Supreme Mats In Lands other then PR

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If quality and type of harvested mats should be augmented - then how?

All lands should have any supreme mats
41
45%
Nexus supremes should be removed and NO supremes should be available other then PR
8
9%
Nexus should accomodate lake/forest/jungle/desert harvesting and left as is (q200 max).
4
4%
Nexus mats should be raised to Q250 and accomodate lake/forest/jungle desert harvesting
7
8%
Any race-specific harvesters should be able to pull PR mats at higher cost
3
3%
New stanza should exist for lvl250 harvesters to find supreme mats in native lands
17
18%
Leave it along - what are mats anyway?
12
13%
 
Total votes: 92

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roninpvp
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Re: Supreme Mats In Lands other then PR

Post by roninpvp »

vguerin wrote:Just a quickie, I dont really even want to chime in here since they have done enough damage to my primary skill... BUT...

When the rest of the civilizations have it as easy as Fyros folks... I will be more then happy to support this idea that you and your guildmate are agreeing with each other on.

Fyros is the ONLY civlization where you never have to leave town (and have guards covering you) to become an "Expert". No other lands have a zone above Q50 with this luxury... any wonder why everyone is wearing
Fyros armor ?

For the record, I am level 240 forest and 230 PR... your idea sucks !
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I too have to agree with DT on this. This is a horrible Idea. And I am an Expert Prime Roots, Expert Forest, Almost Expert Desert and almost Advance Jungle harvester.
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iphdrunk
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Re: Supreme Mats In Lands other then PR

Post by iphdrunk »

techlord wrote:what a bunch of crap .... i dig GoC every day i dig Undersprings almost every day
Are you sure that undersprings has always been a q250 zone?
(personal comment: I just wish players could state their opinions with a better choice of words.. but well, it's just my opinion)

techlord wrote:there is no reason to give matisians an adventage by giving them q200 sup mats that are easy to get to...
This subject has been discussed in the past, the main problem is that we don't know the reason why these differences may exist (is there a Nexus Major? I think so). Maybe something in the background justifies it. And, of course, the grass is always greener. As DT stated, I would not be crafting the quality I am crafting now in light armor and amps without thesos and dyron. Min-Cho is also a very nice spot to harvest.

And, on another note, (this is just a personal opinion): why should everything be the SAME and EQUAL? let's then remove all races and leave just 1 race. Let's just leave 1 branch "foraging", "advanced/expert/master" atys forager. Yes, I know we can have all 4 races and still have the same opportunities...well, I read a few weeks ago that they planned to add racial differences. What are we going to do if a patch says "due to their devotion to magic, zorai has access to new spells" or "tryker, given their craftsmanship, will have 5% less degrades than the rest". Th emain difference here is that you can work on other branches, while racial differences will be "harder" to work out

A friend of mine used to melee with a mace (went up to 200). According to her opinion, mace was not/is not as efficient as a pike. Did she post saying "all weapons should be equal"/"you should be able to use ignore armor with maces"/"lets leave 2H pike without XP, all melee fighters can train in the weapons they want and then wield a pike at the same level to duel others, without XP"?, no... she stopped using the mace and used a pike. Her pike is higher now. (Personally I think that the solution would be to balance bleed and slow, but *not* to be able to bleed/slow/ignore with any weapon).
techlord wrote:the point is right now there is no reason for anyone to do race specific foraging if u still end up in PR
There are a few. The fact that you are uber sneaky and can harvest in Undersprings at will does not mean that some, maybe not as gifted in that art, still find it easier to get amber bark and fiber in GoC. That we still need to do harvesting missions, etc.

techlord wrote:and looking back almost 5 months now ... knowing that i would of never gone for the forest foraging .. i would of set in PR with DT and Sin and Anissa...
Then stop whinning and stop forest foraging... don't go to GoC. Just dig in PR.. Why are you still digging there and wasting your time?


