In many places you can hear birds, wind, and other natural sounds. It's quite immersive IMO.hahnbach wrote:It's a minor one.....I just started the game.
Music ingame. The quite is deafening. There is no noise ingame beside the animals and footsteps outside of combat.
Forums: What Bugs You The Most? (by Xavier Antoviaque)
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Jelathnia, Kasarinia, KianShi, Maethro, ShuaLi, and OPaxie (Arispotle)
TeiJeng (Leanon)
ï = ALT+0239 | advice for mission design | Zoraï masks
long-distance communication | some foods and drinks | Zoraï pictograms
"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
TeiJeng (Leanon)
ï = ALT+0239 | advice for mission design | Zoraï masks
long-distance communication | some foods and drinks | Zoraï pictograms
"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Oh yes, or like the sounds of flapping wings or whatever that longing animal howl you hear off in the distance on the island, whatever that is... or mayb thats winds off the coast, who knows.. but it is rather interesting.
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
same for megrimjim wrote:Personally I much prefer it without intrusive music.
So much more immersive and atmospheric.
if you want music just use the mp3 player you even get to choose what you want play
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twisting the words
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Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
First the topic is "what bugs you the most" That bugs me the most. As a new player to a struggling game, Im giving my opinion. (of course you vets feel different, you have gotten use to it)
Second, ok maybe in the wildrerness its fine BUT the towns have no sound effects or music going on in them. No townlike ambient sounds no busy markets nothing. The game is to quite. Hooting animals and footsteps does not create a townlike atmosphere.
The lack of music and ambient sounds does not make it MORE emersive but less. Sure I could throw in a CD, I can do that in any game. However I don't think I am capturing the mood and atmosphere the devs intended.
Second, ok maybe in the wildrerness its fine BUT the towns have no sound effects or music going on in them. No townlike ambient sounds no busy markets nothing. The game is to quite. Hooting animals and footsteps does not create a townlike atmosphere.
The lack of music and ambient sounds does not make it MORE emersive but less. Sure I could throw in a CD, I can do that in any game. However I don't think I am capturing the mood and atmosphere the devs intended.
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
The capital cities on the mainland do.hahnbach wrote:the towns have no sound effects or music going on in them.
Jelathnia, Kasarinia, KianShi, Maethro, ShuaLi, and OPaxie (Arispotle)
TeiJeng (Leanon)
ï = ALT+0239 | advice for mission design | Zoraï masks
long-distance communication | some foods and drinks | Zoraï pictograms
"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
TeiJeng (Leanon)
ï = ALT+0239 | advice for mission design | Zoraï masks
long-distance communication | some foods and drinks | Zoraï pictograms
"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
hahnbach wrote: Second, ok maybe in the wildrerness its fine BUT the towns have no sound effects or music going on in them. No townlike ambient sounds no busy markets nothing. The game is to quite. Hooting animals and footsteps does not create a townlike atmosphere.
Totally agreed SoR could use more of this; Pyr should be bustling with noises from the markets, have some streetcorner muscicians, ... As long as each of the towns have it' s specific cultural sounds I' d sign for this one.
Kyerna - "Miss World 2525"
Hawker of odds and ends, crafter of bonafide armours.
Leader of the Red Ribbon Army.
"Blood for the blade, dappers for the tribe!"
Hawker of odds and ends, crafter of bonafide armours.
Leader of the Red Ribbon Army.
"Blood for the blade, dappers for the tribe!"
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Ambient noise is a different kettle of fish to constant music.calel wrote:Totally agreed SoR could use more of this; Pyr should be bustling with noises from the markets, have some streetcorner muscicians, ... As long as each of the towns have it' s specific cultural sounds I' d sign for this one.
Yes, the settlements could do with some, but I bet it'd all be in french
--
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Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
First of all I am an audio-person, so to say. I am lucky to have very fine ears and I am cursed at the same time for that repetetive noises or even music that repeats itselve do annoy me like nothing else.
The capitals DO have ambient Sounds, and quite good ones I think.
Music would be fine, but as I´ve stated so often before, the problem is, that it would be always the same song. Just as it is now with the fanfares as you enter a city. (I sometimes wonder if you guys have all deactivated the music button in the configuration menue, it IS there!!!)
And hearing the same song , time and time again, over and over, anoyes the hell out of me. More than any ambient sound could ever do.
Trouble is, to give a "Town Musician" a constantly changing repertoire of Music would wreack havoc on your download rate, or would make the initial Download waaaay bigger than 1,5 Gig. it is now.
Don´t you ever think of the consequences for all of us?
WoW has got a load of music, and good music to boot, but it 4 CDs big!!! 4 + downloads!!!
That wolg make for abot a 3 Gig. download if SoR would have that kind of music and stuff...
If you want that...
