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Re: How bad can (should) death be?

Posted: Fri Dec 17, 2004 2:18 am
by zukor
angus858 wrote:My own experiences have been quite different. I can remember conversations from every mmorpg I have ever played where people chose not to attack an enemy because of the potential consequences of death. SoR has the lightest penalty of any game I've played but I still won't enter a fight if my odds are less than even. Why? It's because of concern about DP. Without that concern and those difficult decisions I wouldn't enjoy the game.

As for perma death, there are mmorpg developers who plan to implement just that. Mourning and Trials of Ascention are two games that come to mind. There are lots of gamers like me who can't wait to try such games. I'm not advocating for perma death in SoR. That would be totally inappropriate for a game where predators can one-shot us so easily. But I'd hate to see the death penalty reduced.

My preference on death penalties would be a significant stat loss (enough to halve your combat effectiveness) for a significant period of time (10 minutes).
Thanks for that information about those two games, neither of which I'd ever heard of before. Checked out both. Mourning sounds like it's much closer to release, though TOA sounds potentially more interesting. I will be watching both games from now on. Again, my thanks, as I didn't think a developer would be willing to risk including perma-death in an MMO, but I do believe it will make for a much better gaming experience.

Doctor Z.