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Re: Poll: To open pvp, or not open pvp

Posted: Wed Dec 01, 2004 12:50 am
by sprite
I may be wrong here, but from the replies here it sounds like many people seem to think that Nevrax have already decided that Prime Roots is going to be total open pvp. Afaik, this is simply not the case... there are just some areas in the game where pvp is allowed, and some others that are designated "warzones" where you have to choose your side and risk being "owned" by anyone on the other side.

I may ofc just be putting my foot right in it, and just not know that by "some areas" in the notes, they actually just meant in PR... :rolleyes:

Re: Poll: To open pvp, or not open pvp

Posted: Wed Dec 01, 2004 12:57 am
by Mekos
Just one question. Is Nevy going to officially name Matis-Tyker the Alliance, and Zora-Fyros the Horde after they make this blatant WoW PvP rip-off in Chapter 2?

Just wondering...

Re: Poll: To open pvp, or not open pvp

Posted: Wed Dec 01, 2004 1:25 am
by zzeii
sprite wrote:I may be wrong here, but from the replies here it sounds like many people seem to think that Nevrax have already decided that Prime Roots is going to be total open pvp. Afaik, this is simply not the case... there are just some areas in the game where pvp is allowed, and some others that are designated "warzones" where you have to choose your side and risk being "owned" by anyone on the other side.

I may ofc just be putting my foot right in it, and just not know that by "some areas" in the notes, they actually just meant in PR... :rolleyes:
The team & guild based PvP :
-Area: only in the Prime Roots or in areas activated by events
-Trigger : automatic once the Prime Roots have been entered
-Information : full screen message indicating the entry into a PvP area
-End : on leaving the Prime Roots or by respawn outside the Prime Roots
-Participants : from two to X characters
-Fight : open once triggered
-Targeted attack: can attack everyone
-Impact: area effects do not affect members of your own group or guild, unless they are grouped with the player who is directly targeted. There are additional rules here regarding the impact of area effects on by-stander guild members in the case where you are fighting against members of your own guild
I dunno about you, but those bold lines sorta point out open pvp to me.

Re: Poll: To open pvp, or not open pvp

Posted: Wed Dec 01, 2004 1:38 am
by khayne
Personally I think WITHOUT open pvp in the roots it degrades the importance of outposts. Whoever can control the outposts can control the region basically. I just don't see that many people in this game that are stupid enough to think "Ooooh lets go to the roots and kill some harvesters!" Thats just idiotic. You will get a dp when you get killed by all the aggro mobs in the roots just from trying to gank the foragers, but you get NO REWARD for doing it. The only reward is any joy you have of doing it basically.(unless of course they add in the whole ranking thing...) The worst the harvesters get is they have to spend another 10k for a teleport ticket. Basically nevrax needs to make PR entirely open PvP *EXCEPT* portal areas and kami/karavan teleports. THAT is where you will get the gankers just waiting for people to come through if you leave them open pvp. They NEED to be safe zones, once you enter that area there is no longer pvp.

Re: Poll: To open pvp, or not open pvp

Posted: Wed Dec 01, 2004 1:53 am
by xcomvic
jdiegel wrote:We all know your attitude and you're just as likely to get PvP taken out of the roots as this poll is.

You really should be playing WoW you know.
Cry me a river carebear.

Re: Poll: To open pvp, or not open pvp

Posted: Wed Dec 01, 2004 2:24 am
by zzeii
khayne wrote:Personally I think WITHOUT open pvp in the roots it degrades the importance of outposts. Whoever can control the outposts can control the region basically. I just don't see that many people in this game that are stupid enough to think "Ooooh lets go to the roots and kill some harvesters!" Thats just idiotic. You will get a dp when you get killed by all the aggro mobs in the roots just from trying to gank the foragers, but you get NO REWARD for doing it. The only reward is any joy you have of doing it basically.(unless of course they add in the whole ranking thing...) The worst the harvesters get is they have to spend another 10k for a teleport ticket. Basically nevrax needs to make PR entirely open PvP *EXCEPT* portal areas and kami/karavan teleports. THAT is where you will get the gankers just waiting for people to come through if you leave them open pvp. They NEED to be safe zones, once you enter that area there is no longer pvp.
1)Most every region in game has outposts, not just the prime roots.

2)Never underestimate a bored player with the option of open pvp.

3)Time spent running back to a forage spot, dodging those aggro mobs, setting up shop again, to once again get ganked by the same person. (It is idiotic, but, well, people will do it).

4)Making safe areas just gives those pk'ers the same advantage as the people who don't want to pvp. It gives them a nice base of operations from which they can harass those harvesters, then safely run to if things get too tough for them.

5)Some people, unfortunately, do get enjoyment out of randomly killing people. And they'll chalk it up that they are role-playing their character.

For options 2-5, feel free to play on any game that has pvp servers/regions. And play on those servers or in those regions. And you will get a great example of how just a few people can ruin someone else's gaming experience.

Re: Poll: To open pvp, or not open pvp

Posted: Wed Dec 01, 2004 2:30 am
by jdiegel
xcomvic wrote:Cry me a river carebear.
Blow me dildo. I recognize the concerns of my harvester brethren as valid and, if they turn out to be justified, look forward to whacking around n00bs like you when the time comes.

Re: Poll: To open pvp, or not open pvp

Posted: Wed Dec 01, 2004 2:44 am
by sk8rss
balsalt wrote:Hmmm the Great When can I start killing players indescriminately line is a perfect example of a biased anti PvP poll. It automatically assumes everyone in favor of it is a ganker, the other positive reaction assumes that harvesters can expect to be attaked automatically.

bleh
The "Good bye SOR" one also seems biased, I think those were biased for a reason ;)

But on another note, pvp should be open... but monitored, put guards around to kill anyone who randomly attacks someone else in areas that are highly populated, like around cities...or allow bounty hunts as missions for these people...if they get killed everytime THEY step foot out of town they'll think twice about it won't they?

Re: Poll: To open pvp, or not open pvp

Posted: Wed Dec 01, 2004 2:50 am
by trosky
It think some might be concerned about something that wont happen. Im pro PvP and you will probably find me in PR, however i wont act like what your calling ganker or griefer. I wont be attacking a harvester for fun, ill only do so if he's on the other "side" and if he ask me to stop I'll stop.
PvP and GvG is one of the things that attracted me in Ryzom (plus many others).

Your forgetting all those over hyped games are full of kiddies and immature players, we dont have those in ryzom (maybe but in a very smaller %). I think Ryzom's community might be able to make civilized open PvP.

Re: Poll: To open pvp, or not open pvp

Posted: Wed Dec 01, 2004 2:54 am
by bodywand
What I think should be done is this: Players should be given the option of participating in open PvP upon entering the region and be unable to change what they choose until they leave the region and come back. Some flags or something above the players who decide to PvP would be nice too. That way harvesters could do their thing with a guild war a few feet off and everyone would be happy.

-Fist