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Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Posted: Tue Feb 28, 2006 5:58 pm
by wyeth
When will we have reply from nevrax about this thread ?
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Posted: Wed Mar 01, 2006 8:07 pm
by Marjo
wyeth wrote:When will we have reply from nevrax about this thread ?
Now, as you ask for it.

I've compiled the feedbacks of the 3 communities last week, and sorted them from the most important ones (most asked through the 3 communities, most talked in game, already discussed in the past on the forums) to the less important ones. What was easy for many suggestions, but harder for the less common ones.
There's about 370 entries in the list now. I'm still regularly reading what is posted here, to check if I sorted all well, or if there are some new important feedbacks to be added.
This report is helping the devs deciding which features to improve first; they already had an overview with the tickets, but needed to know more accurately which improvements were the most wanted. Among the top priorities, they will pick up first the features that are easy to improve and don't require much time.
Currently however, as the devs could work on it only "when they can", that means no date can be given. Some changes might be added in any coming patch, depending if a dev found some time to correct something from that list or not.
They plan on focusing more deeply on this list once the current projects are released (the Ring, the Spires, the interface...).
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Posted: Wed Mar 01, 2006 10:21 pm
by blaah
dress town guards to light armor and give them amps... it's sad to see them holding launcher and not knowing where the trigger is (they use magic whatever weapon they hold).
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Posted: Sat Mar 04, 2006 1:31 pm
by ajsuk
Fix the flipping single unti transfer bug you get after alt-tabbing in full screen sometimes...
I don't like using windows >_>
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Posted: Sat Mar 04, 2006 9:33 pm
by ariwen
Missing Encyclopedia enteries Still!!!
Gah, when do we get more encyclopedia entries again???
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Posted: Sat Mar 04, 2006 9:44 pm
by khyle
Thanks, Marjo, for the reply.
Marjo wrote:
They plan on focusing more deeply on this list once the current projects are released (the Ring, the Spires, the interface...).
Is that the planned sequence? Is there an ETA? (sorry for OT

)
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Posted: Sun Mar 05, 2006 10:26 am
by kaetemi
philu wrote:Make the forage source window always on top. It's really annoying when a mob wanders up and obscures this while you're trying to dig.
Yes, and also, set only the selected source on top, cause often the texts from other sources are over my source window
Oh, and renaming guilds, changing guild logo and guild merging (all costing dappers, of course) could be useful features

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Posted: Tue Mar 14, 2006 6:12 pm
by martinr
Gives more rewards at 250, and more insentives to raise other things to that level as well.
See, my feeling is, that while Harvesting at 250 gains you useful new additions to your prospection, the other things are sadly lacking.
Craft.
lvl 50 = Medium Ql, lvl 150 = High Ql
Why not a Master Ql at LvL 250 for each branch?
Magic.
Spells as they go more powerful tend to get more flashy and all ooooo and aaaah as they go.
Why not a 250 only spell effect? (Like super powerful looking for Ele, or the wings for healing, or otherwise?)
Melee.
Get to increase dmg, aim at a part of body, or ignore armor.
Why not special attacks and new animations based on your levelled style?
These dont even have to be set to lvl 250, can have new attack for each 50 level. Like combination attacks, or others which cannot be bought unless you have levelled that particular weapon?
And how about, for each additional 50 levels gained, an increase in stats?
So someone who has gained 250 in one skill, can continue to increase hp, focus, sap or stam for every 50 levels gained in another branch?
Saves you just racking up loads and loads of points that you just wont spend otherwise.

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Posted: Tue Mar 14, 2006 7:21 pm
by therowan
Guild Halls. So nice to have but pretty much useless to the average guild member. They are lovely to look at, now lets make them functional.
I'd like to see:
a guild vendor
guild trainers
crafting in guild hall
small 'lockers' accessible specific to each member of the guild... say, large enuff to hold a set of armor or something. This would go a long way in making new members (usually new players to the game) feel a part of the guild.
I know inviting folks to your apartment has been mentioned. Again, lovely to look at but no fun at all in having. Limit it to 2 or 3 players to invite at a time maybe.
Direct access to apartment mats for inhouse crafting.
Doing something with either of these would make the 'role play' aspect of the game a lot more rewarding.
Trade between players: I would dearly love to see in the system information window a 'read out' of what has been given/recieved. Track what was traded and proof of receipt. Lost items could be tracked.
Personal log: A way for us to write notes, recipes, reminders.
**Edit** Give us more armor plans! Bring back the full caster sets or perhaps cult specific race armor... Ex: Kamist Matis/Karavaneer Matis, etc.
Also, mark an alter as the Regional Neutral cult alter somehow.
Thnx for putting up this thread.
Therowan
TheNewEmpire
Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
Posted: Tue Mar 14, 2006 7:35 pm
by blaah
bugs me that XP is not split evenly for you if you use 2 or more different skills in combat.
makes 1h sword and cc hard to lvl in sync as 1h sword always seems to be getting lot more xp than cc (1h sword and cc is same lvl, same lvl weapons)
not to mention really-really hard to lvl solo aflictions ;-(