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Re: Patch Two Comments

Posted: Wed Dec 15, 2004 5:29 pm
by Lukati
sydius wrote:I still think it should be easier to fix that bug, though.
No matter what you think, it's the way it is, and I heavily doubt it's because they are lazy, or are bad coders, or whatever. Yes, the bug should've never happened. It's not like they are sitting around with their thumbs in their rear ends abstaining from working on this error at all. Anyone can plainly see that, despite how common the bug may be, it is still providing a challenge to the devs, thus delaying the INEVITABLE correcting of the bug.

Please guys.... please find something more important than mob labels to argue about.

Re: Patch Two Comments

Posted: Wed Dec 15, 2004 5:55 pm
by lariva
Thats funny, everyone else seem to have no issues 'replicating' it. I wonder if we should use the same client as devs do. Maybe it will work better :)
ozric wrote:There was a note about this made with the release notes for the patch. The devs were unable to replicate the problem, hence why it was difficult for them to "fix" it.

Re: Patch Two Comments

Posted: Wed Dec 15, 2004 6:10 pm
by sydius
Lukati wrote:Please guys.... please find something more important than mob labels to argue about.
It’s a very visible example of why some of us have such an issue with this game.

Harmless for the most part, sure, but if they can’t fix something as visible and obvious as this before releasing a patch, then what happens down the line when something that causes larger repercussions to occur?

Leaving a known bug in a game and then patching to the live servers seems absurd considering that, if they don’t know how to fix it, they don’t know what all it affects.

As an example of said instability, a guy I know had 10k more dapper in his possession when he logged in after the patch. Imagine if that was 10mil! People’s eye color, breast size, and any number of other things are being affected. Obviously didn’t fix those bugs, but how can they even know what else is affected if they DON’T fix it? That’s fine for a test server, but patching chaotic behavior onto the live servers seems absurd to me and will someday be the undoing of this game if it continues.

Re: Patch Two Comments

Posted: Wed Dec 15, 2004 7:03 pm
by madnak
10k more dapper... Maybe he sold something on the market?

Re: Patch Two Comments

Posted: Wed Dec 15, 2004 7:25 pm
by amcyr
Personally, I find the wrong title bug the funniest bug yet.

I've really enjoyed being able to kill a "Comrade" and a "Tent". :D

Re: Patch Two Comments

Posted: Wed Dec 15, 2004 7:30 pm
by madnak
I killed the hair stylist! Sorry guys, you're stuck with the bad 'dos...

Re: Patch Two Comments

Posted: Wed Dec 15, 2004 7:30 pm
by sydius
madnak wrote:10k more dapper... Maybe he sold something on the market?
Very possible.

Re: Patch Two Comments

Posted: Thu Dec 16, 2004 5:52 pm
by zukor
xenofur wrote:yes it will probably take a long time, but take into consideration that it is a minor showstopper, i mean you still see in the game what is before you. you're also right about the rest, but it would be unfair to compare nevrax with blizzard, nevrax is a small band of 50 people, who are frankly bloody amateurs when it comes to mmos, and imho they are doing quite well.
Again, xenofur, I respectfully must disagree with some of the above. You say it's unfair to compare Nevrax with Blizzard, and that they are "bloody amateurs when it comes to mmos". However:

*Nevrax has spent years developing this game, and as far as I know they employ people who work on it as a full-time paid occupation, not as a hobby.

*There are investors who've financed the developement of SoR, and it's reasonable to guess that it's cost several million dollars in developement costs so far.

*Nevrax charges a game fee and a per month fee that are comparable to other commercial MMO's, including WOW. This is not a shareware product with a reduced monthly fee.


Based on all the above, I believe that Nevrax doesn't fit any definition of amateur that I'm familiar with. Furthermore, not only is it fair to compare them with other MMO's, it's absolutely necessary. After all, they chose to play in this sandbox, and are charging the same premium fees as everyone else. As such, they will, and should be, held to the same standard.


Doctor Z.

Re: Patch Two Comments

Posted: Thu Dec 16, 2004 6:38 pm
by xenofur
ok, i generally agree with you, i'd like to add some points to yours to show why i think it's alright to give them some slack

*Nevrax has now spent 3 years on making an engine from scratch, with a company that now consists of 50 people, who previously have had only marginal contact with MMORPGS. <-> Blizzard's earliest game that i found is dated at 1992 (Link) and Blizzard is now a company which has completed many different games, and some of them in the rpg region and also has it's own network for multiplayer games. I can only guess at the size of their complete staff.

*Nevrax has investors who want to see returns from what they spent, and who also forced them to release Ryzom at least 3 months too early. <-> Blizzard is a company who can start developing and almost completing games and then deciding to completely scratch them without showing any signs of financial problems. I can only guess at their current financial volume.

the rest of your post is completely valid and only judging from that i'd have the same point as you, but i'm personally willing to cut them slack for the above reasons

Re: Patch Two Comments

Posted: Thu Dec 16, 2004 7:16 pm
by zukor
xenofur wrote:ok, i generally agree with you, i'd like to add some points to yours to show why i think it's alright to give them some slack

*Nevrax has now spent 3 years on making an engine from scratch, with a company that now consists of 50 people, who previously have had only marginal contact with MMORPGS. <-> Blizzard's earliest game that i found is dated at 1992 (Link) and Blizzard is now a company which has completed many different games, and some of them in the rpg region and also has it's own network for multiplayer games. I can only guess at the size of their complete staff.

*Nevrax has investors who want to see returns from what they spent, and who also forced them to release Ryzom at least 3 months too early. <-> Blizzard is a company who can start developing and almost completing games and then deciding to completely scratch them without showing any signs of financial problems. I can only guess at their current financial volume.

the rest of your post is completely valid and only judging from that i'd have the same point as you, but i'm personally willing to cut them slack for the above reasons
Fair enough. You make good points in all your posts that I've read, xenofur.

Even though I agree with you, given the price Nevrax is charging, ultimately I think the marketplace will force them either to live up to current standards, or they will fold. I'm afraid this will be true regardless of the circumstances you mention above.

Doctor Z.