Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Posted: Wed Mar 15, 2006 5:40 pm
Its a small thing but... can we have the option of turning off the faction/PvP tag/image above our characters head while in PvP mode?
This is the community forum for Ryzom.
https://bb.ryzom.com/
The only decent thing to come with outposts (imo) - flowers! I wish they were visible props, but it's the thought that counts. That's what I told my Mum today anywaygeezas wrote:* There are no things to do social stuff with.
Yes this thread is still looked and is a good place to put an issue, but please make sure you have submitted a bug ticket in game regarding it as well.iwojimmy wrote:hopefully this thread is still looked at
I'd like to see separate textual emotes and char animations that can be combined into sequences using the stanza or macro system (or something similar)geezas wrote:the lacking of a /me command that lets me do custom emotes
Also, make it possible to trade mission items and mats with other players. There's plenty of social potential in this alone (think of flowers/medicine/casks/...).geezas wrote:There are no things to do social stuff with. Give me a beer mug, a bottle, a piece of bread, a swimsuit eg attributes to play round with. The client gets to brew ale but haven't tasted any yet
Altho this would be a good solution, it will not happen without a modification to the items, since missions could be completed alot faster if people would work together to get the mission items.khyle wrote:Also, make it possible to trade mission items and mats with other players. There's plenty of social potential in this alone (think of flowers/medicine/casks/...).
IIRC this was in the game once and has been "nerfed" out.
The /wave (without target) and /pacific (with target) emotes are very inappropriate to a Zorai...or any homin...* The he/she switch in emotes and the lacking of a /me command that lets me do custom emotes, the ones ingame now are pretty useless because they do not alway's convey the right message.
Then again, that's one reason why I'm not playing The Old Man Papers: Vanishing or any other single player game.geezas wrote:missions could be completed alot faster if people would work together
Even better, give us recipes that use mission mats... even if it's only to mix berries and honey to make jam .khyle wrote:I'd like to see separate textual emotes and char animations that can be combined into sequences using the stanza or macro system (or something similar)
Also, make it possible to trade mission items and mats with other players. There's plenty of social potential in this alone (think of flowers/medicine/casks/...).
IIRC this was in the game once and has been "nerfed" out.