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Re: Why I Really Like Ryzom- A New Perspective on Matters

Posted: Tue Nov 09, 2004 2:51 am
by eschiava
caleinia,

It's fun, isn't it? Working to find the bleeding edge of ability, and then practicing right on the edge until you can reliably perform at that level, and then move on. :)

Re: Why I Really Like Ryzom- A New Perspective on Matters

Posted: Tue Nov 09, 2004 2:54 am
by eschiava
isabow wrote:No, actually CoH was the smoothest transistion from beta to live that I've actually experienced. The worst? AO. Hands down.
Oh, I agree. Sorry, when I re-read my post that you quoted, I see that it is not all that clear as to meaning. Yes, CoH had a remarkably good launch. But even for all of its content I still found myself with nothing interesting to do after a month. I'm not sure why, but I never really found that much under all of the flash and fluff.

Re: Why I Really Like Ryzom- A New Perspective on Matters

Posted: Tue Nov 09, 2004 3:06 am
by isabow
eschiava wrote:Oh, I agree. Sorry, when I re-read my post that you quoted, I see that it is not all that clear as to meaning. Yes, CoH had a remarkably good launch. But even for all of its content I still found myself with nothing interesting to do after a month. I'm not sure why, but I never really found that much under all of the flash and fluff.
You're most definitely right! CoH had no challenge after the first month's flash and dazzle wore off. Same mobs. Same missions. Same boring people using their "super powers" to grief other players (porting a player above the city limits and dropping them to the ground for 1 hp left - not fun after being dropped like this and into an angry mob as well. Got killed several times because of THAT stupidity).

And the higher you went, you only got more of the same, of course, at a higher level. But the mob bosses said the exact same thing all the time. There were no quests that I knew of and no exciting invasions very often (I think there were only 2 when I was in - one in beta and the other just b4 I left the game).

I was really hoping for some really cool stuff like calls from Commissioner Gordon and a cool car to zip around in. Most of my sk's were very young and immature and had no idea what being a teamplayer was all about.

I'm actually on the hunt for a game that actually has loads of content, loads of strategy and options, and tons of choices. I'd also like a surprise or two - like touching a magic mushroom and opening up a whole new world to explore and be entranced with. Like The Lion, The Witch and the Wardrobe type stuff. Mounting defenses. Creating new and unknown/unseen before weapons.

/pushes coffee away again
/goes back to sleep perchance to dream more of the ultimate gaming experience

Re: Why I Really Like Ryzom- A New Perspective on Matters

Posted: Tue Nov 09, 2004 5:27 am
by swayzo
To many people cry bla bla whatever. Those are the kind of people who have to use cheat codes and put single player games on easy to win.

I think fighting atm is good and I love every minute of since patch I have gained a total of 30 lvls. Nothing is gonna slow me down.

Pre patch it was easy who ever says it wasn't is just plain. Well you know what they are. Lvl 40-50 a team of 5 should be able to take a 200 mob.

I don't think its broken I think it just requires more skill then ever before.

Atleast this game has 1 thing right and thats combat system.

Now they need to work on content and missions and crank that stuff out.

Re: Why I Really Like Ryzom- A New Perspective on Matters

Posted: Tue Nov 09, 2004 7:59 am
by goldgiff
Alright, this is my 2 dappers and i bet most players won't give me a moments thought, but here goes.

I converted to SoR recently from City of Heroes. I have a lot of experience with both and the grievences of the players from both. In CoH, players also complained a lot about how there was no end-game content. These players also invariabley tended to exploit every facit of the game to reach the end. I would like to ask why bother complaining about lack of content if you are playing the game to get to the end of it. The essence of a game is in the fun. If you have fun beating the game as fast as you can then go for it, but don't bother us with all of your whining when you don't have anything else to do.

I can say from personal experience that "hard" games are the ones that tend to be more about fun in the end. The devs of SoR have made the game hard without making it boring. Each level is challenging yes, but how much fun would it be if you made level 250 in 4 hours of playing?

My advice to anyone who has "beaten" the game or finds it wrong that you cannot make 250 in 1 month, stop the following:
1. Beating up on the Devs. They made this game and contrary to your opinion, they know what they are doing.
2. Blasting anyone that has a different opinion from yours. Just because you are power-gamers does not make you gods-incarnate.
3. Taking all the fun out of the game for new players. Let them decide for themselves if the fun the game provides is worth the time and money to play.

If you are so dissatisfied, go away and take your bad attitudes with you!

Goldengiff
Goldengiff@yahoo.com
Feal free to write me an e-mail if you wish to discuss my "attitude" further. Do not spam me b/c you will not like how i handle it.

Re: Why I Really Like Ryzom- A New Perspective on Matters

Posted: Tue Nov 09, 2004 11:45 am
by aelvana
If you want hard try Everquest and lead a guild to the end of the plane of Time. Best game if you like coordination, strategic planning and encounters where a single mistake by 1 person kills 50 others in your raid.
I was in an EQ raiding guild before Ryzom. Ryzom, even post patch 1 (after figuring out again how to play), is easy. Before patch 1 it was a joke. I don't even feel like I earned those levels really, whether I was in a blind group or not.

