Page 3 of 4

Re: how would you sell it to me?

Posted: Wed Dec 01, 2004 8:50 pm
by xenofur
ok, several things: it keeps many things in ram, and has the cpu manage those -> heat
yubo running sideways = lag, all movement besides the player movements happen on the server and when the mob moves on the server and the message reaches your client too late it doesn't have the time to fully skip it out of its sleep animation
and my taskbar is not on autohide, in fact, i have two programs running that are usually on-top, safesex by nullsoft and a selfwritten infobar, they usually are above movie displays and even flickered above hl2, but ryzom stays on top and full screen for me

Re: how would you sell it to me?

Posted: Wed Dec 01, 2004 8:55 pm
by xenofur
Unregistered wrote:Many of the latest FPS and adventure games actually have much more conent texturewise and employ far more rendering techniques than Ryzom - fact. A typical FPS has hundreds of multiple instances requiring major 3D effects calls to the GPU simultaneously while still having to maintain proper collision detection. Heck, Ryzom has a hard time keeping track of mobs, forget about projectile management.
fact: most fps engines you speak of have many years of development behind them and were written by software studios that spend their time in nothing but 3d engines
fact: the ryzom engine was written alongside the game in 3 years time
fact: i have not seen one fps to date that could handle 200+ entities on the screen with lighting effects, particles and decals galore and that would still perform good on my 1.9 GHz P4M + GF4 MX 420

Re: how would you sell it to me?

Posted: Wed Dec 01, 2004 9:37 pm
by xenofur
Unregistered wrote:Nor does Ryzom....
quite in the contrary, as you would have seen if you had actually played it

Re: how would you sell it to me?

Posted: Wed Dec 01, 2004 10:18 pm
by trosky
Unregistered wrote:Many of the latest FPS and adventure games actually have much more conent texturewise and employ far more rendering techniques than Ryzom - fact. A typical FPS has hundreds of multiple instances requiring major 3D effects calls to the GPU simultaneously while still having to maintain proper collision detection. Heck, Ryzom has a hard time keeping track of mobs, forget about projectile management.
Those latest FPS and adventure games need a good video card, you can play ryzom with a geforce 4 mx460 64meg ram but cant play most new FPS, adventures, racing, etc on it.

Ryzom is running very smooth on my FX 5200 256Meg ram

It was also running smooth with my old MX460 64Meg ram, i changed to be able to play other new games.

The problem with mobs is fixed for me, since about a month I never had any problems with mobs and this issu was lag related, it has nothing to do with graphics.

Re: how would you sell it to me?

Posted: Thu Dec 02, 2004 1:15 am
by xenofur
my desktop:
amd 2000 xp+ with copper silent tc2
gf4 ti 4200
asrock k7s8x
1 gb ram both infineon 3rd
win2k
3 year old 40 gb hdd

if ryzom really is so stressful on the hardware my system should have melted down when we tried to take down clopperketh and his (literally 100+ minions) with a 80 person, nvm the herds of bodocs that i had on my screen as i had it zoomed way out to have a better overview

and all this worked with 20 frames per secondwhen the battle was hot

my guess is: you overclocked your system and that's the price you had to pay for that

p.s.: to add insult to injury, my gfx card is passively cooled with a zalman heatpipe, fanless, the only two fans are in my power unit and on my cpu

Re: how would you sell it to me?

Posted: Thu Dec 02, 2004 2:16 am
by hubba1
This is a ridiculous discussion.

Ryzom = TV show "Lost", you vs DYNAMIC WORLD, consequences.
EQ2, etc = you versus a fixed STATIC world. No way to shape the world.

That is it in a nutshell.

Ryzom's content IS the dynamic world. Herds move during the day, predators hunt prey, the herbivore herds scatter when predators attack, or if they are tough like Capryni, which look like Moose, they slug it out and scatter only a bit.

