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Re: Harvesting & the Future

Posted: Fri Nov 05, 2004 12:19 pm
by ozric
ecclest wrote:Let me guess: Kami Tollerance? Perhaps that's what the Prison thing you pointed out is connected to...

[Edit: Doh! You edited it whilst I was posting :p ]

Could be :D

Re: Harvesting & the Future

Posted: Fri Nov 05, 2004 12:54 pm
by tleilaxu
ozric wrote:Take a look at all the source meters while you extract.
(Especially the bottom one) ;)


Kami Tolerance has always gone down, though even with stripmine harvesting prepatch it never went down to zero so that we could see what if any effect it would have.

Re: Harvesting & the Future

Posted: Fri Nov 05, 2004 2:01 pm
by jenuviel
I'd be surprised if the current incarnation of harvesting is the last change we'll see. I think it was just a sudden "Quick- people are leaving!!!!" reaction. It'll likely be tweaked as soon as Nevrax figures out that tweaking is a better approach than wildly swinging a giant bat around and hoping they hit the right target. The first change: unbelievable risk for little or no reward. The second change: little to no risk for tremendous reward. The sweet spot is somewhere in the middle, but they keep overcompensating for previous mistakes. Personally, I'd much rather be waiting for a fix on this side of the mistake than the previous one. If they'd done the same thing with combat I might actually be playing now instead of posting on the message board.

Re: Harvesting & the Future

Posted: Fri Nov 05, 2004 2:57 pm
by elfmatic
It's just typical knee-jerk reactions at this point. They've clearly learned nothing from this patch 1 nonesense.

~Elf

Re: Harvesting & the Future

Posted: Fri Nov 05, 2004 3:12 pm
by ozric
tleilaxu wrote:Kami Tolerance has always gone down, though even with stripmine harvesting prepatch it never went down to zero so that we could see what if any effect it would have.

Hmm, ok, never seen it move before until now (i play on EE server) which is why i thought it had just been activated in the recent patch. Trust me tho, you DONT want to ever see it reach Zero, and with the way that people can now pull greater quantities, this will happen sooner or later..

Re: Harvesting & the Future

Posted: Fri Nov 05, 2004 3:39 pm
by telgran
ctusk wrote:Personally for me the challenge is to find the best combination of supreme mats for the item I want to craft. Which usually means sneaking into the prime roots etc. etc.

Actually digging thousands upon thousands of basic mats out of the ground I find dull, annoying and boring and thus I am glad it is now easier than before.


I'm gonna back up and give this a big ++. Going through the tedium of harvesting is merely a path to crafting for me, and I suspect to an awful lot of people. Being able to pull so many more mats at least for a little while last night was a HUGE boon for me. Trying to pull enough mats to grind crafting on was a huge pain pre-patch1. Yes, I know lots of people did it. I know lots of people seemed to enjoy it. I think there is a middle ground somewhere in here and I also admit that we seem to have swung a bit far in the opposite direction now.

So, as one possible suggestion. Change extraction rates so that they are slower based on the quality of material being pulled. ie. Basic and Fine should be easy to pull and you should be able to pull a fair number of them at a reasonable rate (600per hour does not seem unreasonable to me). Choice should nock this down a notch, maybe 3-400 per hour. Excellent should be maybe 200-250 per hour. And supreme should be 100-150per hour.

This helps retain the value of high quality mats, while providing relatively easy access to grinding mats.

I should note of course that I am primarily a soloer, and not particularly high level as of yet. Nonetheless, I think I've been able to get a pretty good grasp on the issues through my own experience and reading about the experience of others.

Re: Harvesting & the Future

Posted: Fri Nov 05, 2004 4:06 pm
by xasher
There seems to be one factor you guys are overlooking...The raids...when or if the so called raids start occurring...and if they are like the description of raids are then this could push more people into the warrior class...it will slow down harvesting because harvesters will never know when a raid will occur and keep them fro the areas they are harvesting. The game may seem a bit lopsided now...but ultimately I think things may work out.

I honestly believe patch 1's issue with mob strength may be directly related to the raids due anythime now...They really just took mobs and made it so they die faster...of course players who are over there head in a fight do too. Think about the raid situation...if mobs took as long to destroy as before the patch during a raid players would be overrun by mobs as they sit and hack away at a single creature. By speeding up the death of the mobs its feasible to beable to keep control of the onslaught during a raid. If you think of it its more realistic also...how many movies or battles have you seen where two people stood toe to toe pounding on one another for 5 minutes...most fights are over within a few seconds usually one hit or block then a killing blow move on to the next. Unfortunately this same idea holds true for the mobs too so death comes fast for players also.

We may all be grateful for the new changes in fighting once the raids start.

Just my opinion.

Re: Harvesting & the Future

Posted: Fri Nov 05, 2004 5:00 pm
by uncus
xasher wrote:There seems to be one factor you guys are overlooking...The raids...I honestly believe patch 1's issue with mob strength may be directly related to the raids due anythime now...They really just took mobs and made it so they die faster...if mobs took as long to destroy as before the patch during a raid players would be overrun by mobs as they sit and hack away at a single creature.


Good Insight there xasher! I'll bet you're right on with the raid theory!

The only problem is that when raids are NOT occurring, it makes fighting like other [crappy] MMORPGs - hit one button, wait 5 sec, loot or die...The old slower system was nice because you could actually have some tactics involved - aim for a stun, attack after dodge, etc. Now it's just target, hit best increase damage, cross fingers and wait 5 sec.

I have to also disagree about harvesting - I think it's too fast now. I used to be able to pull one mat at a time relatively safely [if I were pulling choice and 70-30 excellent and 30-70 supreme - safe/dead]. Now I almost HAVE to pull 2-3 mats or get none. I don't necessarily like only being able to get q80 harmful when I used to be able to get q100, but it does make sense. This greater increase in amount - and the inability to decrease it - does not.

Re: Harvesting & the Future

Posted: Fri Nov 05, 2004 9:37 pm
by radshak
They should keep material extraction rates where they are. I dont like playing 10 hours a day getting mats... its not fun.... why cant we get mats in mass?

Ive been to Tryker and Matis lands and I constantly check to see if I can buy mats on the raw mat merchant, guess what you friggin idiots,,, thats right diptards, there are never any mats there to buy.,... and buying stacks under 20 really dont count.

so shut the heck up about there being a overabundance of mats.

until we start to see an overabundance of mats, i believe things should stay as is.