Re: Common materials change - beware
Posted: Fri Jan 14, 2005 10:00 am
Fyros alternative would be : Fyros, kami, Farhar hunters and the leveliers
I guess..
I guess..
Ok, good, we've come up with the same conclusion then.borg9 wrote:BAH!!!! ... I was ment to say couldn't
That actually doesn't appear changed in my book. Only stat difference between normal/med q items is 25 hps per item...which is what it appeared to be before. Can you confirm this using identical mats on low/medium/high quality plans? Only thing I can think of is that if you go using a different mix/amount of mats the item qualities change slightly as well...eg 8/4/4/4 (now 5/5/5/5) going to 8/7/7/7 means those supreme yana nodes you have make more of an impact.Changed
- better stats on MQL & HQL
I didn't spend as much time testing out the crafting stuff... too busy playing with missions and mountusinuk wrote:Ok, good, we've come up with the same conclusion then.
That actually doesn't appear changed in my book. Only stat difference between normal/med q items is 25 hps per item...which is what it appeared to be before. Can you confirm this using identical mats on low/medium/high quality plans? Only thing I can think of is that if you go using a different mix/amount of mats the item qualities change slightly as well...eg 8/4/4/4 (now 5/5/5/5) going to 8/7/7/7 means those supreme yana nodes you have make more of an impact.
I am definitely going to start another thread entitled 'What the patch notes should have said about crafting' once we figure this out - since it doesn't look like we're getting any help from the forum support types on this but the in-game types have told me all this is intentional. I'm also tempted to start one titled 'If you're going to nerf crafting again at least tell us about it.'
I also haven't noticed any difference when I bought my mount - cost the full 612k despite 100 matis fame. That might have been because I did it during 42 and not 44.
Nope, still the same as it ever was. Jewelry counts as basic plans, and they are not generic. Nerf, not boost.borg9 wrote:I tested a MQL plan... so another thing to try is the basic look plan, these may be generic now. This would be a major buff IMHO.
Yes, but unfortunately not really how durability works. Base item has hit point total x. Durability bonus adds hit points 1-1...hence why you can see the difference between low/med/high q easily if you note your durability number...If the mats you use have only average 'durablity' stats the extra HP boost will only be slight.
Depends on the mat mix. Keep in mind its not amount - its %. So all you're doing is trading armor shell quality for armor clip quality. If you have great sap versus ok wood, wonderful. If not, you're in trouble.More mats = more complex mix = I like. Now I can boost more of the protection stats without loosing the 100% dodge![]()
Yep will do, weekend coming so some free timeusinuk wrote:Nope, still the same as it ever was. Jewelry counts as basic plans, and they are not generic. Nerf, not boost.
Yes, but unfortunately not really how durability works. Base item has hit point total x. Durability bonus adds hit points 1-1...hence why you can see the difference between low/med/high q easily if you note your durability number...
Depends on the mat mix. Keep in mind its not amount - its %. So all you're doing is trading armor shell quality for armor clip quality. If you have great sap versus ok wood, wonderful. If not, you're in trouble.
Let us know if you catch anything else after you're done testing other stuff.
Try power leveling two handed melee.. see how long your stuff lasts as a tank. Im lucky if my hp jewels last 3 days and my armor a week or so.borg9 wrote:I had a set of armour, which I only used when harvesting, I only occasional get gas and explosions because, I have carers or use care plans correctly. That set of armour lasted my from the 3rd week of retail till just last week. It didn't break I out grew it! I tend to out level my equipment long before it breaks!
1mage wrote:Try power leveling two handed melee.. see how long your stuff lasts as a tank. Im lucky if my hp jewels last 3 days and my armor a week or so.