If you wanted to love Horizons MMORPG, but realized it never implemented half of what it promised, you'll love Saga of Ryzom because Ryzom HAS IMPLEMENTED the DYNAMIC world concept. Horizons enemy the Aegis were dumb and stupid. In Ryzom, the herds alone are smarter. They sleep, they fight enemies, they die, the roar, they move from hill to hill to forage, they scatter when attacked etc. Watch the gingos hunt the Capryni and Yubos or watch the Goari do the same. They don't seem to do it the same way, they prefer different prey etc. That's just on the Newbie Islands, it gets more involved on the mainland.

Then on the mainland the Kitin, who are like evil aliens from the ground, they campaign to basically kick all Homin (player races) arses. You take their camp, they come back and take yours. They have active campaign AI. It doesn't require constant GM or Dev involvement. This is not like Asheron's Call 2 or Horizons, where if you wanted to fake a dynamic world, the Devs had to pull the strings in realtime like a bunch of puppeteers. Those are called events, Nevrax can and does have events, but the world DOES react to you and it CAN have a campaign plan, even with Devs going to Jamaica for a month.

Other MMORPGs have STATIC content. A quest is pre-constructed. It may have tons of story, lots of cool dialog, but it's static. You do it once, you can do it again with another character, and just about everybody has done that very same quest. Some games have RANDOMLY generated STATIC content. This is better. The ultimate for that is Anarchy Online with its Mission instances.

So when someone says ... as many of the reviewers with the old mindset say ... this game has a lot of content and this other one doesn't ... they often talk of STATIC content aka story, background, fancy kill or deliver quests. Read the reviews on EQ2, and you'll see they even knock this static "content" as they praise the volume of it. They hate the fact that they have no impact on the world, but it , they hope, adds to the "immersion".

But there are two kinds of immersion. STATIC content, quests etc, if well done provide story, background, a sense of fantasy. But the immersion Ryzom gives you is that of being on a living, thinking, breathing, dynamic, unforgiving WORLD.

You are relegated to being a refugee adventurer, forced into living a life that is part survival, part safari.

Hint:

1) Saga of Ryzom is like being a member of the cast on Lost. You versus the Island. Every decision you make, no matter how small, before you got on the plane (made your character), or after you crash landed matters to you and to the group (faction). That's your content defined.

2) In Dark Age of Camelot, EQ1+2, even World of Warcraft .. you kill Uber Orc Giant X, he's back there later. You did the quest but it means nothing, it's just a way to give you Uber Loot, gain experience, and force feed you the story/background IF you want to read it. But in Ryzom, you kill it to get through that canyon and see if there is better food there, or to reach the safety of Caves , to use the analogy in the TV show "Lost".

So which is better? Which has more content? It's a personal choice. Try them and decide for yourself. It's a ridiculous argument.

Also, I'm playing the game on a below minimum spec machine. That's good enough to try out the game and handle the nooblands. I have 384 MB of RAM, Pentium 3 1.4 GHz, and the game looks great. I can see animals out to 200 meters (that's two football fields and looks it). I have ground clutter and foilage. All the animals look curved and are easily recognizable, with spots and whiskers when up close. I have player characters default set at 100 meters out. I have landscape out to 300 meters.

And all that is on the LOW graphics option on a GForce 4200 Ti and LOW only has 32 MB of texture, it allows up to 128 MB in options at least. I run the game at 1024x768, I don't use Anti Aliasing or Anisotropic filtering, yet I can tell they have an Aniso substitue in play or level of detail scaling is suberb.

I've also been playing this game, half of the time on 16.8 k terrible dial-up. I would say that it runs mostly smooth when I'm lucky enough to have 28.8k dialup, which is rare for me. I do not recommend you go into a massive pvp or Raid battle in this set-up and I might recommend the hardware cursor for mouse input in the options, but hey it can be done.

Name me another MMORPG that you know that runs on that kind of set-up and while that set-up is below minimum spec. Good luck, chums.

If you have DSL, a faster computer and a nicer video card, you will probably love the look of this game, PROVIDED you aren't just into STATIC content.

I could edit this more, but I've been posting while watching the TV show "Lost" (guess why?). So, instead, I'll just wish you well.