Do we really need PvP?

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drizzeth
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Re: Do we really need PvP?

Post by drizzeth »

troll16 wrote:Ok, hunted around for box and as I purchased the game about 4 weeks after the european server went live it's an early copy. This is a quote from the box 'Epic real-time battles - Fight to the death in vast battles using Ryzom's innovative RAID engine that can depict up to 255 creatures on screen at once, or challange other players in PvP mode.'


So it looks like it's a case of quite a few of us have got used to Ryzom being a PvE game when it was intended to be a PvE/PvP game all along. So it's no longer a question of do we need it as they have a duty to add that part as it was advertised. Which, is a shame!


So ok Ryzom will be PvE/PvP but does anyone know how they intend the PvP mode to work.

Do you mean the philosophy of how it idealistaclly is being used or technically how the pvp system works?

i think idealisticaly its intended to use for story driven war events and story driven content such as outposts.

Also i remeber title mechanics from early retail days with three options:

Kami champion
Karavan champion
Neutral

The fact that there will be neutral flags has already been pointed out by Iphdrunk.

the way the whole pvp system currently works also kind of restricts the apeal to players bend on making other peoples experience a bad one.
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sofiaoak
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Re: Do we really need PvP?

Post by sofiaoak »

drizzeth wrote:Would anyone be more in peace with the whole concept of outposts coming to Atys if an anti-gank mercenairies guild would be formed to make sure PVP isnt abused?
No, because the point is about PvP to be consent. That means that every person on this game decide them self do they wanna be part of PvP or not. This also means that guild it self has to have choise to accept or not the war. The new anti-gank mercenairies guild would not give that choise.

The major consern of the community is about keeping the PvP consent. Current outpost design requires people who don't wanna be part of non-consent PvP to quit they guild or that guild to agree not take part of outposts. This problem is affecting to community on Ryzom.
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drizzeth
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Re: Do we really need PvP?

Post by drizzeth »

sofiaoak wrote:No, because the point is about PvP to be consent. That means that every person on this game decide them self do they wanna be part of PvP or not. The new anti-gank mercenairies guild would not give me the decision, do I wanna PvP or not.

The major consern of the community is about keeping the PvP consent. Current outpost design requires people who don't wanna be part of non-consent PvP to quit they guild or that guild to agree not take part of outposts. This problem is affect to communities on Ryzom.
The problem if you dont want anthing to do or want to hear anthing about pvp, youve bought the wrong game, as mentioned before its a planned part and storyline for this world.

Also i did point out that in no way i ask you to have anything to do with pvp, but if organizing for a safeguard is even too much relating to that pvp then i think it will be very tough.

Basically, in that case, youre asking pvp to be non-excistant in this game while its a planned but overdue delivered part of the game.

My point is youre not helpless and there is a lot of things you can do to protect your way of playing the game.

Harassment should be reported for one, i can tell you its very effective, i used it once in the struggle with XipetotecPrime and i never had any trouble of any kind thereafter and once time passed we said hello and god day to each as we ascended that kind of thinking towards each.

EDIT: ooops! very important, Ryzom is more about consent pvp then any other form of pvp, as pointed out, you have a neutral flag.

And about supernodes, the best quality of prime rots materials lay in a non-pvp area, such as with all pvp area resources are also found in non-pvp areas, Nevrax shows me in that way they indeed are thinking pvp in the consentual context.

EDIT2: I think Nexus being pvp is a balance mechanic for the unfair advantage Matis would have by being the only one to have forrest(native climate) materials in supreme kind
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sofiaoak
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Re: Do we really need PvP?

Post by sofiaoak »

drizzeth wrote:Basically, in that case, youre asking pvp to be non-excistant in this game while its a planned but overdue delivered part of the game.
Damm You answer fast, did not even get my post edited before You quoted =)

No, I do not ask non-excistant PvP. I ask PvP to be consent. There is major different.
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drizzeth
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Re: Do we really need PvP?

Post by drizzeth »

sofiaoak wrote:Damm You answer fast, did not even get my post edited before You quoted =)

No, I do not ask non-excistant PvP. I ask PvP to be consent. There is major different.
lol i was guilty of going to fast there aswell and going past the consentual and most important part of your post.

