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Re: DEFENSIVE MAGIC

Posted: Thu Feb 17, 2005 11:40 am
by dakhound
iphdrunk wrote:They are still there, I use them daily, Atysian Affliction Missile (IIRC at lvl 100), you can mix an offensive affliction + direct damage spell, the visual effects are interesting, and depend on the highest spell level. Several typical cobinations are poison + blind or root against GoC cuttlers, or madness + whatever

The main issue is that XP seems to be randomly distributed :) Using poison + madness I tend to get elemental xp and off affl xp, but with blind I only get elemental xp (pending for formal numbers) even if the affliction lands
I learn somethimg new every day, thanks for that its making lvling my affliction worthwhile again :)

can you use damage over time spells with stun? (if they un-nerfed both that would be cool)

Re: DEFENSIVE MAGIC

Posted: Thu Feb 17, 2005 12:19 pm
by iphdrunk
dakhound wrote:can you use damage over time spells with stun? (if they un-nerfed both that would be cool)
I'm afraid not.... The only combination afaik is a direct damage (nuke) + offensive affliction (slow attack rate, slow move, blind, root, madness)

Re: DEFENSIVE MAGIC

Posted: Thu Feb 17, 2005 12:43 pm
by neofreak
iphdrunk wrote:They are still there, I use them daily, Atysian Affliction Missile (IIRC at lvl 100), you can mix an offensive affliction + direct damage spell, the visual effects are interesting, and depend on the highest spell level. Several typical cobinations are poison + blind or root against GoC cuttlers, or madness + whatever

The main issue is that XP seems to be randomly distributed :) Using poison + madness I tend to get elemental xp and off affl xp, but with blind I only get elemental xp (pending for formal numbers) even if the affliction lands
Looks like they addressed the XP issue with double ele/aff spells.
http://www.ryzom.com/?page=releasenotes&id=88

Re: DEFENSIVE MAGIC

Posted: Fri Feb 18, 2005 11:14 am
by dakhound
neofreak wrote:Looks like they addressed the XP issue with double ele/aff spells.
http://www.ryzom.com/?page=releasenotes&id=88

I think I touched on it earlier but has anyone seen madness work?

I mean have you even made a varinx (or any other mob) attack another mob or even itself?

to me all it seems to do is make the mob wonder what that storm clound is over its head and decide its your fault so it must kill you :)

Re: DEFENSIVE MAGIC

Posted: Fri Feb 18, 2005 11:32 am
by borg9
dakhound wrote:I think I touched on it earlier but has anyone seen madness work?

I mean have you even made a varinx (or any other mob) attack another mob or even itself?

to me all it seems to do is make the mob wonder what that storm clound is over its head and decide its your fault so it must kill you :)
*rasies hand* I have seen madess work alot, mob attacks itself.

Great spell as it give the tank/heal breathing space and when you madness a mob and it crit hits itself, they tend to die very very fast.

Re: DEFENSIVE MAGIC

Posted: Fri Feb 18, 2005 11:37 am
by aylwyne
dakhound wrote:I think I touched on it earlier but has anyone seen madness work?

I mean have you even made a varinx (or any other mob) attack another mob or even itself?

to me all it seems to do is make the mob wonder what that storm clound is over its head and decide its your fault so it must kill you :)

Madness is one of my favorite spells. It's particularly good against carnivores that tend to hit for more damage and have fewer hit points. Because their damage is turned back on them, they go down quickly.

I wish it would show when the mob attacked itself in the System messages. That way, we could see exactly how effective it is against different mobs. I logged that as a suggestion so maybe it'll get in there at some point.

Re: DEFENSIVE MAGIC

Posted: Sat Feb 19, 2005 11:33 am
by rrwfreak
I have to aggree with borg9 and aylwyne. Madness is a very useful spell, and it works quite well.

I have also started using Stun quite a bit. It does help, and it is the most useful defensive affliction spell in my opinion although I've seen fear and or sleep be quite useful in a situation where a tank/puller pulls one too many mobs for the group or a group gets a bunch of aggro mobs respawning right on top of them even it groups where everyone's level is 150+ in there strong skill area.

Re: DEFENSIVE MAGIC

Posted: Sat Feb 19, 2005 1:02 pm
by oetken
Great thread all - thx for interesting read!

I discovered that sleep is a nice combination with damage-over-time elemental spells. Soloing as a mage is fun when putting a mob to sleep and getting an easy link with ur damage spell - this is not awakening the mob.

just my 2 dappers

Vivy