And original music is a costly thing. Nevarx had a pretty renovned musician do the musics that are there, if he was to do more, that would cost more and would by that greatly up the cost of the game...
If you want that...
I like the music that IS there and I love the idea of having a mp3 player InGame to put up my own Score, but mostly I just let it play softly in the background to accompany me, as I listen to the lovely ambient sounds.
Okay, appart from Kippe Herds and those squeaky beasts in Zorai and Tryker
If you switch of ambient sounds or have them set to a low level, then you won´t hear them, doh´.
But they ARE there.
On the NPE there is no Music, yes. And that may be a problem to some, but instead of telling them that there IS in fact Music on the Mainland, you whine about the lack of it. And that´s simply not true.
Sorry, but ignoring the facts and whining about them isn´t doing any good at all.
For all New players. You can download the music from the Mainland on the Main Page, or on mine if you like. Or listen to it on the main Lands.
If by the 4th time you enter a City, it does not get on your nerves I congratulate you. For as good as it is, I´m listening to it as part of my m3u List and not Ingame.
Simple as that.
Acridiel
The capitals DO have ambient Sounds, and quite good ones I think.
Music would be fine, but as I´ve stated so often before, the problem is, that it would be always the same song. Just as it is now with the fanfares as you enter a city. (I sometimes wonder if you guys have all deactivated the music button in the configuration menue, it IS there!!!)
And hearing the same song , time and time again, over and over, anoyes the hell out of me. More than any ambient sound could ever do.
Trouble is, to give a "Town Musician" a constantly changing repertoire of Music would wreack havoc on your download rate, or would make the initial Download waaaay bigger than 1,5 Gig. it is now.
Don´t you ever think of the consequences for all of us?
WoW has got a load of music, and good music to boot, but it 4 CDs big!!! 4 + downloads!!!
That wolg make for abot a 3 Gig. download if SoR would have that kind of music and stuff...
If you want that...
And original music is a costly thing. Nevarx had a pretty renovned musician do the musics that are there, if he was to do more, that would cost more and would by that greatly up the cost of the game...
If you want that...
I like the music that IS there and I love the idea of having a mp3 player InGame to put up my own Score, but mostly I just let it play softly in the background to accompany me, as I listen to the lovely ambient sounds.
Okay, appart from Kippe Herds and those squeaky beasts in Zorai and Tryker
If you switch of ambient sounds or have them set to a low level, then you won´t hear them, doh´.
But they ARE there.
On the NPE there is no Music, yes. And that may be a problem to some, but instead of telling them that there IS in fact Music on the Mainland, you whine about the lack of it. And that´s simply not true.
Sorry, but ignoring the facts and whining about them isn´t doing any good at all.
For all New players. You can download the music from the Mainland on the Main Page, or on mine if you like. Or listen to it on the main Lands.
If by the 4th time you enter a City, it does not get on your nerves I congratulate you. For as good as it is, I´m listening to it as part of my m3u List and not Ingame.
Simple as that.
Acridiel
Last edited by acridiel on Mon Jun 26, 2006 4:33 pm, edited 1 time in total.
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At"Ryzom Movies"!![highlight]
238[/highlight] Videos, [highlight]181[/highlight] Fan-Artworks and [highlight] 3 [/highlight] original Songs are up allready.
[highlight]SoR Score Musics including Trailers!![/highlight]
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We dare to be [color=green]different! Do you dare to adapt?[/color]
Ryzom on Vimeo-Videos!/Ryzom Ning-Network/Die Lore auf Deutsch!
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Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Not nessicarily.acridiel wrote:Trouble is, to give a "Town Musician" a constantly changing repertoire of Music would wreack havoc on your download rate, or would make the initial Download waaaay bigger than 1,5 Gig. it is now.
By using ten or twenty clips of interchangable music phrases for each zone you could generate a score on the fly. When the player entered a zone with music an opening phrase would be played, and then throughout the rest of the player's wanderings in the zone random clips are played. With a setup like this about 3 minutes worth of sound for each area could last a really long time, as the player would forget which clips have been already been played after a while.
Syne
Waiting for R2
Running around Silan as Asyne
REGISTERED MINITRUE AGENT
"In the world I see, you're stalking elk through the damp canyon forest around the ruins of Rockefeller Center."
Waiting for R2
Running around Silan as Asyne
REGISTERED MINITRUE AGENT
"In the world I see, you're stalking elk through the damp canyon forest around the ruins of Rockefeller Center."
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
I think you underestimate the human brainasyne wrote:as the player would forget which clips have been already been played after a while.
Wouldn't you notice if you were listening to a CD on shuffle/repeat, maybe not the second time, but ultimately... making it more annoying than having no background music at all.
I'd like to see (hear!) the ambient sounds revamped, as they are too repetitive at times, I wouldn't even start thinking about music...