I edited aswell lol
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Re: Do we really need PvP?

Post by vutescu »

Those are only a few posts I saw in forums regarding pvp, ganking, pk, etc.

http://www.ryzom.com/forum/showthread.php?t=13891
http://www.ryzom.com/forum/showthread.php?t=16602
http://www.ryzom.com/forum/showthread.php?t=16382
http://www.ryzom.com/forum/showthread.php?t=16973
http://www.ryzom.com/forum/showthread.php?t=16770
http://www.ryzom.com/forum/showthread.php?t=16688

Look at them and then tell me: if consensual PvP caused so much trouble (I call it consensual because you give your consent when you enter in a pk area) how bad would be when PvP will be free?


PS Are more posts, just do a search with "pvp" or "grief" or "gank" in general forum. You'll be amazed.
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Re: Do we really need PvP?

Post by xenofur »

a question to grimjim:
if i interpret your posts correctly you are directly adverse to the coming FvF changes and to the outpost concept as it has been put forth so far. now, could you please detail how you would continue the existing storyline and how you would implement the outposts. i'm honestly curious. :)
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drizzeth
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Re: Do we really need PvP?

Post by drizzeth »

vutescu wrote:Those are only a few posts I saw in forums regarding pvp, ganking, pk, etc.

http://www.ryzom.com/forum/showthread.php?t=13891
http://www.ryzom.com/forum/showthread.php?t=16602
http://www.ryzom.com/forum/showthread.php?t=16382
http://www.ryzom.com/forum/showthread.php?t=16973
http://www.ryzom.com/forum/showthread.php?t=16770
http://www.ryzom.com/forum/showthread.php?t=16688

Look at them and then tell me: if consensual PvP caused so much trouble (I call it consensual because you give your consent when you enter in a pk area) how bad would be when PvP will be free?


PS Are more posts, just do a search with "pvp" or "grief" or "gank" in general forum. You'll be amazed.
i'd be inclined to quote that the fear peple have always hurts more than the thing they actualy fear ;)
But its not that simple i know ;)

EDIT: i also think that the part where guilds can attack eachother everywhere or something like that in the description of outpost wars means that that counts for people that initialy chose to be involved in that particular battle but try to cheat using teleport tickets and count on non-pvp area protection from only the ones that are at that particular battle in the enemy guild.
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grimjim
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Re: Do we really need PvP?

Post by grimjim »

xenofur wrote:a question to grimjim:
if i interpret your posts correctly you are directly adverse to the coming FvF changes and to the outpost concept as it has been put forth so far. now, could you please detail how you would continue the existing storyline and how you would implement the outposts. i'm honestly curious. :)
For the storyline?

_Event_ based PvP where necessary and supported by story.
A multitude of options and many different things _apart_from_fighting_ to attract people to owning outposts.

The outpost battling doesn't worry me TOO greatly at the moment, the apparent lack of depth to it apart from as an excuse for a ruck does give me pause. I'm going to try and wait until we hear more before passing final judgement.

The forces of the Karavan and Kami are going to clash _despite_ the wishes of many homin and the homin can get caught in the middle. That is as valid and interesting, if not more interesting, a story. Survival and resistance.

I'd also have the guides portraying and controlling the bad guys to give that 'human enemy' edge the PvPers are after without causing playerbase issues.
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Re: Do we really need PvP?

Post by michielb »

drizzeth wrote:i'd be inclined to quote that the fear peple have always hurts more than the thing they actualy fear ;)
But its not that simple i know ;)

EDIT: i also think that the part where guilds can attack eachother everywhere or something like that in the description of outpost wars means that that counts for people that initialy chose to be involved in that particular battle but try to cheat using teleport tickets and count on non-pvp area protection from only the ones that are at that particular battle in the enemy guild.


People involved in outpost battles can be attacked every where on Atys? So you die defending your outpost and have to respawn, someone at the spawn point sees you are flagged for PvP and kills you before you get a chance to heal up. Man I'm loving this allready...

Don't think this will ever happen? Think again in AO people involved in tower wars have been killed after respawning while they were trying to buy heal kits before returning to the battle...


And consider this: You may think your system is idiot prove but we'll just find you a better idiot...

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