troll16 wrote:Ok, hunted around for box and as I purchased the game about 4 weeks after the european server went live it's an early copy. This is a quote from the box 'Epic real-time battles - Fight to the death in vast battles using Ryzom's innovative RAID engine that can depict up to 255 creatures on screen at once, or challange other players in PvP mode.'
So it looks like it's a case of quite a few of us have got used to Ryzom being a PvE game when it was intended to be a PvE/PvP game all along. So it's no longer a question of do we need it as they have a duty to add that part as it was advertised. Which, is a shame!
So ok Ryzom will be PvE/PvP but does anyone know how they intend the PvP mode to work.
Do you mean the philosophy of how it idealistaclly is being used or technically how the pvp system works?
i think idealisticaly its intended to use for story driven war events and story driven content such as outposts.
Also i remeber title mechanics from early retail days with three options:
Kami champion
Karavan champion
Neutral
The fact that there will be neutral flags has already been pointed out by Iphdrunk.
the way the whole pvp system currently works also kind of restricts the apeal to players bend on making other peoples experience a bad one.