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Re: Harvesters should be open-game in a Guild War.
Posted: Thu Jan 27, 2005 3:21 pm
by uncus
The PR are PvP - end of story.
There have been, and hopefully will continue to be, "runs" to other lands for TP tickets. There is no reason to HAVE to travel through the PR.
As to the existance of Excellent and Supreme mats outside of PR, the few places I knew of appear to no longer exist [one in Yrk and 2 in Zorai]. IF there are places for every mat in Excellent and Supreme quality outside the PR, then again, there is no reason to HAVE to travel there.
Just because one WANTS to do something, does not mean that they HAVE to.
The region gives a warning that you are in a PvP area. If you aren't willing to risk being there, don't go there!
Getting ganked while harvesting is annoying, but not harrassment, getting ganked at spawn point IS Harrassment. Afaik - which I admit is limited - the portal entrances are non-PvP areas. I don't know about any points within the roots themselves [TP altars]...if there are any, they should have a non-PvP area around them, also.
Re: Harvesters should be open-game in a Guild War.
Posted: Thu Jan 27, 2005 3:26 pm
by walshie
I like your statement man. seriously dude there should be a big sign up saying ENTER AT YOUR OWN RISK. Done and Done
Re: Harvesters should be open-game in a Guild War.
Posted: Thu Jan 27, 2005 9:04 pm
by neiana
walshie wrote:I like your statement man. seriously dude there should be a big sign up saying ENTER AT YOUR OWN RISK. Done and Done
Actually for about 10-20 seconds there is, on your screen, a message that says:
"You are entering a Guild v. Guild area, you will be open for PvP in 30 seconds." or something like that. It's not small, it's not the little yellow messages at the bottom of the screen - it's in the middle of the screen, big, white. PR is black atmosphere.
REALLY hard to miss.
I wish idiots would quit whining because they get attacked. Seriously. It's as STUPID as a supplier in the Army would be if he/she whined because he/she was injured while in the conflict zone.
And that is *EXACTLY WHAT A HARVESTER IS - SUPPLIER for the enemy.
- N
Re: Harvesters should be open-game in a Guild War.
Posted: Thu Jan 27, 2005 10:29 pm
by aelvana
borguk wrote:Let me tell you why this idea really does suck b*lls and I would equate targeting harvesters for PvP the same as man hitting a woman.
...
Want to try to hit me and see what happens?
Re: Harvesters should be open-game in a Guild War.
Posted: Thu Jan 27, 2005 10:40 pm
by aelvana
lariva wrote:First off - I'm all for PVP; I dont mind kiling havesters of opposing guilds or be killed. For that to happen - Give me an ability to declare war and get the dots on my radar of a different color.
There is also a point to Rockfarmer's statement; PVP is Good, random, non-stop, rez-kill PK is not.
There should be penalties for PKing someone. There should be equal penatlites for dying in PVP. There should be looting to some degree.
It is sickenning the way it is now:
I'm digging
Someone shoots me from behind
Someone kills me
I respawn
I get rez killed
I respawn in another location
Get my sap/hp
Run over to the previous place
Wipe 2-3 people that killed me since I got my equipment on instead of a pick
Go to the teleporter
Rez-kill then a few times
let the cycle begin
rez-killing is bad
random PK, non-stop is not bad but MUST be penalized.
I sincerely hope that if someone's doing it repeatedly that you open a ticket, and ask the GM to port to you invis to observe.
Re: Harvesters should be open-game in a Guild War.
Posted: Thu Jan 27, 2005 10:50 pm
by varelse
lariva wrote:First off - I'm all for PVP; I dont mind kiling havesters of opposing guilds or be killed. For that to happen - Give me an ability to declare war and get the dots on my radar of a different color.
There is also a point to Rockfarmer's statement; PVP is Good, random, non-stop, rez-kill PK is not.
There should be penalties for PKing someone. There should be equal penatlites for dying in PVP. There should be looting to some degree.
