Re: Do we really need PvP?
Posted: Fri Sep 16, 2005 4:01 pm
The middle ground I refered to is that there are the nasty element that the Pro-PvP camp say won't be too much trouble (already in-game and already doing thier thang!) and this will effect the enjoyment of the Anti-PvP
Players who want a fluffy game - will be upset by the addition of more PvP (in am form) and will have thier content reduced/restricted by other players and this will be out of thier control. Everyone from both sides must see this point, even if they chose to ignore it.
Players who want a pure PvP game (regardless of motivation) - must admit that any game that has a PvP element to it, will attract more of the 'nasty' element gankers/griefers/et al.
The problem we have here..... is although the box talked about conflict etc, it wasn't there in the beginning and when outposts were first dicussed, deplomacy was an option. People we happy and there was much rejoicing.
However, problems and delays have meant we are getting trickle feed bit and bobs of stuff that doesn't quite fit together and kinda only works in certain conditions. Player have built a world based on 'Whats in the game!' and now the powers that be are implying that .... 'Sorry, we intended the game to be like this all the time, we just hadn't got round to doing it.'
If in 6 months time (About 10 years in Nervax time) Atys is full PvP the current player base will probably just go .... *shrug* lets go play xyz game of the month.
Btw - when I signed up for this I was promised an 8 year Saga.
Ermmm ... YEAR ONE has passed and I am looking forward to getting the Outposts which were the key part of the Saga of Atys - how long before we can leave Atys and take our skills with us and visit the next place in the Saga of Ryzom?
Going home now - so nolonger [email=B@W]B@W[/email]
Players who want a fluffy game - will be upset by the addition of more PvP (in am form) and will have thier content reduced/restricted by other players and this will be out of thier control. Everyone from both sides must see this point, even if they chose to ignore it.
Players who want a pure PvP game (regardless of motivation) - must admit that any game that has a PvP element to it, will attract more of the 'nasty' element gankers/griefers/et al.
The problem we have here..... is although the box talked about conflict etc, it wasn't there in the beginning and when outposts were first dicussed, deplomacy was an option. People we happy and there was much rejoicing.
However, problems and delays have meant we are getting trickle feed bit and bobs of stuff that doesn't quite fit together and kinda only works in certain conditions. Player have built a world based on 'Whats in the game!' and now the powers that be are implying that .... 'Sorry, we intended the game to be like this all the time, we just hadn't got round to doing it.'
If in 6 months time (About 10 years in Nervax time) Atys is full PvP the current player base will probably just go .... *shrug* lets go play xyz game of the month.
Btw - when I signed up for this I was promised an 8 year Saga.
Ermmm ... YEAR ONE has passed and I am looking forward to getting the Outposts which were the key part of the Saga of Atys - how long before we can leave Atys and take our skills with us and visit the next place in the Saga of Ryzom?
Going home now - so nolonger [email=B@W]B@W[/email]