Re: Do we really need PvP?
Posted: Thu Sep 15, 2005 8:39 am
if you dont want to be involved in PvP (aka fighting over an outpost) then why would you be in a guild that pursues this?
And how it's better force people to playing styles they don't wanna?kwhopper wrote:You would run and hide instead of supporting your guild? After all, your dappers from digging/crafting/whatever you do for dappers is going into the effort to build/maintain/defend the outpost. You would not even go and heal...show up for moral support to those who would defend what they invested time/dappers into?
Guild is not pursues anyting, outposts are just one more possibility do for guilds. I can't affect how other members on guild decide, about outposts. I can only say my opinion about it.rushin wrote:if you dont want to be involved in PvP (aka fighting over an outpost) then why would you be in a guild that pursues this?
mrshad wrote:Many of us come from come that have open PvP as a primary feature.
Most of the striden opponents of increased PvP in SoR have seen first hand the effects of Open PvP in MMOs.
We do not need "common misconceptions" dispelled. We *know* the reality of it.
We are "very confident in the feeling that PvP will ruin this game" because we have seen what is has done to every other game that has it. We were sick of it there, and that is why we are in Atys.
We know that griefers and gankers abound in a PvP environment. Even the 'good guys' make alts and get in on it, sometimes out of pure frustration. Although in SoR, idiot, childish players are the exception; it takes very few of them to ruin the game for the rest of us.
We do not want SoR to be like every other game. Its uniqueness is what keeps us here. If the game degrades to where the gank-kids start moving in, many of us will simply move on, and let them have it.
There are other games in the world. Some of them might even get the pronouns straight
mrshad wrote:Many of us come from come that have open PvP as a primary feature.
We do not want SoR to be like every other game. Its uniqueness is what keeps us here. If the game degrades to where the gank-kids start moving in, many of us will simply move on, and let them have it.
No, you can't, not so long as one is given a trump card (slaughter) over another.drizzeth wrote:But no! The point is we can ALL HAVE OUR GAME AND PLAY IT!
The community and gameplay is _currently_ different. It will not attract the negative element we fear AT PRESENT. If the game changes, so will its audience and the types of player it attracts and retains.drizzeth wrote:YES RYZOM COMMUNITY AND GAMEPLAY IS SO DIFFERENT IT WILL NOT ATRACT WHAT YOU FEAR!
No, you can't, because, and I'll try saying it slowly in BBC english in case that helps it sink in...drizzeth wrote:There is one group trying to deny anopther group their gameplay while that feared other group is constantly arguing how noone has to fear anytying.
Yes we can all have out own gameplay and not be bothered by the toy of another, amazing isnt it
On your first point, you are wrong. They do not differ fundamentally. The fundamental difference here is between MMORPGs and FPS games. Something the PvPers don't seem to be able to wrap their brains around. Besides which the comparison is not only between TTRPG and MMOs but other forms of RP game as well which bear closer resemblence to MMOs. We've also heard from people FROM other MMOs who don't want to see the same thing happening.drizzeth wrote:-An MMO is by no way a TTRPG, they differ fundamentaly
-No single playstyle is the style "thats meant to be" no single playstyle has more right over Atys'development then any other.
And yet people already have spoiled each others fun, even with the currently limited PvP we have. Even without it you get irresponsible ***hats dancing naked in front of guides during events. The more we accomodate those types of people, and that primarily includes increased PvP content - but is not limited to it, the worse things will get.drizzeth wrote:My whole point is, we are all 1 big group and we can all have our toys and rest assured that nobody is going to ruin anyones fun.
grimjim wrote:No, you can't, not so long as one is given a trump card (slaughter) over another.
The community and gameplay is _currently_ different. It will not attract the negative element we fear AT PRESENT. If the game changes, so will its audience and the types of player it attracts and retains.
No, you can't, because, and I'll try saying it slowly in BBC english in case that helps it sink in...
One...group...has...the...ability...to...force...what...they...desire...onto...others.
PvP play already exists. The previous poll showed a massive vote against PvP in the maximum way possibly expressed and the overall indication of the vote was that a slight DOWNGRADING of PvP from duels/prime roots/arenas was the most desired course of action.
On your first point, you are wrong. They do not differ fundamentally. The fundamental difference here is between MMORPGs and FPS games. Something the PvPers don't seem to be able to wrap their brains around. Besides which the comparison is not only between TTRPG and MMOs but other forms of RP game as well which bear closer resemblence to MMOs. We've also heard from people FROM other MMOs who don't want to see the same thing happening.
By and large the anti-PvP lobby is happy for pro-PvP people to slaughter each other willy-nilly all they like. What we object to is being forced to subject ourselves to PvP in order to access content. We do not want something we dislike forced upon us.
I don't mind PvP within the context of events or consensual terms. Content linked PvP is not consensual. Random ganking is not consensual.
I thought this was too obvious to say but the pro PvPers don't seem to be able to see the problems precisely because they LIKE PvP and often do engage with others who like it. Anyone who complains is just a whiner, right? You have to step into the other side's shoes to understand them.
And yet people already have spoiled each others fun, even with the currently limited PvP we have. Even without it you get irresponsible ***hats dancing naked in front of guides during events. The more we accomodate those types of people, and that primarily includes increased PvP content - but is not limited to it, the worse things will get.
The only major difference between TTRPGs and MMOs is that MMOs don't have as much quality control over participating players...
While the pro-pvp try to assure that we want to make sutre that nobody is going to ruin anyones game and so we can all have our game and play it.. but this last thing is ignored big timeOne...group...has...the...ability...to...force...what...they...desire...onto...others.
An MMO is an interactive story, just like a TTRPG, a LARP or any other form of RP you care to mention.drizzeth wrote:David Cohen made up the stopry FOR YOU and is not asking you to make up a story for him!(if you want to look at Ryzom as TTRPG, David Cohen is your Dungeon Master, telling the sotry, controlling YOUR player rollplaying just like a DM controlls the choices of the tabletop players
I also want to add that i care, not because i think i will be any part of ryzom next year, im sure i wont be, bu because ive sat back to many times being content about changes ad then some forum discussion ruins it and game gets changed to suit a minority of complainers, im not willing to sit back this time i speak up!
Im not describing a GM, im talking more global, less detail:grimjim wrote: The type of GM you describe would be a very, very poor GM indeed.
I keep saying that the forum active base of the complete ryzom communiy is the minority of players.As to your last point, the pro PvP lobby is the one in the minority but are very loud and strident and seem to have been getting their way largely up to this point. I'm rather glad that the anti lobby is getting more strident and louder in response and I hope their concerns are addressed or more thought is given as a result.