At first I thought new Ryzom was impossible in some respects, but after I completely let go of what I used to be able to kill, it turned out to be easier to EXP and explore in than games like Everquest.

Re: Why I Really Like Ryzom- A New Perspective on Matters

Posted: Tue Nov 09, 2004 2:26 pm
by hedon
ctusk wrote:Oh I totally agree. I didn't call the game hard - that was Cal, I don't think it is.

What it is in its current state is as you said , totally un-fun.

It is harder to level than before patch one when gameplay was fun and relaxing. The biggest problem is, there is no reason to keep leveling through the now un-fun parts of the game because there is neither a goal nor a reward for doing so. Nothing to gain but levels, not even working towards seeing new, unexplored parts of the game - plain nothing. Not worth it.
Well this pretty much sums up my feelings at this moment. Here, as well as on the German board, i read a lot of discussions about the possibilities of leveling after Patch One.

For my personal feelings about this game this beside the point. I do not dispute that you can level in a good team as fast as before "the Patch", but it is simply somehow no fun anymore, at least not for me. It is not easy to analyze why exactly this isn't the case anymore, but i will try anyway:

1. First the super fast, arcade like, style of combat. Ctusk wrote it was fun and relaxing before and is not anymore. I very much agree on this. Before Patch you tackled a mob and had a chance to rethink strategies during combat (note that i never liked to play with blind, and am not referring to whacking away at helpless mobs for 3K). I mean rethinking like the way of deciding which melee actions you could use, while fighting a mob, change spells, a mage could switch from healing to offense mode if neccessary, or the other way round etc. And mostly important you could enjoy yourself with your fellow players because it wasn't always this way that you had to concentrate 100% at hitting the right button on the very second or risk a team wipe. Now you can't do anything of it. As a melee you have to be constantly on edge to get quickly to the mob and engage your Increase Damage. An instant later your are dead, then rezzed by the healer, to hit the mob again, then the mob is down. When you play a healer it is even worse. You are a second late at selecting the right target to be healed? Well chances are the mob will chew up the entire team in this moment of blunder. Not extactly fun and relaxing to me, especially not, if you are going to do this for hours.

Also on exploring, i don't have the feeling of suspense i had before, but a certain nervoussnes, that i can be dead the very next second, by a mob that suddenly rushes on me from nowhere. It wasn't easy to explore before, and i died many times during my trips around the beautiful lands of Atys, but now it is completly discouraging to go hiking an explore the land.


2. The "mob risk curve" was smoother before P1. Now you know that you will get a certain mob for sure if you do not blunder, or you know that you don't stand a chance against this type of mob, reagradless of any tactics you might employ. The consequences are so simple as boring: the same type of mob is slaughtered again and again.
This leads me to another very important point. I don't know how it looks on your server, but on the german server expedition action (i.e. forming treks to overcome highly dangerous areas, like travelling to another countries) came to an absolute standstill, after P1. Before P1 you could find treks that would go from Tryker to Matis or Zorai on a regular basis, mostly on weekends when players had much time on their hands, but very regularly. Concerning the lack of content in this game, this was a huge motivation source. The new players were keen on getting to another country and for the experienced ones it was great fun, leading the newbies on this dangerous expedition.
No one does this now. Why? Very simply, because they know they wouldn't stand a chance. Only the very higl-level players could even count on getting a chance on treks like Tryker-Matis or Tryker-Zorai.
So you are confined to level against the same type of mob over and over, without even the highlight of particpating on a expedition now and then.
Well of course you can exchange mob-grind for harvest- or crafting-grind, but how ever you put it, you always do grind.


On a sidenote: The mood in the german community is very much similiar to what i find here. Wether you like the changes brought by P1 or not, the devs are guilty for one thing for sure: dividing the SoR Community apart for a mostly unneccassary change, instead on focusing on something what everyone, "whiner" or "fanboi", is seeking desperatly: content.

Ranna
Tryker - Server Leanon

Re: Why I Really Like Ryzom- A New Perspective on Matters

Posted: Tue Nov 09, 2004 3:03 pm
by jjm152
hedon wrote:Well this pretty much sums up my feelings at this moment. Here, as well as on the German board, i read a lot of discussions about the possibilities of leveling after Patch One.

For my personal feelings about this game this beside the point. I do not dispute that you can level in a good team as fast as before "the Patch", but it is simply somehow no fun anymore, at least not for me. It is not easy to analyze why exactly this isn't the case anymore, but i will try anyway:

1. First the super fast, arcade like, style of combat. Ctusk wrote it was fun and relaxing before and is not anymore. I very much agree on this. Before Patch you tackled a mob and had a chance to rethink strategies during combat (note that i never liked to play with blind, and am not referring to whacking away at helpless mobs for 3K). I mean rethinking like the way of deciding which melee actions you could use, while fighting a mob, change spells, a mage could switch from healing to offense mode if neccessary, or the other way round etc. And mostly important you could enjoy yourself with your fellow players because it wasn't always this way that you had to concentrate 100% at hitting the right button on the very second or risk a team wipe. Now you can't do anything of it. As a melee you have to be constantly on edge to get quickly to the mob and engage your Increase Damage. An instant later your are dead, then rezzed by the healer, to hit the mob again, then the mob is down. When you play a healer it is even worse. You are a second late at selecting the right target to be healed? Well chances are the mob will chew up the entire team in this moment of blunder. Not extactly fun and relaxing to me, especially not, if you are going to do this for hours.

