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Re: Patch today...

Posted: Thu Jan 13, 2005 1:56 pm
by johanca
Thursday 13th, 2005 - patch 42 - Chapter 2.3
SPECIAL NOTE
Introducing: Ritual Missions!
. Keep an open eye on your Encyclopedia: by accomplishing some tasks, and fulfilling pre-requisites such as level and fame, you may unlock some Rites!
Be prepared, and receive some surprising rewards. Each Rite unlocked and accomplished will reveal a bit of Atys' history.

Introducing: Mektoub Mounts!
. Enjoy the mektoub mounts. They can be bought at stable boys. Be aware that even if you can make them run, it will exhaust unless you feed them.
Browse your favorite forums on http://www.ryzom.com for more info on Mounts.
WHAT'S NEW
[ M E K T O U B ]

. As a mektoub mount, a mektoub packer has now to be feed. You might want to buy some food from the stable boys, and fill your mektoub's inventory with it. Mektoubs will consume this food when they get hungry. Would your mektoub run out of food, it would decrease his speed. Be careful not loosing sight of it.

[ I N V E N T O R Y ]

. Personal apartments inventory size has been increased from 500 to 2 000.
. Guild building inventory has been increased from 2 000 to 10 000.
BUG FIX
[ M i s c e l l a n e o u s ]

. Some tool tips when browsing skills proposed by trainers have been corrected where needed.

[ I n v e n t o r y ]

. All items from your Mektoub's inventory are now displayed correctly when browsing it at a merchant.
. Fixed some issue when swapping raw mats from a slot inventory to another.

[ I n t e r f a c e ]

. "Advanced Heavy Range Weaponsmith" and "Advanced Range Weaponsmith" titles requirements were not correctly displayed.
. As it seems to not be used, the /whisper chat is removed.
. The Dodge and Parry button were inverted in the textual control Pad.
. Messages sent when leaving or entering a stable area are sent only once.
. The up part of the quest window is now proportionnaly resized for a better readability.
. You should not experience anymore freeze when editing some stanzas.

[ F o r a g i n g & P r o s p e c t i o n ]

. Detailed raw material source name was missing with prospection knowledge 3 for a few weeks.

[ C R A F T I N G ]

. Items given at the character creation were labeled as created by the character, which was not acurate.
. Common items can now be crafted from any kind of materials (Fyros, Tryker...) and not only from Common materials.

[ Q U E S T S ]

. All your active tasks are resetted.
. Some quests are simultaneous tasks. Those tasks may have not been updated as intended when one had been completed and not the other.
. Material types is now taken into account when prospecting for quests.
. Some quests could appear grayed out even if not ended.

[ F I G H T I N G]

. When getting loot for a specific mission, you won't get more items than needed.
. Bandits and other NPC corpses were vanishing to fast once dead, you could not loot them. This is now fixed.
. Specific attacks implying Stamina lost from the target will now work as intended.

Re: Patch today...

Posted: Thu Jan 13, 2005 1:57 pm
by helbreat
boinged wrote:I'm happy about the patch but I thought they might have waited for the invasion to finish. There don't seem to be many people taking part in this anyway (at least in Fyros) and with Rite missions and mounts to mess about with, this number could fall.

the kittins retreated lastnight ras after we went to the crafter camp and emptied it of kittins and kipyru

Re: Patch today...

Posted: Thu Jan 13, 2005 2:00 pm
by dakhound
Specific attacks implying Stamina lost from the target will now work as intended.


arrrgghhh yubos just got meaner ;)

Re: Patch today...

Posted: Thu Jan 13, 2005 2:02 pm
by helbreat
so what does it do when we hit a mob and they lose stamina? i havnt noticed the critical chest hit doing much

Re: Patch today...

Posted: Thu Jan 13, 2005 2:04 pm
by sprite
helbreat wrote:the kittins retreated lastnight ras after we went to the crafter camp and emptied it of kittins and kipyru
You obviously didn't hang around then, because Dyron was still still overrun (or at least surrounded) up until midnight GMT, and I guess much later too.

Re: Patch today...

Posted: Thu Jan 13, 2005 2:10 pm
by helbreat
sprite wrote:You obviously didn't hang around then, because Dyron was still still overrun (or at least surrounded) up until midnight GMT, and I guess much later too.

well i was online till 4am but when i said they retreted this is from the MOTD which probably means when the server is back up they will have retreated they prob just needed to reboot :)

Re: Patch today...

Posted: Thu Jan 13, 2005 2:33 pm
by boinged
Hmm, I read the MOTD to mean they had retreated from the crafter camp and may be back soon but I see that it could equally mean they had retreated completely and will be back for another even sometime.

Guess we'll see after the reboot as Kipuryk and friends were still causing trouble in Dyron last night. Can't believe I missed the final showdown if this is the case :(

Re: Patch today...

Posted: Thu Jan 13, 2005 2:34 pm
by borguk
Nothing in there about fixing the empty mat sites in PR though, which makes going down there a bit of a waste of time.

I suppose I might have a go at the encyclopedia, then again I probably wont as I cant be arsed.

Mounts will be a new toy, depends on how much this food costs and lasts and if you cant TP with them then they will be a waste of time.

Servers up yet ?

Re: Patch today...

Posted: Thu Jan 13, 2005 2:48 pm
by blogie
I hope somboddy will tell how patching whos when they have 5 min to come here and tell us late workers how it is...

"looks at the clok in his office"

4.15min to go till playing Ryzom.

Re: Patch today...

Posted: Thu Jan 13, 2005 3:14 pm
by 1mage
blogie wrote:I hope somboddy will tell how patching whos when they have 5 min to come here and tell us late workers how it is...

"looks at the clok in his office"

4.15min to go till playing Ryzom.

2 hours for me =d