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Re: Healing is a nightmare now.....
Posted: Sun Nov 07, 2004 12:58 am
by amitst
euwest wrote:erx have a hpm rate of approx. 30. so it's close, but with one healer, you can stay alive against the easy/moderate zerx.
Is it just me, or do the mobs attack the healers only on my groups?
ok in your situation what happens if the zerx hits the healer once?
At level 250 youll only have like 2500 hp, so you think 2 hits should kill you when you have maxed everything out?
In my opinion..... at level 250 you should be a god, able to dodge nearly everything. This would almost be the truth under pre patch 1 conditions, but now you would still get killed by scowling ragus. This is true.
Re: Healing is a nightmare now.....
Posted: Sun Nov 07, 2004 1:09 am
by blaze109
I agree with the original statement that healing is a nightmare. I've played a healer in several online games. Before patch 1, healing spells were a little weak but healing was fun and certainly doable from the newb island to the mainland in a wide range of party setups.
Since patch one, low level healers can't heal fast enough to keep people alive. I seen parties switch to having more healers than melee types and people still die. Some skills like life aura or the speedup aura (good to run to town to get the guards to save you when soloing) are completely worthless. Mobs do so much damage, rarely miss, and armor is less effective than before patch one.
All I have to say to is that before patches, mini-patches, and patch fixes go live, that someone needs to test ALL, yes ALL, the implications of any changes. It is obvious that the biggest problem with patch one is that too many changes were made without thinking about all the game/skill/stanza/playability etc. impacts that such changes would have.
I'm sure Neverax can fix these things but I don't see it completely working out as a "well rounded, well balanced" game for many months; and that's just to fix some of what was wrong before patch one and then fixing what patch one broke.
Re: Healing is a nightmare now.....
Posted: Sun Nov 07, 2004 1:22 am
by aelvana
Just realized something -- if healing is bad, it's cause you're still trying to fight mobs high above your level. At > 150, healing a > 150 tank, fighting mobs that gave a group of 6 around 1k (mobs our level), the tank's life dropped by 1/4 on good hits. On rare occasions a crit for more, but never more than half his life in one hit. If I were chain casting, he'd never go below 50% life. I didn't even have to to keep him up.
Just talked with a friend leveling healing at just > 50, and she says it's the same at lower levels.
Re: Healing is a nightmare now.....
Posted: Sun Nov 07, 2004 1:35 am
by euwest
yes aelvana, but according to them, the game changes drastically from level 140+ and then back to normal at lvl 190+. just accept their word as truth and not overexaggerated bushllit.
Re: Healing is a nightmare now.....
Posted: Sun Nov 07, 2004 2:10 am
by aelvana
That's the range we're all in, and I'm speaking from experience post patch 1. Put your tank in armor and fight mobs of your level, and all will be fine.