Re: the truth behind the mmorpgs
Posted: Wed Nov 10, 2004 1:49 pm
Alternatively - give XP, but remove the message that tells you how much you get.lordzren wrote:it would be intresting to see if they made all monsters do 0xp for a few weeks and see if people still logged on to play and meet people.
if they didnt you would know nobody wants to role play and that they shoudnt buy a game with rpg in the title
In OB1 and early FBT this feature was not there. I thought wrongly that the XP messages had been put in for the FBT team to make sure things worked and in retail, they would hide this info.
I am a great beleiver in if you focus on a goal, eg collecting mats to make a set of armour (goal=armour). The process of collecting the mats is not boring or repeative. Its kinda fun. Being constantly reminded that pulling ql60 mats is worth less XP than pulling ql100 mats that you don't need, is a distraction from you real goal.... get the mats for your armour.
I say hide the XP rewarded for actions. The die hards will measure the pixels on action progress and report back that a lvl 53 hard kipees give more xp than some other mob..... let em. I personally would be happier not knowing and suddenly finding when I return back to town with a full bag of mats that I have 40 SP to spend with the trainers.
People may buy skills they want and not the ones everyone else say is a must have to level you skill.
Grouping would be much more fun, because anyone could come regardless of level and have fun hunting, without someone saying your killing the XP with you high level spells!
What do you think.
Love the analysis of MMORPG & virtual worlds, however most people seem to have the attention span of a goldfish these days. If I don't get a result in 30secs its not worth doing.
Eg Fast food, Mircowaves, instant tea/coffee, etc...