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Re: PR ZONES -- DELETE THEM!!!

Posted: Fri Dec 10, 2004 12:05 pm
by helbreat
sprite wrote:It only goes through PR once, and thats considered the easiest PR there is.



easy pr? haha you obviously havnt been in any of them since the patch then

Re: PR ZONES -- DELETE THEM!!!

Posted: Fri Dec 10, 2004 12:19 pm
by kibsword
thats right, the only PR going through on the trip is the trench of trials and I have been there since patch and it is ok to get through there (granted there may be some deaths and stealth needed). Its harder but still possible, and with such a group we should be ok :)

Re: PR ZONES -- DELETE THEM!!!

Posted: Fri Dec 10, 2004 12:22 pm
by helbreat
kibsword wrote:thats right, the only PR going through on the trip is the trench of trials and I have been there since patch and it is ok to get through there (granted there may be some deaths and stealth needed). Its harder but still possible, and with such a group we should be ok :)



im in tot now and if you can get through from tot to spooky end without dying ill give you a scooby snack as from where im standing im surrounded by varinx on the left kinchar to the right kipesta kipuck and a patroll to the front of me

Re: PR ZONES -- DELETE THEM!!!

Posted: Fri Dec 10, 2004 3:32 pm
by strand
I usualy harvest in Lorai but that seems impossible now. some times you can get there and sometimes its so covered in aggro mobs that you cant even get to the Karavan selling teleport tickets (not that they sell tickets there as they should but there shouldnt be 4 aggro mobs sitting in the machine)

Re: PR ZONES -- DELETE THEM!!!

Posted: Fri Dec 10, 2004 3:34 pm
by borg9
Well last night I tried to get into the wastelands as I said I would.

But for the first time in ages I played with sound, I am a Tryker FH+Sound=Crash to me, fact not a moan, no sound does bother me in the slightest.

I walked slowly done the tunnel till it turned the bend.

I stood still and studied the Great Knicher that was 'howling'.

10 mins past, he went to sleep.

As usual I selected him and targeted him on the compass.

45m away, cool I thought 30m is the safe distance I am ok here.

His friend came to visit him and he woke up.

10 more mins past ...... they both moved away.

68m great, I moved to the second tunnel entrance, guarded.

I retargeted the new knicher and watched, he had the habit of wandering just a few meters away from the cave mouth, then return seconds later.

another 10 mins past.

The sounds and the concetration really kicked in, I felt like I was really there, I was really scared.

I had my chance ... a 50m gap had opened between me and the gate guards...

This gap closed to 29m at the very edge of the opening, I manage to sneak in.

running along the edge of the roots.... My only problem was I don't know where the Teleport shire is :(

While standing on the root wall watching the kipsta's, Tyancha, kinchersm kipeesm etc I could see gaps forming and closing.

At on point I zoomed my camera out a little bit more and a 'scenery' flower appear on my screen. I was so into the atmosphere it made me jump out of my skin IRL!

A number of gaps opened, but I missed timed my run and tagged a Kincher that was just to my left.

I decided at this point ... I need to wait for more of the mobs to settle .... I will return to the wastelands later ... but for now I am back in my favourite haught Lorai, the lagoons. Playing hide and seek with some Lacerated Kincher is more fun in the open than in a cave.... and I need to top up my sun tan after being in the dark for ages.

Re: PR ZONES -- DELETE THEM!!!

Posted: Fri Dec 10, 2004 3:44 pm
by maroo
Very very nice little story, Neun. Tnx.

Re: PR ZONES -- DELETE THEM!!!

Posted: Fri Dec 10, 2004 4:05 pm
by helbreat
didnt prove much tho except you can sneak past the kinchers at the tunnle ends prob make the devs add some more now but its the inside thats the problem i have seen over 20 new agro spawns in umbra between trench of trials and spooky end tried changing my route and everytime i hit a new agro spawn which makes it impossible for me to get to the ambers i need :( hold on to your amps people cast wisely as you may not know when youll get another decent one heh unless you find exc mats in town :P

Re: PR ZONES -- DELETE THEM!!!

Posted: Fri Dec 10, 2004 4:45 pm
by borg9
helbreat wrote:didnt prove much tho except you can sneak past the kinchers at the tunnle ends prob make the devs add some more now but its the inside thats the problem i have seen over 20 new agro spawns in umbra between trench of trials and spooky end tried changing my route and everytime i hit a new agro spawn which makes it impossible for me to get to the ambers i need :( hold on to your amps people cast wisely as you may not know when youll get another decent one heh unless you find exc mats in town :P


How long have you been a root harvester helbreat ... still don't know you ingame name ..... I have seen aggro levels in the roots much higher than they are now and from what I have seen they are thinning out.

Its such a shame that I am starting to see you in the same light as Angry Kitty... so focus on one thing that everything in your world looks really bad!

After the patch I wasn't able to move around L of L as I had before.... I didn't complain, I just did something different!

As you will see from all of my posts ..... everything is achievable!

This idea that the devs are out to get us is complete madness.

I am guessing that after the patch there was a full reset of the timeline on the game, meaning all the mobs were in thier start positions.

However cas we arn't all lvl 1 char and are actually out in the lvl150-250 areas .... what we see is a mess of mobs.

The mobs haven't had chance to kill each other off and move around. I know that Wombai will kick a few Torbacs in L of L and reduce there pop.

I also have a gut feeling that the exploit that was talked about was that the mobs were just not respawning at all. This would mean that over time all the mobs would eventually reduce to nothing (similar to the levels at the weekend, where I could walk around Bounty Beaches with out being bothered).

I think it just happens that we are visiting areas before the mobs AI has had chance to balance the world to a stable level.

The effect us homins have is that if we keep kill carnivores the herbivour pops will increase .... give more food to the remain carnivores ... thus increase their pop. etc etc etc.

Take a deep breath, ask youself the question, do I want to play ... If the answer is no, then nothing you say or do here will change anything, if the answer is yes, then play it and enjoy as much of it as you can.

For me I wish I had the same amount of time to play as you do .... I have so much that I need to get done, my only frustration with the game is I can't do everything I want to do.

I have the support of one of the best guilds in the game, with the greatest bunch of people I have meet online. I have ties to 3 or 4 other guilds with which we exchange informations and have fun together.

If the game just had a blank screen with a button on it saying press me ... and after 10 times it went ding, I would still login just to spend some time with these people.

I Ryzom has so much more that a button to press that goes ding.

I have not seen one person in the Euro communtiy talk about the programmed event mobs like Boddokin or Hornkarn..... do you guys even know that these type of event mobs exist?

Anyone found kitin lava yet? or KamiBlast?

Re: PR ZONES -- DELETE THEM!!!

Posted: Fri Dec 10, 2004 5:06 pm
by sprite
borg9 wrote:I have not seen one person in the Euro communtiy talk about the programmed event mobs like Boddokin or Hornkarn..... do you guys even know that these type of event mobs exist?

Anyone found kitin lava yet? or KamiBlast?

Why not be the person to enlighten us all about it? Post something in the Saga boards and I will def. read it; I'd love to see some cooler things ;)

Re: PR ZONES -- DELETE THEM!!!

Posted: Fri Dec 10, 2004 10:14 pm
by helbreat
borg9 wrote:Anyone found kitin lava yet? or KamiBlast?


i believe there is kitin lava there at the kami altar in ToT

as to why you probably dont know my ingame name is because not many people on this forum do but the people who know me in game do so i guess you musnt have met me :)