EDIT: several times to fix typos
Last edited by iphdrunk on Fri Feb 04, 2005 8:28 am, edited 1 time in total.
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turkka
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Re: Supreme Mats In Lands other then PR

Post by turkka »

Roots are only place where all foragers can compete over same resources. It is good design to put the only supreme materials available to here (except Nexus) and make people fight over them. There would be nothing else concrete to fight over. It would be a mistake to generialize supreme materials to everyone and inflate their value.

Nexus is a problem, burn it. Har

As a poll, choices are very undemocratic since only way to state contradicting opinion to the idea poll is created to support is rediculated by "What are mats anyway".
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raynes
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Re: Supreme Mats In Lands other then PR

Post by raynes »

lyrah68 wrote:Raynes, have you ever driven through Texas? In Texas you have every North American ecosystem other than permafrost (which is only in Alaska anyways). There is pine forest, high hills, plains grassland, desert and lakes all within a five hour drive of each other. Granted Texas is a land unto itself, and unique as can be, but...it is possible in reality, so why not in game.

Also in Matis you have desert and forrest in ONE region...why not lakes in the middle? *shrug* makes sense to me.
First your wrong about Texas. There are no subtropical wetlands in Texas. The only place you will find that in the United States is the Everglades of Florida. In fact it's the only place you will find it in the world.

As for throwing all four ecosystems into the Nexus it will not work. For one the Nexus is a small area. In order to have different ecosystems in an area the climate has to be different. You simply can't have the same climate in the jungle as you can in the desert, they are opposites. It's not only a matter of putting the land in there, it's the animals that go with it also.

Once again some players are asking that this extremely well designed world be changed for convience. There is no regard for the story, no regard for the reasoning behind the way things are setup, and no regard for just how carefully things are designed. The only thing that matters is if some people get the mats they want, where they want.

They have setup one of the most amazing game worlds ever created. It shouldn't be tampered with.
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roninpvp
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Re: Supreme Mats In Lands other then PR

Post by roninpvp »

techlord wrote:what a bunch of crap .... i dig GoC every day i dig Undersprings almost every day ... both are easy .. once u learn the paterns of the patrolls and mobs u are set ... easy as that...
Now come on theres no need to talk that way to Anissa. Ani brings up a very valid point that just because you dont agree with you have to get all bent out of shape. I am pretty good at sneaking; I'd even say the top 10% but I know others are better than me. I still have a difficult time in Under Springs and Wastelands and IIRC US used to be lvl 200 until recently (Wastelands used to be the true roots IMO). All roots except Nexus and Umbra have Patrols (obviously Umbra had patrols till recently). Those of us that have leveled prime roots had to deal with the insane agro range these guys first had (hopefully not everone forgot about the one hundred meters plus agro range). And lets forget about GOC and talk about 200 race digging. How insanely easy do Zorai and Fyros people have it compared to Matis and Trykers. I have leveled Forest, Jungle, and Desert to high lvls for a couple simple reasons.

1.) Safety- Yes it is safer.
2.) Convience - Thesos and Dyron anybody?
3.) Multiple mats in the same space

The third point is a huge benefit to a crafter. Take Ani's example of GOC. It is very possible to sit within a small area and gather all the mats needed to lvl pikes. Bark, Fiber, and Shell can be found in relative safety and near eachother (actually intermingled in some points). True there are safe places to get these mats as well but even if you manage to dodge the agro and get to the spots you still have to spend time running back and forth. A huge difference in effiency.
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vguerin
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Re: Supreme Mats In Lands other then PR

Post by vguerin »

I did a few spots checks in the level 250 regions, I got several dings when searching for Supreme materials. Oddly, I either found "Magnificent" mission mats or the spots were not in season. After I finish current goals in preparation for this weekends tournament I will check more intensely.

Finding mission makes me wonder if maybe something was broken recently and we are having the mission mats befuddling our tracking... maybe some of you can confirm this.

Personally, other than a serious lack of color diversity on good armor (without taking a stats hit for using offsets) I think the Supreme mats being in the riskiest areas (Prime Roots) is implemented properly. I think that being a high level harvester/crafter and being pretty much stuck with White/Black for best stats (add Blue/Red for race specific) and other colors requiring a statistics hit as more of an issue.

