I think it's a good idea, personally. I've played a lot of MMOs and was shocked to learn that the only difference between the races (besides hystory and factions, ofcourse) was the way they looked.
As long as they dont start messing with our stats in negative ways I don't see the harm in racial abilities. A buff is welcome a nerf is not, eh? ^^
The game seems to be well constructed as is, ofcourse, so as long as they don't tinker too* much I think we'll all be satisfied in the end.
*= EQ revisions, SWG revisions
Racial Abilities, Patch 2 Discussion
Re: Racial Abilities, Patch 2 Discussion
My point...is that the informaion on this website is significantly outdated. The diversity stated on the linked website isn't the only way to implement diversity among the races. The thing hasn't even hit the test server yet. Why get all worked up over something that might be completely different? Why not just wait till they introduce it to test and then blast them for their actual ideas rather than their preceived ideas that appear on a website that clearly hasn't been updated for a year?
Re: Racial Abilities, Patch 2 Discussion
Why not release the game after races are as they obviously should have been from the start?
Re: Racial Abilities, Patch 2 Discussion
*waves fingers all magic like* oooOOOOoooo! Really, you think "big hint here" after that statement means "we are going to return to something we chose NOT to implement in the game over a year ago" ? -_- Come on! I honestly don't think that's going to be the case! That system is a completely different game, and I don't think they would have spent all the last year+ in beta testing THIS system only to COMPLETELY change it. There is nothing in that statement, or "hint", that could even remotely indicate this.ayne31 wrote:maybe you get it once you read this part from the official patch note aloud several times: "You will start to see some divergence among the races abilities. (big hint here)"
Maybe, just maybe, all it means is we get different abilities like has been mentioned a time or two already. NOWHERE does it imply the game is going to be a class based system. -_-
And to the rest talking about stat changes. The CM said "racial abilities" not "stats". Not saying that's not what it means, I dunno. However, which so much in the story that could be used, I don't see why they would change the _stats_.
Why play a game that is static and unchanging? Seriously. Paying monthly to play a game that just sits there.Why not release the game after races are as they obviously should have been from the start?
- N
Re: Racial Abilities, Patch 2 Discussion
Well, I made my point clear i think, so I'll bookmark this thread and rest my case for now.
And I pray to the Kami and Karavan I will NOT have to dig it up again after patch 2 to say: "See? I told you!"
And I pray to the Kami and Karavan I will NOT have to dig it up again after patch 2 to say: "See? I told you!"
Re: Racial Abilities, Patch 2 Discussion
ayne31 wrote:Well, I made my point clear i think, so I'll bookmark this thread and rest my case for now.
And I pray to the Kami and Karavan I will NOT have to dig it up again after patch 2 to say: "See? I told you!"
Well *laugh* I do too. I have been playing this Saga of Ryzom since last .. err.. March/April. I've no wish for it to change that drastically.
- N
Re: Racial Abilities, Patch 2 Discussion
neiana wrote:Well *laugh* I do too. I have been playing this Saga of Ryzom since last .. err.. March/April. I've no wish for it to change that drastically.
- N
I don't know, seems to me that there is a whole lot of alarmist Macarthian speculation going on here. We have no idea whats going to be released, no idea how drastic it will be. I know that coming from a place like SWG (as I did) you have every tendancy to be distrustful of the Devs, but I think we should all just give these guys a break and see what they can do. They are not SOE. Let's not chop off thier heads before they have a chance to use them. If they implement it on test and it doens't work, well, then we have something to discuss, but there is no need to get up in arms about it until then. We all want to see this game do well and we all enjoy it (that's why we're here, right?). They have never said what the nature of the changes will be other than being racially-motivated. Lets cut these guys a break and see what they can do.
Chuangtzu
Defenders of Zoran
Re: Racial Abilities, Patch 2 Discussion
chuangpo wrote:I don't know, seems to me that there is a whole lot of alarmist Macarthian speculation going on here. We have no idea whats going to be released, no idea how drastic it will be. I know that coming from a place like SWG (as I did) you have every tendancy to be distrustful of the Devs, but I think we should all just give these guys a break and see what they can do. They are not SOE. Let's not chop off thier heads before they have a chance to use them. If they implement it on test and it doens't work, well, then we have something to discuss, but there is no need to get up in arms about it until then. We all want to see this game do well and we all enjoy it (that's why we're here, right?). They have never said what the nature of the changes will be other than being racially-motivated. Lets cut these guys a break and see what they can do.
Chuangtzu
Defenders of Zoran
I completely agree! I wish everyone else would relax and just see what happens
- N
Re: Racial Abilities, Patch 2 Discussion
I like the elemental affinity idea. I think post release, they should not touch any of the core game elements like fighting, magic, harvest, crafting. I REPEAT! these should not be touched. Any racial affinities should be with new elements introduced with the game. The elemental affinity would be a great idea. Each race would have elements associated with them. They will make certain spells do more damage for that race, and make them do less damage with other spell types.
The new spells can then be introduced for each race type's affinity so that they all do relatively the same amount of damage. Next make the mobs in those different mainlands have the same vulnerabilities to those element types so no race suffers. In the common land areas that all races go after mainland, you can have mobs of different vulnerabilities so races can work together to overcome them. This would make it harder also for a foreign race to xp in a foreign land, since mobs may have a resistance to their element.
This to me would be a better way to implement differences in races and not make one race more attractive than another.
The new spells can then be introduced for each race type's affinity so that they all do relatively the same amount of damage. Next make the mobs in those different mainlands have the same vulnerabilities to those element types so no race suffers. In the common land areas that all races go after mainland, you can have mobs of different vulnerabilities so races can work together to overcome them. This would make it harder also for a foreign race to xp in a foreign land, since mobs may have a resistance to their element.
This to me would be a better way to implement differences in races and not make one race more attractive than another.
Re: Racial Abilities, Patch 2 Discussion
korin77 wrote: This would make it harder also for a foreign race to xp in a foreign land, since mobs may have a resistance to their element.
If this occurs, I will forever wonder why something in the desert is weak to fire and something in the lakelands is weak to water. ^_~
- N