What this game doesn' need is "phat loot"

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hklown
Posts: 80
Joined: Tue Nov 09, 2004 12:24 am

Re: What this game doesn' need is "phat loot"

Post by hklown »

botello wrote:Ahhhh, but you are wrong, there is Kitin Larvae, it can be used to craft ANY part, it's like the starting Wondermat with uber stats.

wha 'choo talkin 'bout willis?
GUTENTAG WOLFENSTEIN!
GUTENSTEIN WOLFENTAG?
buzyb77
Posts: 318
Joined: Fri Oct 01, 2004 3:47 am

Re: What this game doesn' need is "phat loot"

Post by buzyb77 »

svayvti wrote:Just worried about the next patch and Nevrax's recent scorecard.

"Some new and unique boss guild challenge, with unique loots." is said to be in the next patch. Is Nevrax sticking with its vision of having a crafter/forager based game and economy or is that going out the window?

Watching and worried.
yes we doo maybe it will be a Quest for a new pattern an We can all then Wear Plaid Kilts!!

and fight with Bagpipes
lyrah68
Posts: 893
Joined: Thu Sep 23, 2004 11:45 pm

Re: What this game doesn' need is "phat loot"

Post by lyrah68 »

Ubber Phat lewt is why I LEFT Eq, and why I will NOT be playing its sequel. The elitist attitudes of MANY EQ "end game guilds" just made me want to RETCH.

If this creates any items that "must be had" to kill X mob, which is needed to craft X item, I will be upset to put it mildly.
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