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Re: Lets talk about bugs

Posted: Tue Feb 01, 2005 9:19 am
by borguk
Creatures that appear to zip while your trying to traverse dangerous areas, one second its clear the next a varinx gets teleported 2m from you.

Re: Lets talk about bugs

Posted: Tue Feb 01, 2005 12:43 pm
by petej
borguk wrote:Creatures that appear to zip while your trying to traverse dangerous areas, one second its clear the next a varinx gets teleported 2m from you.
Yup laggy AI ruins the realism of the whole game for me along with some mobs like ploderous and madakam being able to move their heads/tails through you/terrain/other mobs etc -total waste of all the realy nice graphics by having bugged colision detection and a slow to update (overworked?) AI server

On the Terrain exploit issue ,its something ppl would do in real life and i cant understand why the devs just dont change the mob placement or type of mob to defeat it , telling ppl its "naughty" to attack from a certain place is rediculous and again spoils realism. I would also like to see atleast some mobs able to swim/fly across water (also fly up a cliff face for instance) to get to you. Realism++

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Edit:-

However using terrain buggs (ie getting insta ported to the top of an otherwise inaccessable cliff from which you attack) is deffinately an exploit and should have consequences for repeat offenders
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Bugged TP's (no tickets) these have been around for ages and how hard can it be to fix ?

Re: Lets talk about bugs

Posted: Tue Feb 01, 2005 1:07 pm
by 1mage
petej wrote:Yup laggy AI ruins the realism of the whole game for me along with some mobs like ploderous and madakam being able to move their heads/tails through you/terrain/other mobs etc -total waste of all the realy nice graphics by having bugged colision detection

Hollow plods make sweet ambush spots for preying varinx been caught out a couple of times while harvesting close to ploderous =D

Re: Lets talk about bugs

Posted: Tue Feb 01, 2005 1:13 pm
by sprite
petej wrote:Bugged TP's (no tickets) these have been around for ages and how hard can it be to fix ?
Some of them are apparently not bugged, they're just not supposed to work for some reason. Either way its still annoying though :(

Re: Lets talk about bugs

Posted: Tue Feb 01, 2005 1:16 pm
by dazman76
sprite wrote:Some of them are apparently not bugged, they're just not supposed to work for some reason. Either way its still annoying though :(

Certainly is :( Even if they are part of the bigger story, I can't see why they aren't properly enabled at the moment - I mean, people pass by them all the time, so there can't really be any surprises attached to them? Can there? :)

Re: Lets talk about bugs

Posted: Tue Feb 01, 2005 1:18 pm
by blogie
It would be nice if the npc sed somting. Like get of my space ship or i kick yor lil fyros a** back to noob islend

Re: Lets talk about bugs

Posted: Tue Feb 01, 2005 1:29 pm
by borguk
dazman76 wrote:Certainly is :( Even if they are part of the bigger story, I can't see why they aren't properly enabled at the moment - I mean, people pass by them all the time, so there can't really be any surprises attached to them? Can there? :)
As I pointed out to Tigane at the last two that I found that didnt work, it didnt stop ppl going there, they just used the next nearest TP. However it did make it just a tad annoying to run halfway across a map :(

Re: Lets talk about bugs

Posted: Tue Feb 01, 2005 4:24 pm
by petej
Something else that annoys me is not being able to sell to suppliers anymore (disabled in patch1 ?) maybe its not a bug but you should atleast be able to sell them stuff they want to buy or have the "what do i want to buy" option removed from the right-click menu -makes no sence as it is atm

Re: Lets talk about bugs

Posted: Tue Feb 01, 2005 6:11 pm
by sprite
petej wrote:Something else that annoys me is not being able to sell to suppliers anymore (disabled in patch1 ?) maybe its not a bug but you should atleast be able to sell them stuff they want to buy or have the "what do i want to buy" option removed from the right-click menu -makes no sence as it is atm
I ticketed the "I want to buy these mission mats but won't let you sell me mission mats" thing about a dozen times (and bugged TurenKarn about it), and the patch notes say they have fixed it by removing the "I want to buy..." dialogue. I haven't tested it since because i trusted the notes... its a shame if they still say they will buy stuff :(

Re: Lets talk about bugs

Posted: Tue Feb 01, 2005 6:19 pm
by jtgrizom
Continuing my list:

3- harvest sources only show their name when you are close
4- fighting stanzas that double clicked are done but then a normal attack sneaks in the middle
5- the graphic animations have nothing to do with what's happening in game
6- some sequence of stanzas get the stanza progression bar to not show the next stanza to be done; instead show an icon unrelated and that never goes away

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7- bad forum software