Also on exploring, i don't have the feeling of suspense i had before, but a certain nervoussnes, that i can be dead the very next second, by a mob that suddenly rushes on me from nowhere. It wasn't easy to explore before, and i died many times during my trips around the beautiful lands of Atys, but now it is completly discouraging to go hiking an explore the land.


2. The "mob risk curve" was smoother before P1. Now you know that you will get a certain mob for sure if you do not blunder, or you know that you don't stand a chance against this type of mob, reagradless of any tactics you might employ. The consequences are so simple as boring: the same type of mob is slaughtered again and again.
This leads me to another very important point. I don't know how it looks on your server, but on the german server expedition action (i.e. forming treks to overcome highly dangerous areas, like travelling to another countries) came to an absolute standstill, after P1. Before P1 you could find treks that would go from Tryker to Matis or Zorai on a regular basis, mostly on weekends when players had much time on their hands, but very regularly. Concerning the lack of content in this game, this was a huge motivation source. The new players were keen on getting to another country and for the experienced ones it was great fun, leading the newbies on this dangerous expedition.
No one does this now. Why? Very simply, because they know they wouldn't stand a chance. Only the very higl-level players could even count on getting a chance on treks like Tryker-Matis or Tryker-Zorai.
So you are confined to level against the same type of mob over and over, without even the highlight of particpating on a expedition now and then.
Well of course you can exchange mob-grind for harvest- or crafting-grind, but how ever you put it, you always do grind.


On a sidenote: The mood in the german community is very much similiar to what i find here. Wether you like the changes brought by P1 or not, the devs are guilty for one thing for sure: dividing the SoR Community apart for a mostly unneccassary change, instead on focusing on something what everyone, "whiner" or "fanboi", is seeking desperatly: content.

Ranna
Tryker - Server Leanon
Ranna,

Completely agree 100% with everything you said. In about 45 minutes I pick up my copy of EverQuest 2 and I will probably have turned my back on Ryzom. In a couple days my subscription will expire and I will no longer have access to these boards, so it is very unlikely if any positive changes are made to the game I will ever know about them.

I feel like this is unnecessary. Until this week I had no intention of playing any other game or giving any other game company my money this month. But in a few short days I have become very irate! (as people on these boards can probably tell! lol). Part of it is because I am truely upset about the lack of fun in the game, and part of it is because many people keep telling me that my lack of fun is because I don't want to play the game "right".

Like you I also enjoyed the leisurely pace of the game. I felt that I had many opportunity to use various abilities that I had purchased. Now I also agree that there is rarely time for anything else but using one attack over and over again until something dies (or you die).

I checked out EQ2's combat system on saturday at my friends house (beta player), and it has much more depth than Ryzom currently does. Yes, I am afraid that EQ2 will just be more "grind" like EQ1 was - however now Ryzom is a grind too. The only difference is Ryzom is a grind without any content or rewards.

If Nevrax is going to force me to play a "grind game", then I am going to go play the best "grinder" on the market. It's that simple.

Cheers

Re: Why I Really Like Ryzom- A New Perspective on Matters

Posted: Tue Nov 09, 2004 6:21 pm
by jackmor
amitst wrote:At your level it doesn't seem like you have seen what it is like before the patch..... it wasn't easy before the patch so much as things were actually possible.

By the way, they even admit its broken, you are supposed to be able to dodge.
Yes it was easy, so easy in fact that I went from 1 to 89 melee in a matter of 2 weeks. then I stopped to lvl in the other skills to take advantage of the flaw in the game. It may not be perfect now thats is sure but, it was broke before the patch now the game is ALOT more fun because of the challange.

P.S. I hope this dosn't come across as mean or angry its not my intention. :)

Re: Why I Really Like Ryzom- A New Perspective on Matters

Posted: Tue Nov 09, 2004 7:22 pm
by svayvti
Both before and after Ryzom combat had its easy and its hard parts. It is no easier and no harder overall, you just have to fight the mobs of your difficulty level.

Seems like Nevrax sided with the players who hate power levelers and hard core players.

Personally I really liked Ryzom for the story. For a place with a dynamic (i.e. fame) that mattered and could influence your place. For dynamic guild content. For the fact that it didn't take a week of hardcore play to advance your character. For the fact that a casual player could advance their character to a reasonable power level... and power levelers could also play beside them. I liked that half the professions had nothing to do with combat, one based on exploration (foraging at the time) and one based on social interaction (crafting at the time).