The best stuff should be where it is until other regions are fixed, I just dont think the best should be ONLY White/Black/Blue/Red. IF they move all mats out of towns in above level 50 zones, then making them areas similar to PR for race specific mats would make a bit more sense. If all the PR regions are now Q200+ zones, then no zone should be the same for civilizations as far as mats quality. This would make the risk more equal to that in PR, though PR foraging is much more dangerous...

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lariva
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Re: Supreme Mats In Lands other then PR

Post by lariva »

My point exactly
techlord wrote:...the point is right now there is no reason for anyone to do race specific foraging if u still end up in PR and looking back almost 5 months now ... knowing that i would of never gone for the forest foraging .. i would of set in PR with DT and Sin and Anissa and others and just move PR foragings instead of wasting my time and getting 200+ in forest just to find out that its all a big waste and going back to moving PR to 200+ just so i can make 97% amp of Q220
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lariva
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Re: Supreme Mats In Lands other then PR

Post by lariva »

Your comment is useless - PVP has nothing to do with it. Foragers dont compete over the resources - i'm yet to see fights for a particular node
turkka wrote:Roots are only place where all foragers can compete over same resources. It is good design to put the only supreme materials available to here (except Nexus) and make people fight over them. There would be nothing else concrete to fight over. It would be a mistake to generialize supreme materials to everyone and inflate their value.

Nexus is a problem, burn it. Har

As a poll, choices are very undemocratic since only way to state contradicting opinion to the idea poll is created to support is rediculated by "What are mats anyway".
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lariva
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Re: Supreme Mats In Lands other then PR

Post by lariva »

Now for my horrible idea - if you would have known race specifc lands dont have any supremes in it other then mission mats - would you have leveled forest forage to lvl 240? And if so - why?


vguerin wrote:I did a few spots checks in the level 250 regions, I got several dings when searching for Supreme materials. Oddly, I either found "Magnificent" mission mats or the spots were not in season. After I finish current goals in preparation for this weekends tournament I will check more intensely.

Finding mission makes me wonder if maybe something was broken recently and we are having the mission mats befuddling our tracking... maybe some of you can confirm this.

Personally, other than a serious lack of color diversity on good armor (without taking a stats hit for using offsets) I think the Supreme mats being in the riskiest areas (Prime Roots) is implemented properly. I think that being a high level harvester/crafter and being pretty much stuck with White/Black for best stats (add Blue/Red for race specific) and other colors requiring a statistics hit as more of an issue.

The best stuff should be where it is until other regions are fixed, I just dont think the best should be ONLY White/Black/Blue/Red. IF they move all mats out of towns in above level 50 zones, then making them areas similar to PR for race specific mats would make a bit more sense. If all the PR regions are now Q200+ zones, then no zone should be the same for civilizations as far as mats quality. This would make the risk more equal to that in PR, though PR foraging is much more dangerous...

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zumwalt
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Re: Supreme Mats In Lands other then PR

Post by zumwalt »

HEY, I like leaving a town in zoria, walk less than 50m and get high Q mats, it just makes sense!

Same goes for Fyros, why make it a challenge?

For that matter, why not give me a new skill called "Gardening" where I can buy 'seeds' for mats and go plant them in my own little garden so I can grow what ever Q I want.

I can have some pet bunnies hopping around my garden eating away at any weeds that want to grow, I can find a few ferrits to chase away the unwanted rodents, oh heck, why not just give me a pet dog also so it can guard my cute little bunnies and ferrits as they work countless hours for me while I watch tv.

Tryker lands are just amusing, I love seeing 4 dozen cloppers guarding high Q source area's, yea I know there are a few unguarded, but its just awesome how thy abuse the little Trykers by putting armies of agro in there way where good mats can be found.

Look at the poor lost Matis, I mean really, there lands are full of mats, its like a fruit garden will all sorts of fruit ready to pick, you just have to know where to go pick it, did I mention the layout of agro is so wide spread now because of all the wining that you can get what you want without a challenge?
Now thats just COOL.

*smacks self in head*
OHHH I almost forgot, all of this is because of the first round of wining about materials that players did, so the devs responded with the adjustments.

I get it now.
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