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Re: Q&A - Round VI

Posted: Sun Apr 10, 2005 3:02 pm
by sprite
kaetemi wrote:editing a config file is allowed as long as you don't gain advantages over other users (read the eula's details completely) ;)
<offtopic>Tell that to the guy who is now refused customer service</offtopic>

Re: Q&A - Round VI

Posted: Mon Apr 11, 2005 2:47 am
by keoni
As far as I (and many other experienced harvesters I've talked to) can tell, material extraction specialization stanzas have little or no practical impact, other than to increase the cost of each extraction cycle. Is this a bug, or am I (and many other experienced harvesters) missing something?

Re: Q&A - Round VI

Posted: Mon Apr 11, 2005 9:38 am
by andvice2
Another Q: It's possible in the future to have an apartment in a city different from the 4 main cities?
I would love to have an apartment in Avendale, instead of Fairhaven for example

Re: Q&A - Round VI

Posted: Tue Apr 12, 2005 1:07 pm
by zukor
Even though it's too late to submit this for an answer this go-around, I'll resubmit questions I submitted on two earlier Q&A threads in the former NA forum:

Will there be a war against the Kitin as a major theme of the game, in which all homins cooperate and can work together, or will the game be going in more of a PvP direction?

Will the Kitins continue to be an occassional event of no lasting significance, or will they become more important?

Will we actually be able to effect the game world (other than by taking outposts)?

Doctor Z.

Re: Q&A - Round VI

Posted: Tue Apr 12, 2005 6:21 pm
by lawrence
The answers to Q&A Round VI have just been published over in this thread: http://ryzom.com/forum/showthread.php?p=152144

I will create a separate forum thread for Round VII soon.