Re: If you want to know how hard MMORPGs actually get
Posted: Wed Nov 10, 2004 12:12 am
ctusk wrote:Oh and about finding challenges. I looked. There are none. Of course it is always very relative what one calls a "challenge".
That sums up the entire jist of why SoR in its current state, isn't for you. Maybe after patch 2(or 3/4/5/etc) you will find it more to your liking. *shrug*
In my opinion, eq, at release, had the same level of general content. You killed named mobs(which there weren't many, smililair to the quantity here per region), to get gear (only SoR you have to get the mats to make the gear), to go fight bigger and better mobs to repeat the whole process.
Only difference is, in SoR, you can also forage good mats to make gear, reducing the impact of needing to kill said named mobs. A max dam/21 h/m pike is a significant disadvantage compared to a max dam/27 (or 31) h/m. Speeds up the killing, making combat faster, and less dangerous.
And if gear doesn't matter, than why are people trying to get gear that is max damage/cast speed/resists? /sarcasm on -We could all run around nekkid using h2h right? /sarcasm off
Stratics and planning in original eq involved more of X amount of players dealing with smaller amounts of creatures at a time. Ryzom is being geared towards larger scale battles. You want a challenge? Go take a group or two and try clearing clopper hill in Oflovak's Oasis(fyros lands).
Spells.... Hrmm a bigger nuked by any other name, was still just a bigger nuke. Same for heals/dots/roots/mez(sleep)/fear. Whether its frost bolt or ice comet. It's still cold 1 or cold 21.
Some people like scripted/static content.
Some people like open pvp.
Some people like class systems.
Some people like dynamic content.
Some people like having many different things they can do.
Some people like no pvp.
Games can only satisfy some of these people well. No game has ever managed to please everyone and be an MMO.