I may ofc just be putting my foot right in it, and just not know that by "some areas" in the notes, they actually just meant in PR...
![Roll Eyes (Sarcastic) :rolleyes:](./images/smilies/imported_rolleyes.gif)
sprite wrote:I may be wrong here, but from the replies here it sounds like many people seem to think that Nevrax have already decided that Prime Roots is going to be total open pvp. Afaik, this is simply not the case... there are just some areas in the game where pvp is allowed, and some others that are designated "warzones" where you have to choose your side and risk being "owned" by anyone on the other side.
I may ofc just be putting my foot right in it, and just not know that by "some areas" in the notes, they actually just meant in PR...![]()
I dunno about you, but those bold lines sorta point out open pvp to me.The team & guild based PvP :
-Area: only in the Prime Roots or in areas activated by events
-Trigger : automatic once the Prime Roots have been entered
-Information : full screen message indicating the entry into a PvP area
-End : on leaving the Prime Roots or by respawn outside the Prime Roots
-Participants : from two to X characters
-Fight : open once triggered
-Targeted attack: can attack everyone
-Impact: area effects do not affect members of your own group or guild, unless they are grouped with the player who is directly targeted. There are additional rules here regarding the impact of area effects on by-stander guild members in the case where you are fighting against members of your own guild
Cry me a river carebear.jdiegel wrote:We all know your attitude and you're just as likely to get PvP taken out of the roots as this poll is.
You really should be playing WoW you know.
1)Most every region in game has outposts, not just the prime roots.khayne wrote:Personally I think WITHOUT open pvp in the roots it degrades the importance of outposts. Whoever can control the outposts can control the region basically. I just don't see that many people in this game that are stupid enough to think "Ooooh lets go to the roots and kill some harvesters!" Thats just idiotic. You will get a dp when you get killed by all the aggro mobs in the roots just from trying to gank the foragers, but you get NO REWARD for doing it. The only reward is any joy you have of doing it basically.(unless of course they add in the whole ranking thing...) The worst the harvesters get is they have to spend another 10k for a teleport ticket. Basically nevrax needs to make PR entirely open PvP *EXCEPT* portal areas and kami/karavan teleports. THAT is where you will get the gankers just waiting for people to come through if you leave them open pvp. They NEED to be safe zones, once you enter that area there is no longer pvp.
Blow me dildo. I recognize the concerns of my harvester brethren as valid and, if they turn out to be justified, look forward to whacking around n00bs like you when the time comes.xcomvic wrote:Cry me a river carebear.
The "Good bye SOR" one also seems biased, I think those were biased for a reasonbalsalt wrote:Hmmm the Great When can I start killing players indescriminately line is a perfect example of a biased anti PvP poll. It automatically assumes everyone in favor of it is a ganker, the other positive reaction assumes that harvesters can expect to be attaked automatically.
bleh