It is sickenning the way it is now:
I'm digging
Someone shoots me from behind
Someone kills me
I respawn
I get rez killed
I respawn in another location
Get my sap/hp
Run over to the previous place
Wipe 2-3 people that killed me since I got my equipment on instead of a pick
Go to the teleporter
Rez-kill then a few times
let the cycle begin
rez-killing is bad
random PK, non-stop is not bad but MUST be penalized.
The area near a teleporter is a safe zone. The same applies to areas near spawn points. You get a bunch of orange spam on your screen when you enter and leave the safe zones, letting you know exactly how long your "attackable" or "not attackable" status lasts.
I don't really understand how rezkilling at spawn points or teleporters is even possible given the current game mechanics. To be attacked near a spawn point or tele, you have to walk away from the small safe zone near it. If you don't want to be attacked near there, you can teleport out of that area to any other location.
Re: Harvesters should be open-game in a Guild War.
Posted: Thu Jan 27, 2005 11:24 pm
by brithlem
Even if the spawn points were places you could be attacked, you have the whole of 5 minutes to sit there dead, calling your guildmates (or allied guilds) to your defense if you anticipated there being hostile homins waiting for you at spawn locations. I know, for one, there are members of 1 guild (other than my own) I will drop whatever I'm doing to come aid in roots, should the need arise. If your guildmates are unwilling (unable will be addressed momentarially) to protect the roots harvesters of their guilds, then you've identified a bigger problem than a few points of DP, you've just identified a complete lack of comradery within your guild. I know I'd take max DP 47,000 times over than have a lack of comradery within our guild, Infinity; and I'm pretty sure the rest of my guildmates feel the same. As for the lack of ability to protect the harvesters; stop harvesting for 5 minutes, help them get all the roots spawns where you typically dig, get the TPs as well... this isn't brain surgery.
Fist, I agree, should there be a harvester of an enemy guild in the roots while you are, take him down. I know there are a few homins I'm still looking forward to seeing in the roots, whether they're digging or not. These are homins who have wronged my guildmates, or wronged members of Infinity's allied guild, CP. Be warned should you take action against one of our members, it will be revisited on you.
Now, am I proposing anarchy? Even the "testosterone-driven" 13-year-olds should be able to surmise that I am not. I use the words: "allied," "guild," "comradery," and "enemy" multiple times. All of these, by definition, show that we have certain views of how to define relationships with homins. You should not be scared of digging in the roots unless you, for whatever reason, you fear those who have voiced their opinion in this post.
Moreover, Fist did not NEED to post about roots agression. If he and the rest of CP had wanted they could easily have just started randomly attacking harvesters, as this (random agression) is neither Fist's nor CP's aim, Fist posted here asking for support for the idea of roots agression, not debate over it's existance. Whether you like it or not, it's here, same idea as diseases, you can either get vaccinated (make friends... not just join a guild... but honestly enjoy their company... share in their joy ... and grief... and do whatever you can to help) or you can get diseased.
I, for one, am looking forward to having both positive and negative emotions stirred by the existance of PvP in the roots. I'm looking forward to getting mauled by Melinoe and Out Of Cavern "just because" and am looking forward to mauling them back. And, yes; I know plenty of homins in both guilds and speak with a few of them regularly, and honestly enjoy the time spent chatting with them. I'm looking forward to using those skills I've spent time grinding to help my those in need. Most of all, I'm looking forward to sitting back and chatting with my friends about the times we had together, the bonds we've created, the allies we've called on for aid, enemies we've come to respect, and game we homins call home.
We're not called "Infinity" because our posts are short,
See you all in game,
Brithlem, Leader of Infinity
Re: Harvesters should be open-game in a Guild War.
Posted: Thu Jan 27, 2005 11:38 pm
by josephm
Brithlem may be our guild's 'leader' but Edamus has been known to take on the rest of us 1vall in pvp. That means we listen to Edamus. Greatest warrior of all warriordom in all the warrior places of Atys and all warrior things pertaining or relating to warriors in all warrior ways.