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Re: It's a PvP poll not a flame thread o_o

Posted: Wed Dec 13, 2006 8:38 pm
by mithur
varelse wrote:Since every player has 5 character slots, a large alliance could easily make 2 alts join the opposing faction and effectively "balance" the server from the point of view of pure numbers. And that's just the countermeasure that pops into my head in the first 30 seconds of reviewing Mithur's suggestion. Bottom line, it is not an unheard of idea (Ultima Online's faction system works along similar lines) but it's just too easy to step right around it.
I don't mean to take the measure in players from faction, I meant to take the measure in factions owning x OP-spires (When it comes). If there are 11 Kami OP+Spires and 20 Kara OP+Spires, The kami are the weak side, so the kami newbies take the rewards.

BTW, it doesn't make bad the lore. You come to the game, and you don't know the factions, only a little. I need months to understand how every faction is, not only the lore, but the character and feeling. My chose between kara and kami was more aesthetic-based that lore based. And I might have change later. So give incentives for the players who don't have it clear is a good, harmless way, and in the same moveing, you give something to the neutrals and to the Non-PvPrs.

Re: It's a PvP poll not a flame thread o_o

Posted: Wed Dec 13, 2006 9:36 pm
by ummax
varelse wrote:Since every player has 5 character slots, a large alliance could easily make 2 alts join the opposing faction and effectively "balance" the server from the point of view of pure numbers. And that's just the countermeasure that pops into my head in the first 30 seconds of reviewing Mithur's suggestion. Bottom line, it is not an unheard of idea (Ultima Online's faction system works along similar lines) but it's just too easy to step right around it.

.
Yes this is done often. Its really only in PvP where its glaringly obvious in most games and I would assume here as well. If PvP is what you are after and not lore then its easy enough to create a character of the opposing faction short in numbers in order to help even things out. Its quite common in fact. That way you get to play your main guy lore wise however you want to play him and then have a second guy who you can develop into something else.

I'm still like I said though plodding along in neutral and have 27 karavan points and that took me a long time I would hate to take my guy and move him to the opposite faction it would make me cry... hehe

Re: It's a PvP poll not a flame thread o_o

Posted: Wed Dec 13, 2006 9:45 pm
by kuroari
*shrug* no way i'm gonna read through all 25 pages - so i read a few of the first, a few of the last, and i assume that i missed some flaming in the middle, so all good :p

but..

i voted yes, i think the system works fine. its how the players -use- the system. i think we have come a LONG way from the first days of PvP impelementation (i can't spell for biscuits) and we've only been getting better at how we handle PvP.

of course, there are always gonna be hameer (translated _roughly_ as 'jackasses' from my lang) on both sides that are gonna always insult the other faction, always back up only their side, and will never (or want to ever) get along. these few rotten apples aside, we are heading in the right direction.

so all in all,

i think the PvP system is working fine :)

Re: It's a PvP poll not a flame thread o_o

Posted: Wed Dec 13, 2006 11:03 pm
by rundll32
Just noticed your sig, rofl :)

Re: It's a PvP poll not a flame thread o_o

Posted: Thu Dec 14, 2006 3:38 am
by d29565
Lol, and I remember when you said that Rundll. Or one time anyway, think it was the only time I ever was in a team with you.

*dont hit my, i helped Rundll level launcher!*

Re: It's a PvP poll not a flame thread o_o

Posted: Thu Dec 14, 2006 6:07 am
by targosz
d29565 wrote:Lol, and I remember when you said that Rundll. Or one time anyway, think it was the only time I ever was in a team with you.

*dont hit my, i helped Rundll level launcher!*
tsk tsk tsk..Bald Princess of Order teaming with Kami Princess ?! Oh dear..Atys indeed is land of miracles :D

Re: It's a PvP poll not a flame thread o_o

Posted: Thu Dec 14, 2006 10:13 am
by moyaku
I had to vote "yes".
Apart from a few bugs such as the bombheal one, I daresay PvP mechanic is "working fine". But I must agree with Keiko and admit that what we ve been doing of this mechanic so far isn't so great.
In my opinion, WE are the ones who should change, not the PvP implementation...
But how would I know :) I enjoy ganking so...

Re: It's a PvP poll not a flame thread o_o

Posted: Thu Dec 14, 2006 2:56 pm
by arfindel
Let's build a little logical thing here:
1. Other games have a different pvp implementation - there is no evidence this system is one of the best or not
2. Ryzom has a better community than most other games - there is objective evidence (outside the community echoes) to prove that is true.

Here's the problem.
Ryzom's pvp is not satisfactory because:
A. community reaction to pvp is faulty
B. pvp implementation is faulty

If A is true we need to change the Ryzom community. But this will contradict 2 from hypothesis.
If B is true we need to change pvp implementation. This contradicts nothing and may be supported by some external to game echoes that say this pvp system is inferior to other games'.

===========
If we accept community has to change, then we contradict one of the main assets of the game (story, community, technical support).
If we accept that pvp implementation is faulty then we go into another discussion about _how_ and which is less our responsability.
===========

N.B. Social and psychological changes in a rather large group of people is totally unpredictable. It may lead anywhere from an angles society to a ghetto mentality including losing player base.
Programming a pvp system in a different way has controlled effects in a proportion of at least 40%, depending on the long run predictions accuracy its creators are able to provide.

Generating social and psychological changes is a fuzzy process that may or may not start, develop or have any effects inside the community. There is no guarantee whatsoever it will ever take place.
Changing a pvp system in a MMO is a game designer vision put into code and distributed with more or less skill to the player base. It's a deliberate, partially controlled action of the creators of the game.

Re: It's a PvP poll not a flame thread o_o

Posted: Thu Dec 14, 2006 3:49 pm
by mithur
Ryzom's community is different than other games. Is more kind, educated, generous, mature and so on... but, as a hypothesis, this community could be a worst community for PvP than others more inmature; and for sure, this community is more exigent about the characteristics of the PvP than othes.

So, your theory is far from complete and is wrong based. If our community is different, we need to cuantify the areas that is better and the areas that is worst.

I think that Ryzom PvP is more free and free to choice than others. I think that freedom is the main feature of this game, so it goes well.

I think that PvP migth need more work, more balance, but the way it takes is a good way. Freedom has a cost, and sometimes that cost go in balance...

Re: It's a PvP poll not a flame thread o_o

Posted: Sat Dec 16, 2006 6:15 am
by final60
PvP works good. Outpost's don't, but PvP in itself is tons of fun!

Anyone remember when you could only Duel? PvP hadn't been implemented yet, and when resists weren't implemented.

It's fun just messing around with a few mates, testing technics. Maybe it would be cool enabling the Honour system again. Having a ranking, titles for the three highest ranking or something.

It would be refreshing, taking the focus of large scale PvP and more on player to player. Large scale PvP doesn't work in this game.