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Re: Answer Please: Why do people need PR mats as opposed to high q above ground mats?

Posted: Tue Dec 14, 2004 10:26 pm
by overide1
syneris wrote:Hehe, I saw a great signature once.... had this pic with a cruel yet meaningful sentence. "Arguing on the Internet is like running in the special olympics. Even if you win you're still retarded."
hehe yep. i never used that sig but i saw it often enough.

Re: Answer Please: Why do people need PR mats as opposed to high q above ground mats?

Posted: Tue Dec 14, 2004 11:07 pm
by zzeii
aelvana wrote:Don't forget my answer was because it makes multiracial crafting and grinding much much easier :)
for straight grinding...break out ye olde 'prospect up to fine mats', will only bring up basic and fine mats, which are universal just like PR are. I mean, if you are just grinding, who cares about the stats?

Money....grinding on q110 mats I make 110-120k per level on choice, basic/fine is more around 100k dapper....darn.

51-90 will be arse under the current system. But lets take a wider look at it than have and have not.

First, under the current set-up, to get from 51-90(when you would be able to harvest q100 mats out of gates of obscurity and windy gate), you have 2 options. Buddy up with someone who is lvl 90+ in PR forage and careplan for them. You'll get xp, they'll get mats, kinda like a tutoring thing (now imagine they impliment pvp in PR....are these foraging duo's going to as easy a target? dun think so). The other option is to, once again, buddy up with someone who has 90+ in PR forage, and prospect for them. Same deal as prior. You get your levels, you get to spend time with friend(s), they get mats, and when pvp hits, you can watch your buddies back. Overall a win-win for everyone except those that insist that harvesting is a solo-only skill.

Second, the depletion bug (sources come up with 0 source content) aside, there are a number of zones to harvest the q100-150 PR mats, and q150-200, and q200-250. Windy gates is still pretty gosh darn easy to navigate, less patrols, no kincher gaurds right at the end of the tunnels. Elusive forest was even moreso. Hardly any patrols when before there were literally 6 patrols going on the same route about 50m apart. Getting nice q150-200 mats out of there no problem. From the looks of it Underspring is pretty navigatable as well to find various sources without getting yourself killed, since allregions had their kitin patrols reduced in number, and I believe q250 mats can be found in there.

Screwing around for about an hour or two, managed to fill up my pack with over 400 mats, remove half my dp (yes I died while snooping around, occupational hazard) and have an enjoyable time doing it. All in the prime roots.

Third, with the increased mob density in certain areas (most notably over/near harvest spots), bringing a party of friends to kill the mobs and grind some fight/magic levels isn't half a bad idea now, since there is a respectable amount of mobs you can pull. Compared to before where it was maybe 4-5 mobs to kill...then sit around waiting for spawns. And like the first point, this is a further deterent to pk'ers. Not only do you have a pair(or group) of foragers to deal with, you also have a whole party of big scary fighters and mages. Not such a prime target anymore ey? And it's fun for th whole guild :D .

These are just how I'm seeing it unfold. Before pvp in pr was a bad idea because it's dang boring sitting and gaurding a single harvester, now they are making it more of a necessity to group up down there, so that it wont be random people runnin around ganking, it'll be possibly groups and guilds of people fighting over that q250 oath bark source that just turned supreme. I.e. pvp with a purpose.

The only current 'problem' I see with PR harvesting, is prospecting empty sources (instead of getting the depleted message). They're working on it. But I've still been able to pull a good 80-100+ mats out of a spot before it ran dry and I moved on. Which...isn't a bad thing either...sitting in the same spot harvesting the same mat to fill up your entire pack..gets kinda dull.

Re: Answer Please: Why do people need PR mats as opposed to high q above ground mats?

Posted: Tue Dec 14, 2004 11:55 pm
by aelvana
raynes wrote:Maybe the idea is that one is suppose to become an expert in one type of crafting before taking on all types of crafting?
Sorry, but this comment is completely asinine. You asked why some people prefer PR mats, and I told you. Who do you think you are, raynes? My mommy?

Re: Answer Please: Why do people need PR mats as opposed to high q above ground mats?

Posted: Wed Dec 15, 2004 12:50 am
by piknik2
**edited**

No comment; what I said in my original post made no sense what-sooo-evaaa.

Re: Answer Please: Why do people need PR mats as opposed to high q above ground mats?

Posted: Wed Dec 15, 2004 2:01 am
by lariva
I can get supreme mats above ground in matis
raynes wrote:The title says it all. Why do players need supreme mats from the Prime Roots as opposed to Excellent Q250 mats from above ground?

Re: Answer Please: Why do people need PR mats as opposed to high q above ground mats?

Posted: Wed Dec 15, 2004 6:04 am
by lyrah68
Supreme is easier to find in PR. AND PR foraging is another way to gather SP easier than trying to gain level 156 in X style of foraging.
raynes wrote:The title says it all. Why do players need supreme mats from the Prime Roots as opposed to Excellent Q250 mats from above ground?

Re: Answer Please: Why do people need PR mats as opposed to high q above ground mats?

Posted: Wed Dec 15, 2004 6:18 am
by xcomvic
so let me get this straight... supreme mats can be used by any race craft set?

Re: Answer Please: Why do people need PR mats as opposed to high q above ground mats?

Posted: Wed Dec 15, 2004 6:27 am
by tetra
xcomvic wrote:so let me get this straight... supreme mats can be used by any race craft set?
yes.

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Re: Answer Please: Why do people need PR mats as opposed to high q above ground mats?

Posted: Wed Dec 15, 2004 6:31 am
by xcomvic
nice...

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Re: Answer Please: Why do people need PR mats as opposed to high q above ground mats?

Posted: Wed Dec 15, 2004 6:36 am
by tetra
xcomvic wrote:nice...

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which is a large part of why the virtual lack of excelent mats, and what might as well be nonexistant supreme mats on the surface, is such an issue that bothers people. The fact that they have better stats is not nearly as big of an issue as the lack of the silly only in x race crafting thing that gets stuck on choice mats.