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Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Posted: Mon Jun 26, 2006 4:34 pm
by acridiel
And maybe we can please you now
A few friends an me are currntly in the process of opening Radio SoR Web-Radio.
Stay tuned for more!
Acridiel
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Posted: Mon Jun 26, 2006 4:50 pm
by desertt
coool !!! that be fun
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Posted: Mon Jun 26, 2006 5:30 pm
by katriell
Re: repeating music
I have no problem with looping music, personally. I usually set one track to loop for hours in Winamp.
But each time I turn on SFX and listen to the birds and other natural sounds of Atys, I become more convinced that those sounds are far more immersive than music.
Re: SoR web radio
YAY!!!
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Posted: Tue Jun 27, 2006 6:49 am
by fr00d
I'm sure this must havbe been suggested before (but I'm still chugging through the posts in this thread and i haven't spotted it so far), but could we have some options for looting in parties? The "whoever loots" system seems open to exploitation.
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Posted: Tue Jun 27, 2006 8:10 am
by desertt
fr00d wrote:I'm sure this must havbe been suggested before (but I'm still chugging through the posts in this thread and i haven't spotted it so far), but could we have some options for looting in parties? The "whoever loots" system seems open to exploitation.
yes?
only what you or your team where you are part of can loot killed mobs
which you or your team have killed as far i know
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Posted: Tue Jun 27, 2006 9:46 am
by iphdrunk
desertt wrote:yes?
only what you or your team where you are part of can loot killed mobs
which you or your team have killed as far i know
I think the problem goes more in the direction of the "ninja looting" in which a team member (with rights to loot as long as he participated in the kill) hurries to loot the mob, sometimes silently and without telling others or with lack of honesty.
This problem is present in other MMRPGs, but my personal opinion is that it concerns the players in the team. As long as you trust your teammates, I have almost never had a problem with current looting system in Ryzom. Most times the mats are split equally, shared between members with a common agreement, and almost never there are problems with it.
In grinding hunts, the common practice is to let players in a team loot in turns, or in extensive hunting sessions, one loots till bag is full.
To the poster, I would say that one of the effects of this community is that most players are mature enough to do a fair share of the mats. If a player exploits the trust other teammates give him, he'll soon find himself with lack of teammates, since most will not be willing to team him again. That said, it remais a valid question whether an automatic loot/split system should be in place, whether it would offer a benefit or not... personally, the chat after the kill of who needs what is interesting to me
Remember location when logging out, sleep animation, AFK animation, using chairs/beds
Posted: Tue Jun 27, 2006 11:28 am
by khyle
I'd like to wake up where I went to sleep. In game mechanics: Please let me
reappear inside my appartement or the guild hall
when I logged out inside.
I'd also like to wake up
the way I went to sleep, read:
Why am I standing when I logged out sitting?
I always think I must be sleepwalking
Even more challenging: I like to lie down for sleeping. Could we please have a lying/
sleeping stance (preferrably both,
prone and sleeping)? The Cutes can do it, why can't we? That would also make for a perfect
AFK stance instead of this
stupid cut-string-puppet look...
...and would look even better if I could
use my own bed (heck, I paid a million dappers for it, let me use it
) and
sit on my own chairs - just make them kind of "mountable" like stationary mektoubs?!
Oh by the way, when I return to my keyboard, I'd like to see who tried to contact me meanwhile.
AFK the way it is now is
the most useless feature in the game
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Posted: Tue Jun 27, 2006 10:35 pm
by thehead
I'l like to see a /me tag for emotes. So i can emote things that aren't in the emote list:
/me scratches his chin before sighing loudly.
Looks better when in chat, and can add a lot of fun to gameplay and story mechanics.
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Posted: Tue Jun 27, 2006 11:03 pm
by katriell
thehead wrote:I'l like to see a /me tag for emotes. So i can emote things that aren't in the emote list:
/me scratches his chin before sighing loudly.
Looks better when in chat, and can add a lot of fun to gameplay and story mechanics.
I don't see what's wrong with just typing...
*scratches his chin before sighing loudly*
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Posted: Wed Jun 28, 2006 6:16 pm
by petej
Better synching of player actions , especialy the direction they face , often times il go to an event/meeting and there will be ppl sitting with their back to the speaker , I had thought this was a show of disrespect but on questioning the players -they are facing the speaker on their screen , ruins the usefullness of /point as well lol
A similar problem with characters on Follow running sideways/backwards , also chars on Follow having their cast interupted if the Followed one moves (causing them to move) , it would be better for them to complete an in progress cast before Following once more
Note:- for all those who say "Bless you" when someone sneezes , its a local random action (not synchronised to all) , youl be lucky if anyone else saw that sneeze -shame :/