game has to be played in order to get items. But like I said, MPC merchants are taking their share in profit when they buy form you things as rediculous prices. Go sell 1 piece of supreme q250 big shell to NPC to see how much you get. After that you can start crying for the NPC merchant's fate.
But what is the problem if NPC merchants would get some amount dappers (preferrably based on asked price as someone suggested) if you retrieve items you had sold to merchants? Just a lil fix that would solve this storing with merchants problem in my opinion. I just proposed an ingame justification for that extra fee.

If not solved completely, it would add a cost to a player doing so and would negate unfair benefits.

If the extra cost would be based on asked price, players would use more realistic prices. Heck, there could be a separate for fee storing/teleportation service that does not clutter merchant inventories.
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hans1976
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Re: Mat Shop (For the love of god, stop storing)

Post by hans1976 »

borg9 wrote: But I blame the resin situation (everyone need an excuss, especially a lazy crafter, and has anyone bumped into me at 6am on a Sat morning when I do a clear out of all those <ql160 mats that are just no use for anything anymore :P ) .... please hunt more Non-Aggro!
Hehehe, I think armorcrafters are the ones who know best what Neun means here :D
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vinnyq
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Re: Mat Shop (For the love of god, stop storing)

Post by vinnyq »

LOL. That's some funny bits, grimj.

Mind if I use it for a live 2-person act play? To lauch the long hoped for but never realized dream of mine for live entertainment in Atys?

The Atys Traveling Troupe can certainly use such a talented playwright such as yourself.
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bcharles
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Re: Mat Shop (For the love of god, stop storing)

Post by bcharles »

vinnyq wrote:LOL. That's some funny bits, grimj.

Mind if I use it for a live 2-person act play? To lauch the long hoped for but never realized dream of mine for live entertainment in Atys?

The Atys Traveling Troupe can certainly use such a talented playwright such as yourself.
You should ask the folks from Monty Python. That was the Cheese Shop sketch, somewhat adapted.
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grimjim
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Re: Mat Shop (For the love of god, stop storing)

Post by grimjim »

bcharles wrote:You should ask the folks from Monty Python. That was the Cheese Shop sketch, somewhat adapted.
Yep, I can't take credit except for adaptation.
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scarazi
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Re: Mat Shop (For the love of god, stop storing)

Post by scarazi »

i for one am totallay against this.

using the world design to benefit yourself i believe is an exploit, the way the vendors work is part of the world design. i say bring in a 500% mat sale maximum limit and bring an end to this storing of mats, ok the appartment space and `toub space is too low, but that is opinion, i`m sure space for 7600 mats is plenty enough for most homins, no need to clog up our vendor systems

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faedyne
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Re: Mat Shop (For the love of god, stop storing)

Post by faedyne »

mmatto wrote:Possible exploit in my opinion is teleportation of mats by selling them to a hawker and getting those back from stableboy when crafting. This saves digger from much running trough dangerous areas (e.g. pvp pr areas full of mad random pk nukers ;) and helps him to dig much more mats than he could dig otherwise.

Storing mats at merchants is just annoying.

Mats should be retrievable only trough same merchant that bought the mats first place. Also, there should be some fee associated e.g. 25% when retrieving materials back to cover merchants expenses. Should be quite easy to implement, I think. I'll write a ticket about this, although somone must have suggested it earlier :)

Pleas at forums does not stop this behaviour, I fear.
too much realism is a pain in the rear end. nobody wants to have to harvest, prepare, cook, eat regularly, go to the washroom, wash, brush thier hair, trim thier fingernails, brush thier teeth, sleep, all IN GAME.
I hate the current inventory management, and for that I condone exploitation of that "bug" to the fullest. use filters. man, ALL of this has already been posted in this thread.
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grimjim
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Re: Mat Shop (For the love of god, stop storing)

Post by grimjim »

faedyne wrote:too much realism is a pain in the rear end. nobody wants to have to harvest, prepare, cook, eat regularly, go to the washroom, wash, brush thier hair, trim thier fingernails, brush thier teeth, sleep, all IN GAME.
I hate the current inventory management, and for that I condone exploitation of that "bug" to the fullest. use filters. man, ALL of this has already been posted in this thread.
In this case realism can add to the game. Having to take packers to areas, guard and escort them back and forth can help make harvesters and combat characters mix and work together, give our mercenaries more to do too :)

Teleportation of mats was never intended, which is why the packer teleportation exploit was fixed.

People are ABUSING the shops to transport their items around the world and its not on. Plus its very frustrating for those that want to buy. Yes you can set your filter, but you shouldn't have to, especially if you're swopping between buying armour and buying mats.

Inventories etc are being changed if you remember some of the posts about that. Larger stacks of items (x999 if I recall) and numerous other benefits which should alleviate the problem.

Now we need the devs to set buy-back at 50% or 100% of sale price, or for an upper limit of 500% to be set on sales.
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Jyudas
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